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 Report 1: Shadows Ascendant vs Ultramarines - 1500pts

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baster
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Squierboy
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Report 1: Shadows Ascendant vs Ultramarines - 1500pts Empty
PostSubject: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeMon Feb 25 2013, 22:04

Hello all! I had a game against a friend of mine, so I thought I’d use it to try putting together a report, ambitiously called ‘Report 1’, using the Battle Chronicler. This was quite an epic trial, but I got there in the end.

I should note that my friend is returning to the hobby and is in the process of building a deadly Necron force, but needs a few practice games with his old Ultramarines while that is being done. His Ultramarine army is somewhat...dated and not really up to the task, but it served to allow him to become acquainted with 6th edition. I helped with some suggestions as we played (some of which he ignored, lol!)

DE: The Kabal of Shadows Ascendant
HQ
Succubus, venom blade, HWG

TROOPS
5 Warriors, blaster Venom, SC
5 Warriors, blaster Venom, SC
5 Warriors, blaster Venom, SC
5 Warriors, blaster Venom, SC

ELITES
3 Trueborn, 2xSC Venom, SC
4 Grotesque, Aberration with flesh gauntlet Raider, NS

FAST ATTACK
9 Reaver Jetbikes, 3xHL, champ with venom blade

HEAVY SUPPORT
Ravager, DL
Ravager, DL
Ravager, Disi

Ultramarines
HQ
Chaplain, jump pack & plasma pistol (Warlord)
Librarian

TROOPS
10 Tactical marines, heavy bolter, flamer, power axe Rhino
10 Tactical marines, plasma gun, plasma cannon Razorback, heavy bolter
5 Scouts

FAST ATTACK
10 Assault marines, 3 plasma pistols, power fist

HEAVY SUPPORT
Land Raider Crusader, multimelta
5 Devastators, 4 lascannon

Mission: The Scouring
Deployment: Vanguard Strike
Night Fight on first turn: Yes (see below)
First Turn: DE
Warlord Trait DE: Night Attacker
Warlord Trait UM: Legendary Fighter
Combat Drugs: Grave Lotus (+1 strength)

Objectives
Ultramarines won roll off to pick sides & placed his 3 objectives close to his own corner. I placed mine a little more dispersed to take advantage of my mobility.

Deployment:Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsdeploym
I won the roll off for deployment and chose to deploy first. Despite having night fight, I decided it was better to get first strike. I deployed to mitigate damage if my opponent seized. I hid all 3 ravagers & 2 venoms behind the LOS blocking terrain in my corner. The trueborn venom sat in the open close by to take advantage of their firepower right from the start. 2 more venoms & the raider (with succubus) took cover behind ruins in the centre. Reavers went in reserve. All infantry began embarked in their transports.
For the Ultramarines, The razorback hid behind ruins in the centre with the plasma gun combat squad behind. The devastators deployed in the crater nearby. The rhino sat just behind them with the plasma cannon combat squad behind it. The scout squad took cover in the ruins in the far corner with the assault squad & chaplain behind. The Land Raider went hull down behind the building on the right with the big tactical squad & librarian sheltering behind it.
Ultramarines attempted to seize the initiative, but failed.

Turn 1 (DE)Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsturn1da
The objective in the ruins on my side of the board turned out to be a scatterfield (+1 cover save, nice!), as did the objective the scout squads were sat on. The objective close to the razorback was sabotaged.
3 of my venoms moved to cluster around the scatterfield & grab the bonus +1 to jink (a misinterpretation of the rules in retrospect). The ravagers swooped over the building in their way. The last warrior venom moved over to the ruins in the centre & the warriors on board hopped out to grab the objective, which turned out to be sabotaged! The trueborn venom sat tight.
The trueborn & their venom plus the disintegrator ravager wiped out the devastators despite them going to ground. However, I fired them the wrong way round and didn’t get a pain token. One dark lance ravager fired on & exploded the rhino, the other fired at the land raider to no effect. One venom was in range of the plasma cannon combat squad now its cover had blown up, but caused no damage. The remaining venoms shot at the scouts (there being no other targets), who went to ground for a 2+ cover save & only lost 1 man to the deluge of fire.

