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 A TDC Blog: strategies , unit analysis, batreps, observations, tactics

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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeFri Jan 03 2014, 17:29

Loth wasn't essential for sure but Tiggy was certainly amazing with them. Gave them reroll hits and ignore cover...golden. With Tiggy you and Dev Cents with grav-cannons, you get reroll hits and reroll wounds (due to grav amp that comes with the cannons)...ridiculous.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeMon Jan 06 2014, 01:42


Too be noted - you cannot play bikers w/grav and dev centurions and expect to win unless you understand positional dominance and model positioning. In 6ed marines as a whole suffer (bikers despite jinx will go down to weight of fire), barrage weapons can snipe out a cent dev squad, etc., etc. A weaker list played by an experienced player can deal with dev cents easily enough if you do not know what you doing.
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ligolski
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PostSubject: Jan 14, 2014: Flying MCs...what are we to do!?   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeWed Jan 15 2014, 03:01

Hello everyone!

I just wanted to get a thought down that I have been thinking about and floating around some here on the forums. With the new Nids dex we are sure going to see more flying MCs (FMCs). This is a huge problem for us, because we have ZERO dedicated AA from ground positions that can target flying things with any decent hope of doing something. We honestly would generally need to look for Eldar allies and fortifications to help us there or attempt to ignore those airforces.

Today I just want to briefly mention ideas on how to deal with FMCs from a pure DE view point. A lot of people would probably try to spam venoms to try and ground the FMCs. This may work but is dakka intensive. We also have another option...our flyers! Of course you say duh and I agree duh. However, I just want to remind you that the razorwing can take a splinter cannon and you already have lances...if you like taking a flyer and take the razorwing then I would definitely suggest going with the SC upgrade just so you can add more "easily" forced saving throws to your opponent. We need to get wounds on those FMCs as fast we can before they butcher our lines. If your opponent is hot on their grounding tests you will be thankful that you have a better means of putting wounds on those beasts.

So there is nothing ground breaking here, but its a quick idea of how to utilize what we have to potentially combat FMCs that we may see more of. We all love SCs so why not pay the 10 pts to put it on a razorwing. If you don't end up facing FMCs and you have the flyer, you will still enjoy those missiles flying off to hit blobs of troops (very satisfying if I may say so myself!).

Cheers all!
ligs
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeThu Jan 16 2014, 15:05

They can handle FMCs but are not good against flyers really and can be shot down rather easily. They need to arrive with the unit on the table they wish to target. Smart players can leave the table and come back to target your razor rather easily or it can get shot down with ease. So yes, it is our best option but unfortunately we do not shine in the flyer department. Non-the-less, in a competitive list Razors or Void Bombers have a place.
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Count Adhemar
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeThu Jan 16 2014, 15:24

I decided to use my Razorwing in a battle last night (actually I proxied it as a Voidraven) and this confirmed to me that the DE flyers are utter crap. Yet again, it did nothing all game and died horribly. Incredibly fragile, not very maneuverable (no bleedin' Vector Dancer? Seriously?!) and with crap armament (2 non-twin-linked single shot weapons at BS4 - great!).

Now I remember why I ditched the damn thing in the first place and relied on Eldar Allies/Fortifications.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeThu Jan 16 2014, 15:59

I feel your pain Count. I mentioned to Ligs that we really need to ally in Eldar for AA. Some of the stronghold fortifications are not bad but I am not a fan of the Aegis at all. AA is just not a DE thing. It is a glaring weakness in our lists. If we go pure DE though we don't have a choice though.
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeThu Jan 16 2014, 16:10

Indeed, our flyers are hardly good and I did state if you wanted pure DE. Personally I have generally had good success with my flyer though I generally just come in and unleash missiles on ground troops. Furthermore its only ever in my 2k+ lists. But if you see a ton of FMCs it might give you a slight edge if you go pure DE...as we have no other true hope.

I also concur about vector dancer...this is the most frustrating thing ever. I don't know how some imperial flyers have it but DE don't...that defies logic on a grand scale. It should have been FAQd in a long time ago. If we had vector dancer, I would consider using the flyer a lot more as it makes it sooo much more usable. However, we have to work with what we have.

