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mrsquiggle
Slave
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Posts : 15
Join date : 2013-04-05

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PostSubject: 1500 point list   1500 point list I_icon_minitimeMon Apr 15 2013, 02:51

Hq
Archon: shadow field, venom blade, blaster -110
Archon: shadow field, venom blade, blaster -110

Troops:
5x kabalite warriors: blaster, raider - 120 (archon 1)
5x kabalite warriors: blaster, raider - 120 (archon 2)
10x kabalite warriors: raider - 150
5x kabalite warriors: blaster, venom 2 splinter cannon- 125
5x kabalite warriors: blaster, venom 2 splinter cannon- 125

Fast attack
6x reavers with 2 blaster - 162
6x reavers with 2 blaster - 162

Heavy support
Ravager- 3x dark lance -105
Ravager- 3x dark lance -105
Ravager- 3x dark lance -105

Total 1499

Does this list look ok? I find transports and reavers really fun, so I want the list to be focused around them.
Should I drop the 2nd archon for another venoms or jetbikes?
Should I add/ remove anything?
My friends I play with are quite competitive so I want my list to be able to keep up for some exciting games
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mrsquiggle
Slave
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Join date : 2013-04-05

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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeMon Apr 15 2013, 02:54

Oh and first 2 raiders have disintegrators. 3rd one has dark lance.
Would this list have enough anti infantry?
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Septimus
Kabalite Warrior
Septimus


Posts : 120
Join date : 2012-10-06
Location : Odense

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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeMon Apr 15 2013, 08:50

Ditch one archon - you don't need 2. Ask yourself the question: when was the last time my archon did something remotely significant?

If you ditch one of your archons you only need 1 more point (ditch a warrior from the 10 man strong unit), and you can buy 2x 3 trueborn w/2 splinter cannons.

26 poison shots have a stronger impact than 1 blaster archon - and it's more targets for your opponent to deal with.
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Brom
Wych
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Posts : 755
Join date : 2013-03-28

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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeMon Apr 15 2013, 15:25

I agree, especially in that configuration. Now if you were fielding double nasty assault units with tooled out archon then maybe, probably still not worth it, but another blaster archon no. I like the idea of another venom filled with splinterborn.
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mrsquiggle
Slave
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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeTue Apr 16 2013, 00:05

Yay thanks for the help. I shall drop the archon.
Do you think the other blaster archon will be useful or should I put him in a cc unit and maybe give him a husk blade?
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BetrayTheWorld
Trueborn
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Join date : 2013-04-04

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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeTue Apr 16 2013, 01:21

If you aren't making your archon for CC anyhow, you could do as follows:

Drop extra archon + 110 points
Drop 5 kabalite warriors from the 10 man squad +50 pts
Already had 1 pt open, for a total of 161 pts available now.

Add 3 Kabalite trueborn w/ blasters: 81 pts
Add Venom w/ extra splinter cannon: 65 pts
Add Blaster to the new 5 man Kabalite squad: 15 pts
Total: 161 pts.

New army points value would be: 1500 pts.

This would give you another venom with 12 splinter shots, and 4 more blaster shots. The shadow field on the archon would protect your trueborn when their venom is blown up, and the 5 pt venom blade is never a bad buy. Keeps your archon decent in CC, should it come to that.
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mrsquiggle
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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeTue Apr 16 2013, 02:59

Sounds good betraytheworld. I might take away 1 blaster from the true born and guve the archon a ghost plate, just to soak up a few more shots.
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Erebus
HTMLaemonculus
Erebus


Posts : 376
Join date : 2013-02-13
Location : Your nightmares

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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeTue Apr 16 2013, 03:14

The Blaster will serve you far better than Ghostplate, and removing it essentially renders that Trueborn dead weight. If your Archon's Shadowfield fails, chances are he's dead anyway.
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BetrayTheWorld
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PostSubject: Re: 1500 point list   1500 point list I_icon_minitimeTue Apr 16 2013, 15:41

Erebus wrote:
The Blaster will serve you far better than Ghostplate, and removing it essentially renders that Trueborn dead weight. If your Archon's Shadowfield fails, chances are he's dead anyway.

I agree with all of this.
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