Turn 1 (Ultramarines)Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsturn1ul
The razorback advanced forward right into the open(!) and the marines behind it moved onto the objective just in front of them. The land raider moved out from behind the large building, followed by the large tactical squad. The assault squad jumped forward, still out of sight. Everything else stayed still.
The plasma cannon shot at one of the venoms, but it jinked and avoided damage. The razorback fired at a ravager but did nothing. At this point we realised the land raider was completely out of range as we had both forgotten it has nothing beyond 24” (learning point: pre-measure at all times!).
At the end of the turn both sabotaged objectives exploded, killing a warrior but leaving the marines unscathed.

Turn 2 (DE)Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsturn2da
The reavers didn’t arrive. The venoms and raider around the centre shuffled around slightly to retain jink, as did the ravagers. The trueborn venom moved flat out over to the left. The warriors on the centre objective, spooked by the booby traps, hopped back onto their ride and it zipped around the building to the flank of the razorback.
The ravager on the left fired its lances at the land raider and one shot punched though the hull, blowing the tank into a column of flaming debris. Ravager crew not mucking about for once!
The warriors on board their venoms fired at the razorback and stunned it. The other lance ravager shot at it too, immobilising it. The disintegrator ravager & two of the venoms wiped out the plasma cannon squad. The remaining venom & the raider killed a couple of the plasma gun squad behind the razorback.

Turn 2 (Ultramarines)Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsturn2ul
We both agreed it was pretty much all over at this point, but would play on for a while anyway.
The plasma gun squad in the centre edged forward to get in range. The large tactical squad with the librarian moved around the building in their way, the librarian casting force dome. The assault squad flew over the large building and ran to close the distance to the eldar. The scouts left their excellent hiding place to go after the higher value objective in the open (more tactics training needed for them!).
Shooting did very little, one of my venoms once again jinking to safety.

Turn 3 (DE)Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsturn3da
The reavers arrived on the right, going after the scouts.
Ordinarily I would have simply shot the assault squad to death & not risked assault, but since it was a friendly game, the raider moved over to the assault squad (in retrospect I moved it too far to disembark, but the passengers would have easily made it to assault anyway) and the grotesques plus succubus jumped out. The trueborn venom continued its outflanking move, and the rest of the vehicles jostled for position.
The reavers shot the scout sergeant. The warriors wrecked the razorback with their blasters. The raider shot the assault squad with its disintegrator and the succubus threw a plasma grenade – killing 3 in all. 4 venoms plus all 3 ravagers fired on the large tactical squad, but some good saves combined with the force dome resulted in only 3 marines going down (it happens).
The grotesques charged. Overwatch resulted in 1 bolt pistol & 3 plasma pistol hits (wow!). I mistakenly allowed the character shots to be precision shots, and one failed LOS later my warlord was cooked by plasma! This was so funny that we just let it go. The sergeant challenged and the aberration stepped up and tore him to pieces. The chaplain hit but I made 2 FNP saves. The assault squad killed a grotesque and they in turn killed 2 marines. Fearless, the marines stayed in combat.

Turn 3 (Ultramarines)Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsturn3ul
The scouts ran to take the objective in front of them, seemingly unfazed by the reavers. The remaining marines fired on the closest venom, but it jinked again.
The aberration challenged the chaplain and he accepted, hitting but failing to wound the beast. I chuckled evilly as my foul minion flexed his deadly gauntlet – and caused one hit, one wound....and the chaplain saved. The other marines caused a wound with none in return. At this point the grotesques should probably have failed their morale check and been destroyed but I forgot that they weren’t fearless.

Turn 4 (DE)Report 1: Shadows Ascendant vs Ultramarines - 1500pts Br1devssr1500ptsturn4da
I went objective grabbing, warriors squad disembarking onto 3 objectives (again I think I moved >6” with the venoms, so it should have been a case of the warriors needing to do a bit of running to get position, but I’ll remember for next time). The trueborn venom finally got LOS on the marines they’d been stalking most of the game. The reavers advanced on the scouts and everything else lined up on the tactical squad.
The trueborn and venom wiped out their target and the trueborn got a pain token (I remembered to do it the right way round this time). The tactical squad was destroyed in a hail of darklight & poisoned barbs, the wounded librarian choosing to fall back. The reavers melted the scouts with their heat lances (cancel the extra training) earning a pain token and then moved back to stay away from the combat to their left.
In the combat, the chaplain wounded the aberration, who struck back, again only hitting once, wounding.....but the chaplain saved & avoided a gruesome death once again (stupid, expensive wargear...).