If you don't want allies and don't want to use our flyers, then you will have to use fortifications. There are some options here that could provide some help as I have discussed previously. You could go classic aegis or look at things like the firestorm redoubt...which is something I think may certainly be worth the investment...though I'd really like to see some play testing with it and DE.
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Count Adhemar
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeThu Jan 16 2014, 16:23

I've used the Firestorm Redoubt before. It was expensive though, especially as I gave it a void shield and the magos machine spirit (BS3 automated fire). Sadly, the army I used it against had only 1 FMC so I didn't really get that much use out of the quad icarus lascannons.
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeFri Jan 17 2014, 04:20

I'm thinking that it might be worth going quad Icarus and then the punisher cannon so can mess up infantry.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeFri Jan 17 2014, 05:15

I'm still on hiatus but I need to post a few lists to stimulate some conversation. Everyone is worried about broken dataslates, escalation, stronghold. You don't think regular 40k can be sick? Does the duckdrake fly? FW units were being played at tournaments long before the new slew of rules came out. Now Nids never had allies but dual FoC has been legal for awhile and let's be honest - they could use some help. How much do you like your friends? Wanna keep 'em? Don't play any of these lists.

Let's Talk Crazy

Maynarkh Necrons (1750)

HQ: Maynarkh Overlord, Warscythe, Sempiternal Weave, Mindshackle Scarabs 130
3x Harbinger of the Storm, Voltaic Staff 75
Harbinger of Despair, Abyssal Staff, Veil of Darkness 60

HQ: Destroyer Lord, Warscythe, Mindshackle Scrabs, Sempiternal Weave 160
FA: 9 Charnel Scarabs 180

Troops: 3x 5 Maynarkh Immortals, Tesla Carbines, Nightscythe 555
Troops: 10 Maynarkh Warriors, Flensing Scarabs 140

HS: 2x Annihilation Barges 180
HS: Sentry Pylon Battery, 2 Pylons, Gauss Exterminator 270

What does this do? Well to start the Trazyn squad scores, veils around and fire off twelve haywire shots a turn. And you don't really want to attack that squad with lightning field, staff and Trazyn in it.

The D-Lord squad has shred and rending. That is correct. It can take out any MC in the game. It is a buzzsaw - like beastpack et all.

Unfamiiar with Sentry pylons. Well take four skyfire/interceptor shots divided between two seperate targets at BS4 with Str 9 AP2 Guass on a T7 platform with six wounds. They are buffered by the warriors with flensing scarabs - go ahead assault the warriors.

--------------------------------------
Dual FoC (2000)

HQ: 3x Hive Tyrant TL Devourer x 2, Wings 690

HQ: Warrior Prime,  Flesh Hooks,  Adrenal Glands, Norn Crown (dominion)  185

Elites: Zoanthrope (dominion) 50

Elites: Venomthrope 45

Troops:  6x  20 Termagants, Adrenal Glands: 720

Fast Attack: 2x Hive Crone 310

Now this list is pure fun. One hundred and twenty adrenaled termagants ( can even take out transports) coming your way backed by vector striking fast attack FMCs and fronted by three synapse FMCs and a decent warrior cc specialist. Have fun dealing with it. Yes horde is alive. (there are five sources of synapse and two have extended range). The venomthrope is an addition that is not strictly necessary but might help. As to the Crones ... the vector strike is effective against vehicles and medium infantry (to some degree) the flamer is decent against light infantry and the haywire missiles are solid against flyers and decent against ground vehicles. The trick is to overload your opponent's resources. Five FMCs are better than three FMCs always. A single Crone with a single Flyrant would be bad.
On a diffreent note an aegis with comms hiding your venomthrope and Norn Crown Prime is also a very useful notion as well. But I hate overtinkering with a list

--------------------------------------

Alpha Strike Eldar (1850)

Autarch, Jetbike, Mantle of the Laughing God, Fusion Gun, Lance, Banshee Mask 150
3x 5 Dire Avengers, Wave Serpent, TL Scatterlaser 555
3x 3 Hornets, 2 Pulse Lasers 720
3x 2 War Walkers, Scatterlaser, Brightlance 420

Wave Serpents - 3D6 + 1 S7 shots - ignore cover.
Wave Serpents - 12 S6 shots
Hornets - 18 S8 AP2 shots
War Walkers - 6 S8 AP2 shots
War Walkers - 24 S6 shots

Are you counting - that is a likely 72 shots between str6 - str8, with variable deployment options (scout) and battle focus. If you survive turn one you have a chance. Not the best chance, lol, but a chance.

