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 trueborn vs incubi for elites?

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Rancid blade
Tony Spectacular
Brom
Myrvn
darthken239
Kinnay
tlronin
Godreas
sgb69
Shadows Revenge
Balisong
wanderingblade
MasterofPuppets
Count Adhemar
DominicJ
Talos
Skyboard surfer
Mushkilla
that 9uy
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Mushkilla
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 07:43

DominicJ wrote:
just lay your vehicle on its side/roof like the rest of us...

That works for wrecked but not for when it explodes. How would you place your models in the wreckage/crater? Pretty hard to balance five models on an upside-down raider. Not to mention would be getting an unfair line of sight blocking advantage given the rules state an appropriately size crater should be placed where the vehicle was.

Two things every Dark Eldar players should have in abundance, transports and craters. Very Happy
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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 09:49

Mushkilla wrote:
Two things every Dark Eldar players should have in abundance, transports and craters. Very Happy

I started making my own with some plasticard covered in a kind of clay. The clay didn't stick to the card though so I'll be trying again with some filler!
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tlronin
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 09:59

Have u tried roughing the plasticard up with sandpaper?
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Count Adhemar
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 10:01

tlronin wrote:
Have u tried roughing the plasticard up with sandpaper?

Yeah, I think I'm just using the wrong sort of clay. I'll cover the card with filler and then maybe just use a little clay to build up some of the edges. Got loads of spare DE bits to scatter around the craters to make them look like a proper explosion Smile
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tlronin
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 10:04

Ah ok cool. I'm very lazy, so I might be buying those Spikeybits markers. Razz

the dust skimmer marker would suit a Venom right? And the trespasser is obviously the Raider/Ravager.
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Mushkilla
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 10:09

tlronin wrote:
Ah ok cool. I'm very lazy, so I might be buying those Spikeybits markers. Razz

the dust skimmer marker would suit a Venom right? And the trespasser is obviously the Raider/Ravager.


I think the "Poison" is supposed to be the venom. Seeing as all the names are synonymous with their 40k name. Authority Skiff being the most entertaining (command barge).
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tlronin
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 10:29

Hhmm... Not happy with that silhouet. But oh well...
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Tony Spectacular
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 11:58

Yeah, 'poison' and 'trespasser' are ours. And the silhouette is right on. It looks funny there, I know, but it's right.
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Brom
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 15:00

Quote :
They took them out of stock because they took them to Adepticon. They'll be back in stock as soon as they update the site.
Cool ill be picking some up since its pretty hard to make terrain pieces cheaper then that when you consider time and supplies.

Quote :
just lay your vehicle on its side/roof like the rest of us...
How have you been handling explodes then?

We always place an area of difficult ground of the owning players selection but often the pieces that are left are far too large. Playing marines I never really cared but DE it really matters. Anyway if we run out of pieces which does happen after about 12 ish explodes, nothing gets placed. Either way though leaving the vehicle in place messes with game mechanics.
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that 9uy
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 17:40

We use dice to mark the corners of the crater.
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Brom
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 23:03

Ah that works, good to know. I may suggest that as an alternative to not putting down any pieces if/when we run out. Thanks.
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Myrvn
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 03 2013, 23:48

ow does everyone place models on/near the crater? Local players have been requiring models to be within 100% of the footprint of the raider. While that normally isn't a problem as half the guys die, it has been difficult to get 8 Incubi in the crater without being destroyed by blast weapons right afterward.

Are other groups as stringent? Do they allow models to be touching the edge of the foot print?
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Brom
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeSat May 04 2013, 02:52

survivors are placed where the vehicle used to be models that cannot be placed are casualties.. paraphrasing but the language is pretty stringent. Sucks to be orks haha.

Edit- we usually enforce this but not always. I dont like kicking a dead ork. More than twice anyway..
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DominicJ
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeSat May 04 2013, 17:15

Wow, I play so wrong here!
I've been playing it like a debark....
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Rancid blade
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeTue May 07 2013, 15:56

I run two units of six incubi each with a haemonculi. They're in a raider with aetherasils and a flicker field. The baron is nearby to help out any units that need his grenades and be brings in an extra pain token if he needs to.

I think that six incubi with FNP will reliably take on most things and win. The only thing that has slowed them down to date has been Necron Wraiths with whipcoils. THSS Terminators did come close to beating them. Two units of incubi create so much forward pressure that it forces my enemy to change his plans.