At this point we were getting hungry so we finished the game and went for some field rations.

Final result:
DE 9 (first blood + eight from objectives)
Marines 1 (Warlord)

Conclusions
A bit of a one-sided game, but I still found it quite instructive.

Clearly I still can’t accurately recall all the rules during a game (& constantly checking the rulebook slows things down too much), so it’s actually really handy to record a game in a report to see where I erred. My biggest mistake was that I reverted to playing 5th ed skimmer transport rules for a while!

I knew turn 4 would be the last turn, so should have disembarked the trueborn to get linebreaker. Also the reavers should have moved forward after killing the scouts to the claim the objective close to them rather than backing off – or should have simply bladevaned the scouts and bagged linebreaker themselves.
I also forgot that grotesques aren’t fearless. This mistake cost me a chance to wipe the assault squad, since they would have left combat just before my next turn.
The succubus being shot was just for fun, but it’s worth remembering so it doesn’t happen to you too!

Getting pain tokens is certainly a little trickier with venoms since they seem to do a lot of the damage, leaving the warriors as onlookers some of the time. However, I’d rather my opponent’s army was wiped out & have no pain tokens, than the other way round.

Mysterious objectives can give you some nice bonuses, so don’t forget about them. The +1 cover save was very useful for the scouts, though I realise now my vehicles can’t claim it as they don’t control objectives – damn!

In any case, the marine list just didn’t have enough firepower to worry me, particularly after the devastators & land raider were gone. We’ll try & work out a more challenging list for next time. Maybe we’ll proxy a few units.
Anyway, we’ll probably have some more warm up games and I’ll report them too, if I can face wrestling with the Chronicler again! Setting up the terrain was difficult as the graphics all seemed to be for warhammer.

All comments welcome.

Cheers.
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baster
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Report 1: Shadows Ascendant vs Ultramarines - 1500pts Empty
PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeTue Feb 26 2013, 18:40

i have the same problem with chronicler, avent worked out yet how to either create new terrain or upload different types for 40k.

great report tho, sometimes friendly games like this teach you a few things
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Squierboy
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeTue Feb 26 2013, 21:13

baster wrote:
i have the same problem with chronicler, avent worked out yet how to either create new terrain or upload different types for 40k.

great report tho, sometimes friendly games like this teach you a few things

Thanks!

Perhaps I'll have a go at modifying the terrain once I'm a bit happier with the basics. Perfectly oblong craters do look a bit odd..
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Mushkilla
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeTue Feb 26 2013, 22:08

Great report.

I have just finished editing up all the pictures of the terrain Gobs sent me a few months ago, and should have it up to download by friday. It's about 50+ different pieces of 40k terrain, should give us enough 40k terrain to play with.

Good to see you getting into reporting, It's a load of fun and really good for learning rules and tactics.

The succubus and grotesque combo can be pretty nifty with the I8 sweeping advance (for chasing and getting away). Reavers seemed uneventful, but it's often the case when they start in reserve, they are a contingency unit that would have played a crucial part had things not been going so well for you. Smart sensible play on your part looking over your deployment, you got a nice surround in too. Good game.

Look forward to the next report. Thanks for sharing the pain (added the report to the sticky). Very Happy
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Squierboy
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 00:46

Mushkilla wrote:
Great report.
Thanks! I try to make them interesting to read.

Mushkilla wrote:
I have just finished editing up all the pictures of the terrain Gobs sent me a few months ago, and should have it up to download by friday. It's about 50+ different pieces of 40k terrain, should give us enough 40k terrain to play with.
That sounds fantastic, should make the maps look a lot more '40k'.

Mushkilla wrote:
Good to see you getting into reporting, It's a load of fun and really good for learning rules and tactics.

Definitely. Makes you go over all the events in detail and really get a feel for where mistakes were made, particularly when you compare the top-down view on the map with how you can remember the actual game.