-------------------------------------

Now generally i never post a list without testing it first. I have to confess that the Nid list is untested. I feel it is a strong as the other lists but I would like to take it out for a run before final judgement. The other two lists have beaten top tier opponents having faced the usual assortment of grav, riptides, WKs, etc. It is not just theory-crafting here. There arev nuances to playing these lists - understanding all the rules, knowing what to take out first, positioning to advantage and deploying correctly are the facets that need to be understood or the lists will fail - good generals beat better lists with average lists. And y=yes, the die will screw you over at times. But these lists are strong enough to be forgiving. You will make a mistake and still pull out a win because they have all the tools.

- bonus list -

Sisters of Battle Primary
Celestine
Jacobus
2x !0 Sisters of Battle, Meltagun, Flamer, Repressor, Searchlight
3x Exorcists, Searchlight

IG Allied Detachment
CCS, Autocannon, Camo 80 (behind aegis manning guns)
PCS, 3 Flamers  (goes in Vendetta)
3x 10 Infantry Platoon, Autocannon, Power Axe
2x 3 Sabre Defense Platforms, TL Autocannons
Vendetta, 3 TL Lascannons
Aegis Defense Gun, Quad Autocannon
(1850)

I know we have done sisters/ig but here is a list designed to take advantage of FW sabre platforms ....


Last edited by egorey on Mon Jan 20 2014, 16:29; edited 6 times in total
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeSat Jan 18 2014, 02:29

I don't know much about necrons so I can't speak to that list nor the sisters portion of the SoB list. I can comment a little on the nid list and certainly the eldar list.

The nid list has one weakness...synapse. There are 3/4? synapse creatures in the list. Since the flyrants will be flying they could get separated from the troops which desperately need that synapse. Take out the synapse asap and you have a chance to weather the 140 troops.

The Eldar list is brutal. SO much dakka first turn, you will need to position yourself well and hide until you can strike hard. Even then you have to fight a lot of jink/invuln saves on all those vehicles...good luck with that if you are running a TAC list. DE would be screwed against something like this. Tau and IG would weather it a little better I feel but not by too much. Best bet is to use flyers against this list. Vendettas would perform quite well against it as those lascannons provide amazing AT that you will need. However 1-2 vend. would not be enough...there is too much twin link to take you down. A massive vendetta spam would work...but then you are that guy and thats a extremely unbalanced list. I'd love to see some in depth battlereports against a variety of armies to see how this one runs and see where it is weak.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeMon Jan 20 2014, 05:46

I made a few adjustments to the Nid list. I also went into a bit more detail on the tactics and thinking behind it. I'm pretty sure it would do very well on the table top.

The SoB portion of the list is pretty straightforward. It really is aboit moving froward with your repressors folowed by Jacobus squad and controlling center table. The sabres will pretty much take care of any flyers coming in with relative ease.

As to the Necron list - I have now played it twice and had no problems taking on TauDar and an SM list with storm talons/thunderfires/grav. It can do damage - now the second time I played the Nec list I cheated a bit and added a generator with three shields ( I know I said no stronghold) but I needed to boost it to 1850 so meh. I had no other model to use.

Also a quick note on the Eldar list ... in escalation you can take our the WWs and one Lynx. It still does well.

Of course the whole premise of the post was to NOT use stronghold or escalation and still create lists that were a bit OP to illustrate that 40k was broken before escalation and stronghold were allowed. Double FoCs, allies and FW units had already created imbalances in game play leading to certain builds being very powerful and open to abusive combinations. I stopped posting here for that reason.

Now I might drop by every month or two with a new abusive list, lol, and certainly I will respond and comment on lists that appear here. I am aware that any list can be beaten ... let us not go there. What is obvious though is that we are playing in a rock/paper/scissors environment that certain list can actually overcome with raw power inherent in its codex by cherry picking the best out of FW and the current rule set. Dataslates and stronghold make this even more apparent and just reinforces the notion that winning can overide having fun if you start to lose the essence of why we began playing 40k in the first place.  

I would NEVER play the Eldar list against friends unless they really asked me to challenge them, lol. I want to keep my friends and I want to find games. I made the mistake of playing a 1500 escalation game with daemons just once ...

