| Raider Question | |
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reihon Hellion
Posts : 35 Join date : 2013-05-10
| Subject: Raider Question Mon May 13 2013, 17:42 | |
| Hello,
Is the following play legal:
Start of game:
Empty Raider (with sails) Urien Rakarth + 3 grotesques + 1 abberation standing next to the Raider 4 Incubi + 1 Klavex standing next to Urien Rakarth
First turn: Urien Rakarth gives 1 pain token to the Klavex. Urien Rakarth, grotesques, and abberation embark onto the Raider. Raider moves flat out 18 inches + 2d6 inches
Second turn: Raider moves 6 inches. Urien Rakarth, grotesques, and abberation disembark 6 inches. Urien Rakarth, grotesques, and abberation charge 2d6 inches. OR Urien Rakarth, grotesques, and abberation disembark 6 inches. Raider moves 6-12 inches, to provide cover to the units from overwatch. Urien Rakarth, grotesques, and abberation charge 2d6 inches. | |
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Elazar The Glorified Hellion
Posts : 30 Join date : 2013-04-11 Location : Northumberland, UK
| Subject: Re: Raider Question Mon May 13 2013, 17:43 | |
| You can only move the Raider 6 inches before disembarking | |
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reihon Hellion
Posts : 35 Join date : 2013-05-10
| Subject: Re: Raider Question Mon May 13 2013, 17:46 | |
| - Elazar The Glorified wrote:
- You can only move the Raider 6 inches before disembarking
Am I missing something? Isn't that what I said in round 2 option a? | |
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Elazar The Glorified Hellion
Posts : 30 Join date : 2013-04-11 Location : Northumberland, UK
| Subject: Re: Raider Question Mon May 13 2013, 17:50 | |
| Sorry posting on my mobile and can't edit my posts. Was trying to go on to say that you can move as normal if they disembark before the vehicle moves so both are valid for turn 2 | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Raider Question Mon May 13 2013, 17:55 | |
| Yes both those moves are legal. Even better if you start 2-3 empty raiders near your grot unit, that way you have a good chance of one still being around to fly you to the target. It also forces your opponent to shoot empty raiders. | |
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Ben_S Sybarite
Posts : 376 Join date : 2012-05-20 Location : Stirling, Scotland
| Subject: Re: Raider Question Mon May 13 2013, 23:35 | |
| - reihon wrote:
Empty Raider (with sails) Urien Rakarth + 3 grotesques + 1 abberation standing next to the Raider 4 Incubi + 1 Klavex standing next to Urien Rakarth
First turn: Urien Rakarth gives 1 pain token to the Klavex.
How does this work then? I may be wrong, because I'm not very experienced at modern 40k, but as I understand it the only way Rakarth can give his pain token to the Incubi is to be in their squad and then leave it, sharing the pain. This would require him to be deployed as part of the Incubi unit, not merely next to it. You could do this, but then I don't think he's allowed to leave one unit (Incubi) and join another (Grots) in the same turn. Also it would mean the Grots were not accompanied at the start of their turn, so might Rampage, which would be really bad next to all those other guys. | |
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reihon Hellion
Posts : 35 Join date : 2013-05-10
| Subject: Re: Raider Question Tue May 14 2013, 00:05 | |
| Good point. What about this:
Start: 1 Raider with 9 wyches 1 Raider empty Grots (1 + D3 pain tokens) + Haemonculus (1 pain token) Urien Rakarth (1 pain token) + Incubi
First Turn: Grots move on empty raider Roll of 1: with 1 pain token Roll of 2: with 2 pain tokens Roll of 3: with 2 pain tokens Urien Rakarth move on Grots raider Roll of 1: with 1 pain token Roll of 2: with 0 pain tokens Roll of 3: with 0 pain tokens Haemonculus move on Wyches raider Roll of 1: with 2 pain tokens Roll of 2: with 2 pain tokens Roll of 3: with 3 pain tokens Incubi move on foot Roll of 1: with 0 pain tokens Roll of 2: with 1 pain token Roll of 3: with 1 pain token Grots Raider moves flat out 18+2d6 inches Wyches Raider moves flat out 18 inches
Second Turn: Grots and Urien disembark 6 inches Raider goes to provide cover for Grots and Urien from overwatch Grots and Urien charge 2d6 inches Wyches and Haemonculus disembark 6 inches in slightly different directions so it's clear the Haemonculus separates from the Wyches squad Roll of 1 - 2: with 1 pain token each Roll of 3: with 2 pain tokens on wyches, 1 on haemonculus Raider goes to provide cover for Wyches and Haemonculus from overwatch Wyches charge with fleet (3)d6 inches and phantasm grenade launcher Haemonculus charge 2d6 inches
Last edited by reihon on Tue May 14 2013, 00:23; edited 1 time in total | |
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Ben_S Sybarite
Posts : 376 Join date : 2012-05-20 Location : Stirling, Scotland
| Subject: Re: Raider Question Tue May 14 2013, 00:12 | |
| - reihon wrote:
- Start:
Grots (4 + D3 pain tokens) + Haemonculus (1 pain token) Urien Rakarth (1 pain token) + Incubi
First Turn: Grots move on empty raider (keeping only 3 pain tokens) Urien Rakarth move on Grots raider (with zero pain tokens) Haemonculus move on Wyches raider (with 3-5 pain tokens)
The unit of Grots starts with one pain token (plus any extra from Rakarth), not one per model. But even if they did have as many as you suggest, they have to split them as evenly as possible when sharing: so if you do have eight, you need to keep four when the IC leaves (taking the other four). | |
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reihon Hellion
Posts : 35 Join date : 2013-05-10
| Subject: Re: Raider Question Tue May 14 2013, 00:24 | |
| - Ben_S wrote:
- reihon wrote:
- Start:
Grots (4 + D3 pain tokens) + Haemonculus (1 pain token) Urien Rakarth (1 pain token) + Incubi
First Turn: Grots move on empty raider (keeping only 3 pain tokens) Urien Rakarth move on Grots raider (with zero pain tokens) Haemonculus move on Wyches raider (with 3-5 pain tokens)
The unit of Grots starts with one pain token (plus any extra from Rakarth), not one per model. But even if they did have as many as you suggest, they have to split them as evenly as possible when sharing: so if you do have eight, you need to keep four when the IC leaves (taking the other four). Good point! Edited the quoted post -- how about that? | |
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Dra'al Nacht Kabalite Warrior
Posts : 103 Join date : 2012-12-09 Location : Perth, Australia
| Subject: Re: Raider Question Tue May 14 2013, 00:35 | |
| Your Grots don't start with +d3 pain tokens as Ben_S stated previously. Urien's ability allows you to give d3 units a pain token, not d3 pain tokens to 1 unit. The max they'll start with (by themselves) is 2. | |
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