Mushkilla wrote:
The succubus and grotesque combo can be pretty nifty with the I8 sweeping advance (for chasing and getting away).
Shame you have to kill all those damn space marines to finish a fight! But at least they can't run away. I would probably have won the fight quickly if the succubus hadn't had her little 'accident', so I will give the unit another go.

Mushkilla wrote:
Reavers seemed uneventful, but it's often the case when they start in reserve, they are a contingency unit that would have played a crucial part had things not been going so well for you.
True. They didn't have much to go for in the end, but it was nice to be able to bring them on wherever they were needed.

Mushkilla wrote:
Thanks for sharing the pain (added the report to the sticky). Very Happy
Sweet!
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Mushkilla
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 09:31

The top down view is really good for understanding the "bigger picture". Being able to visualise the board like that really helps you improve your "game sense" and just generally be more aware of what's going on. Or that's what I think anyway. Very Happy
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Andalit
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 09:56

Just a quick comment:
You wrote: "At this point we realised the land raider was completely out of range as we had both forgotten it has nothing beyond 24” (learning point: pre-measure at all times!). "

A Land Raider Crusader's Hurricane Bolters has a range of 36" Very Happy

Just goes to show, always check codex'es Razz

Edit: But very good report cheers
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Vasara
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 10:01

Andalit wrote:
Just a quick comment:
You wrote: "At this point we realised the land raider was completely out of range as we had both forgotten it has nothing beyond 24” (learning point: pre-measure at all times!). "

A Land Raider Crusader's Hurricane Bolters has a range of 36" Very Happy

:

Where does that read? I thought they are just 3 twin linked boltes with range of 24"
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Andalit
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 10:37

They are 3 twin linked Heavy bolters, range 36" str, 5 ap 4, Heavy 3 Very Happy

That would all in all make it a str 5 ap 4 Heavy 9, twin linked Smile
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Vasara
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 10:48

Check again. Bolt guns they are. (At least in most codecies, SM, BA, DA, GK)
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Mushkilla
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 11:16

Yeah, they are twin linked bolters not heavy bolters I'm afraid Andalit.
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 11:55

Hmm... Just checked the codex's

And I see your point, that it says it consist of 3 bolters.

I've always played with it being 3 heavy.
Because it doesn't says bolt guns...
But I see your point.
But, asuming that we say whenever something is mounted on a tank it is a heavy weapon...
I would say you could arguee for both options.

I went wrong with asumeing that Bolters = Heavy bolters, because in my head i would ask myself, why not write boltguns if it is a boltgun?

But that's GW for ya Rolling Eyes

EDIT: And sorry Squierboy, for discussing this in your BR Smile
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Squierboy
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 14:10

Andalit wrote:
Edit: But very good report
Thanks!

Andalit wrote:
EDIT: And sorry Squierboy, for discussing this in your BR Smile
No problem - you had me worried for a minute there! Smile

I don't think vehicle mounted weapons become 'heavy' weapons (so storm bolters stay as assault weapons, battlecannons stay as ordnance weapons, etc). All vehicles are relentless though (p71 rulebook), so perhaps that is where the confusion may have arisen?
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Andalit
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 14:21

Don't know, might have.

But the main problem as I see it is that it says "Bolters"...
If it was Boltguns, why not just write Boltguns...

But this is just one of the many cases and problems about the way the rules are written soo...
But anyways, great report Smile
Good to see some Ultramarines getting an ass wopping Razz
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PostSubject: Re: Report 1: Shadows Ascendant vs Ultramarines - 1500pts   Report 1: Shadows Ascendant vs Ultramarines - 1500pts I_icon_minitimeWed Feb 27 2013, 15:34

Andalit wrote:
But the main problem as I see it is that it says "Bolters"...
If it was Boltguns, why not just write Boltguns...

The two terms have always been used interchangeably for as long as 40K has been around. But a Bolter (or Boltgun) is still not a Heavy Bolter! You're not the only person to make that mistake though. Friend of mine played a few games against us using his 3 TL Heavy Bolter version of Hurricane Bolters until we read the rules properly. Of course, at that point we had to take him outside and give him a damn good kicking! Laughing
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