Trueborn on the other hand never really were able to be that much of a game changer. I love the number of guns trueborn can bring, but with the change to more infantry heavy meta, I find I don't really need all them lance shots these days. RB
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Tony Spectacular
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri May 10 2013, 01:52

Spikeybits wreck markers are back up and live for sale.
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bklooste
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeWed Jun 05 2013, 11:53

Kinnay wrote:
I for one don't understand this obsession with PGL Archons for the Incubi. People even say they don't work without it! If you are attacking units in cover, they most of the time tend to be shooty units that won't be hurting you anyway. And if they do, awesome!, less overkill. All the stabby units eill be rushing for you anyway, so just by holding back your Incubi as a support mop-up crew, you should get the jump on them.

What I'm trying to say is, you don't really need a PGL to make Incubi work, do you.

Agree ...

a PGL is +1 incubi which in most cases is more usefull , you dont always charge into cover and going 2nd is not a big deal for these guys - i mean a big probloem is over kill ( which is a nice problem to have ) .. '' . So go 2nd , and then in the following turn with their high initiative kill the opponents then you can move again in your turn.

Putting an Archon with them is also not so great too many points means the whole enemy army will target you .. I think dark eldar work well using a number of equal attcking options not single death stars..

eg use an Archon and 9 Wracks and another unit with 6-7 incubi ( and a token from 3 wracks) , 5 wyches and 10 Wracks.. This makes it much harder for the enemy to target 1 .. When you see an Archon its a fire magnet so your attack must be able to survive without it. Even in this case the enemy will kill the archon the incubi will take minimal incomming fire and probably clean iup an enemy unit or 3
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panic
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeWed Jun 05 2013, 20:49

I find in my meta, they serve as a useful yet expensive distraction if I attach an archon.. they crush through anything except THSS.. my meta tends to throw everything at them for this very reason rushing the venom forward (if complete LOS block terrain is available) I find they lose complete sight of everything and try to move to counter the one squad and by the same token move units such as devas away wasting their firing. I don't know how long this fear will last but I'm certainly enjoying it!! Gives my venoms and reavers free rain to trash units that have moved out of their original optimal cover positions from the rest of the army.. I somehow doubt this tactic will provide the same effect at throne of skulls but il be sure to try it!
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bazdakka
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeThu Jun 06 2013, 13:44

Interesting debate. I've used Trueborn in a Venom and they became a bullet magnet as you would guess. I lost a lot of dark light weapons in one go Sad More than one unit would've helped.. I'm toying with getting some Incubi to add CC to my list - it's all shooty - would that be a good idea?
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doomseer11b
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeThu Jun 06 2013, 14:59

For the points I would invest in a bigger unit. Somebody shoots that down, they have to walk then get shot. Only five I wouldn't waste my time on. I would go with 10 wracks or wyches. And it really depends on the point values you're playing.
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bazdakka
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeThu Jun 06 2013, 15:08

I've got circa 1500pt and am looking to push the number up to 1750/1850pts. Wyches.... um will have a browse in the codex. And they are cheap GBP wise wych is always a bonus Smile
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bklooste
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri Jun 07 2013, 10:26

bazdakka wrote:
Interesting debate. I've used Trueborn in a Venom and they became a bullet magnet as you would guess. I lost a lot of dark light weapons in one go Sad More than one unit would've helped.. I'm toying with getting some Incubi to add CC to my list - it's all shooty - would that be a good idea?

Dark lances are crucial thats why you need 3 Ranvenger and more.. the more can be allies , TB with lances , some raiders. If you have 3 Ravengers and they shot 3 true born and killed 2 lances than i would be happy ... Since my raveneger could be dead insread. Soemthing will take the fire..
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bazdakka
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PostSubject: Re: trueborn vs incubi for elites?   trueborn vs incubi for elites? - Page 2 I_icon_minitimeFri Jun 07 2013, 10:49

I've since spread the dark light weapons out across my list and have moved to the MSU model this makes it harder for opponents to prioritise. That said there's an advantage to fielding a bullet magnet cos if they are shooting at that they ain't shooting at other things!

I looked at the Wyches entry in the Codex and I am thinking about adding them to my list.
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