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frederico dias
Slave
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Posts : 7
Join date : 2013-01-31

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PostSubject: the new terror list   the new terror list I_icon_minitimeMon Feb 18 2013, 22:30

hi there , just started crafting this list for a tournament in a couple of weeks and wood like some comorite opinions
i personali dont like homomculos in this army becaus of his iniciative and the lack of saves in a challange, still have bikes and i think they are amasing but the secund venom and extra troop seems just a bether take .
let your dark oppinions begin .

1x archon
1x agoniser
1x phantasm grenade launcher
1x shadow shield - 135
4x incubi - 88
1x venom
1x nightshield
1x extra cannon - 75


5xKabalite Warriors
- 45
1x venom
1x nightshield
1x extra cannon - 75

10x whychs
1x hekatrix
1x agoniser
10x hw granades
1 raider
-flickerfield
-nightshield -230


10x whychs
1x hekatrix
1x agoniser
10x hw granades
1 raider
-flickerfield
-nightshield - 230

10x Kabalite Warriors
- 1x Splinter Cannon
- Raider Transport
- Splinter Racks
- Flickerfield
- shadow shield - 205 Points

10x Kabalite Warriors
- 1x Splinter Cannon
- Raider Transport
- Splinter Racks
- Flickerfield
- shadow shield - 205 Points


Ravager- Flickerfield
- Night Shields - 125 Points

Ravager- Flickerfield
- Night Shields - 125 Points

void bomber
- Flickerfield
- 155 Points


Last edited by frederico dias on Tue Feb 19 2013, 12:21; edited 1 time in total
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Dogmar
Sybarite
Dogmar


Posts : 397
Join date : 2011-11-22
Location : Germany

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PostSubject: Re: the new terror list   the new terror list I_icon_minitimeMon Feb 18 2013, 22:51

Splinter Cannon on the 5 man warrior unit is illegal. I'm assuming this is meant to be a blaster. List looks good imo, only thing I would change is the missiles away from the bomber, you're messing up its role here. You take the bomber for the lances (and the mine). Having missiles in there means 2 turns of shooting at a non-AT target... given that the flyer realistically will get a maximum of 4 shooting phases you're wasting potential there. I'm not sure what I'd do with the points though. possibly upgrade the archon from agonizer to huskblade soultrap and venom blade if you have spare points.
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depayen
Hellion
depayen


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Join date : 2011-05-24
Location : Illinois

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PostSubject: Re: the new terror list   the new terror list I_icon_minitimeTue Feb 19 2013, 05:32

Might want to check out your points on the ravagers. You have them listed at 135 I believe it should be 125 with your set up.
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colinsherlow
Hekatrix
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Join date : 2011-11-23
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PostSubject: Re: the new terror list   the new terror list I_icon_minitimeTue Feb 19 2013, 05:35

I am assuming you mean 2x missles on the VB and not 3x? it is costed for 2 missles and that makes more sense.
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SERAFF
Sybarite
SERAFF


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PostSubject: Re: the new terror list   the new terror list I_icon_minitimeTue Feb 19 2013, 10:08

If there are 2x Shatterfield missles with St7, it's decent when firing at light vehicles and great when firing at squadrons.

But take away the flickerfields from ravagers! Just move at least 1" and you will have 5+ cover from jink.
I would also recommend you to do the same with raiders, but if you decide not to move in order to get 2 more shots from splinter cannon you are welcome.
My advise - drop the flickerfields and equip the guys with blasters
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frederico dias
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PostSubject: Re: the new terror list   the new terror list I_icon_minitimeTue Feb 19 2013, 12:18

SERAFF wrote:
If there are 2x Shatterfield missles with St7, it's decent when firing at light vehicles and great when firing at squadrons.

But take away the flickerfields from ravagers! Just move at least 1" and you will have 5+ cover from jink.
I would also recommend you to do the same with raiders, but if you decide not to move in order to get 2 more shots from splinter cannon you are welcome.
My advise - drop the flickerfields and equip the guys with blasters

i get your point , but wen i take out the flickerfield it seems im on foot at turn one every time cause of 1st turn deapstrike units ( my local meta have a lot of dark angels ) and those pesky no cover saves gard weapons. becides the tables i play on seem to have always little cover to totally hide my army or to get good cover saves.
the blade is amazing but it seems i cant make it work whit my trows, i end up not hitting a single target whit it, the agoniser has gave me better results .
dont now what i was thinking the ravagers are way off on points( corrected ) .
i had blasters on them but it seems wen i get in range i have little to no use for them, they are here essentially to get objectives and soften up units for the charge.
the bomber is in more to support the av and try to thake out enemy flyers , not as mutch necrons cause it seems manageable whit hower spead to out manover them and force them to get out of their flyers to actually do some damage and then thake their troops out, drakes have been my only problem on the aerial front.
have got an aeagis and doing a gun but dont now if its a good idea since my list is all in the air an very mobile, an aeagis seems like a to big of a target if my army is all in front and a single unit stays in there, but the gun seems a must in this edition, woud have to find 53 points for it , maybe the 5 man unit on the venom geting out and staing in the aeagis , or thaking that unit and the venom out and geting a 10 man squad whit a dark lance.
what do you guys think? any one tried it yet??
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frederico dias
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PostSubject: Re: the new terror list   the new terror list I_icon_minitimeTue Feb 19 2013, 23:39

colinsherlow wrote:
I am assuming you mean 2x missles on the VB and not 3x? it is costed for 2 missles and that makes more sense.

issiles of the list.

any other coments??

woud an aeagis quagun whit 10 men squad qhit dark lance be bether then the 10 men squad in the raider??
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SERAFF
Sybarite
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PostSubject: Re: the new terror list   the new terror list I_icon_minitimeWed Feb 20 2013, 09:29

frederico dias wrote:
i get your point , but wen i take out the flickerfield it seems im on foot at turn one every time cause of 1st turn deapstrike units ( my local meta have a lot of dark angels ) and those pesky no cover saves gard weapons. becides the tables i play on seem to have always little cover to totally hide my army or to get good cover saves.

If there are deepstrikers on T1 you will be anyway suffering losses. FF doesn't save you - 5+ is too unreliable but it costs too much on every vehicle. If you want to save most precious units put them into reserve.

As for Q-Gun - you already have a bomber, don't waste points. Raider will be more effective. But if you expect that the entire enemy army will be dropped forward with sensible onslaught and firepower - it's better to put those warriors in a Bastion for almost the same cost as a raider.
Bastion can't explode from a single S5 shot and enhances warriors' survivability like hell. By the way it grants 3+ cover save for all vehicles hiding behind it.
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