Lord of Fate: Aetaos’rau’keres, Greater Daemon of Tzeentch - 999
HQ: Be'Lakor - 350
Troops: 10 Plaguebearers of Nurgle - 90
Troops: 4 Nurgling Bases - 60
(1500)

Neither me or my opponent had fun. The game was decided before we even placed the models on the table. Just going out and handing someone a beating does not elevate your status as a player. A 12 year old kid could win the above list. So why bother?
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeMon Jan 20 2014, 17:03

Because for some people, victory is everything, sadly. It's why I get hacked off seeing people playing hugely unbalanced lists and being adamant that 'its fun'. Like the FW guard list that's all tanks; just taking that to a pickup game and you've practically invalidated ~60-70% of your opponents army because their weapons cannot touch you. Or 3 riptides and a buffmander - if you're playing a game that doesn't actually require your opponent to be present; where it's effectively one player rolling dice and the other player packs up models, then the game isn't worth having.
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeThu Jan 23 2014, 01:44

Hello all,

Today I wanted to present a sample Tyranids list created by Egorey. I think it highlights an interesting thing we could see with nids.

Double FoC

Tyranid Prime; Rending Claws; Adrenal Glands; Ymgarl Factor; Flesh Hooks 190
Tyranid Prime; Reaper of Obliterax; Flesh Hooks 175

2x 1 Venomthropes 90
2x 1 Zoanthropes 100
2x 2 Lictors 200

4x 30 Termagants 480
29 Hormagaunts 145

2x 1 Exocrine 340
2x 1 Mawloc 280

So this is a 2000pts list that uses 2 force org. charts. Nids do really well at 2k since they can start doubling up on HS and elites which is where some of their best units are...as well HQ but this list forgoes the usual for something I think is really smart. Eg has chosen to use Primes which are an independent character and thus can join those massive blob squads. They are then completely hidden and will be a pain in the butt to kill way in the back of that squad. The key to nids is to kill their synapse and this list makes it that much harder. This list will attempt to get in your face and seeks to wipe you off the map.

There are a ton of models, good luck using flyers and FMCs as there are a ton of models on the field. And surely you need to deal with all those blobs...but focus on those too much and hey look you have a bunch of big guys ontop of you. Lictors will destroy you in CC as will the Mawlocs...and they burrow in.

So I ask my fellow DE players, how would you play against such a list? The scary part is, is that this list can probably be scaled down fairly successfully while maintaining the horde element.

Venom spam will only get you so far.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeThu Jan 23 2014, 04:31

Flyers are the list's biggest problem. Heldrakes are not doing anything first turn. FMCs cannot reach you turn one. Still ignoring flyers is a risky proposition. I'll grant you that. But it can be mitigated by really good positioning and deployment. I'll undoubtedly lose models while moving forward. There is no way to avoid it. But I'm losing very cheap fodder that is quite expendable.

My first game with new codex taught me a lot. You need to attack from different angles ... hence either Mawlocs, infiltrators and outflanking squads become really important. Relying on our own flyers did not work well for me as Nids cannot control reserve rolls. This is a big issue. And interceptor and skyfire is way too common now to boot. I don't know yet how this will fare. I need to get in a number of games. But I did play Mawlocs a lot in the past with decent results and having AP2 Exocrines (bio-plasmic cannons are sick) now ... well ... what is not to like. And Lictors now do not have to DS ... all decent improvements I want to test.

As to the Primes ... these guys are cc beasts. Mawlocs and Exocrines can handle themselves as well but Primes have access to bio-artefacts that are truly strong. Attacking at initiative nine, instant death weapons, buffs, all possible on a Prime now.  Forget about the old hidden PF sarge. Primes are ICs with a purpose. If they get into cc something will die. So the list has enough cc to back up its Exocrines and Mawlocs. Between the Primes and the Lictors and even the sheer number of termagant/hormagant attacks it can control most cc battles.

Now do not forget  that Mawlocs and Exocrines are Monstrous Creatures, so it gets all the special rules along with it: Move Through Cover, Hammer of Wrath, Smash and AP2. The trick will be to try and keep them in synapse range but you have plenty of sources in the list. Mawlocs will need not need synapse as much as the Exocrines but Exocrines can function outside of synapse if they have to. You use blast on the way in ( BS3 is not a problem) and when you are close enough you use that lovely BS4 6 shot cannon to down both tanks, flyers and teqs.

Expect to see single Tervigons and Flyrants as the go to units for Nids. These will be backed up by Biovores, Crones, Exocrines and Mawlocs to taste and every list will have Venomthropes. The list presented by Ligs breaks this mold a bit. There is not a Flyrant to be seen or a Crone/Harpy to fall back on. The fear of flyers is shoehorning Nid players towards certain builds. I'm not convinced it is the right approach. In the old codex biomancy and Tervigon/Gaunt symbiosis made them stronger as the game progressed. Now they are weaker as the game progresses.  Read on ...

Just as a final note ... MULTIPLE REDUNDANCY - go big or go home with Nids. Now even saying this Nids have problems. Just watched a game where an experienced Nid player was beat by a DE/Eldar player that made numerous mistakes, He still won. Why. DE/Eldar have the mobility and Nids simply do not. They have to stay within that synapse bubble or lose. So they are easy to pick apart. They start off gang busters in most games. But it is the late turns where they completely fall apart. So although I think the proposed list addresses some of these problems it still will have an uphill battle against highly mobile armies that have a lot of dakka. WKs and Riptides will be huge problems for Nids as well. Even GK Dreads with packs will hurt them.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeSun Jan 26 2014, 15:40

I was told in chat that a Baron/Scorge/Hellion list is not compwetitive or particularly playable. You know me. I asked my buddy Jancoren what he would build to meet the challenge ( this list is all his). This is what he came up with.

Taking the challenge


Anti-tank:
Baron Sathonyx
10 Scourges (4 haywire Blasters)
Kabalite Truborn (4 Blasters, Splinter Cannon)
Venom (Night Shields, Extra Splinter Cannon)

Scoring
9 hellions (Heliarch has a Venom Blade)
9 hellions (Heliarch has a Venom Blade)
9 hellions (Heliarch has a Venom Blade)
9 Kabalite Warriors (Blaster)
Raider (Dark Lance, Night Shield, Flickerfield, Torment Grenade Launchers, Splinter Racks


Anti-MEQ/TEQ/Monsters
Ravager (3 Disintegrator Cannons, Night Shields, Flickerfield)
Ravager (3 Disintegrator Cannons, Night Shields, Flickerfield)

Anti-Air/Anti-Mech/Anti-horde
VoidRaven Bomber (Night Shield, Flickerfield, 4 Shatterfield Missiles)

Interference/prolonged assaults
5 BeastMasters + 4 Razorwing flocks+2 Kkymerae
Haemonculi (Webway Portal, Crucible of Malediction)

Insurance
Aegis Defense Line (Comms Relay)

So a webway Haemie ... what? You are playing the position game with the Hellions, and not necessarily relying on them for offense. Although nine Hellions will do just enough damage if forced into that position. The Webway portal is obvious: nothing helps with position more than that. Another is a Deep Striking Raider with Splinter Racks. The list is designed to distract and divide all the opponents resources. It would have been nice to add Talos to come out the portal but meh. Cannot have everything, eh. The list in entirely untested ... but I think it could definitely work.

BTW ... check out Jancoren's site ... I love this guy and we regularly communicate and exchange ideas. And some extra little tweaks that are possible ...

For 215 you get the Blasterborn (4 blasters, 1 Splinter Cannon) and their tricked out venom. Venoms can torrent something fierce and the Blasterborn kill most tanks more frequently than a Ravager actually, but it really is a package deal. A pair of LanceBorn units (just 2 Lances in the unit each) in cover is 172 total and creates .88 Penetrating hits. Better diffused fire. Harder to entirely knock out, multiple firing options. But 43 points loses you a lot of mobility and as many as 18 Poison shots. Personally, I'd go the Blasterborn route but truborn behind an aegis are very nice.

Another option is adding a dias ... instead of that void raven. It will do .67 pen hits a turn. Adding Vect and the Dias and dropping the raider and putting the harlies with Vect could work. But you lose the portal and the haemie ( not enough HQ spots). You gain a very reliable first turn though. (this is how the duckdrake would play it btw)
Vect - 240
Dias of Destruction - 200
Harlequins 232 ( shadowseer for veil, 2 fusion pistols, 5 kisses)
672 points - woot - but what a deathstar!


Easy to manipulate the points (can reconfigure the beastpack - maybe 2 min units. - 1 beastmaster and razors only).

http://40kunorthodoxy.blogspot.ca/

The Duckdrakes Deathstar Dark Eldar

DA PIMP DADDY CIRCUS TROUPE

Anti-tank:
Baron Sathonyx 105
10 Scourges (4 haywire Blasters) 260

Vect - 240
Dias of Destruction - 200
Harlequins ( shadowseer for veil, 2 fusion pistols, 5 kisses) 232

2x 3 Kabalite Truborn (2 darklances) 172

Scoring
4x 7 hellions (Heliarch has a Venom Blade) 448

Anti-MEQ/TEQ/Monsters
2x Ravager (3 Disintegrator Cannons, Nightshields) 230

Interference
Beastmaster (2 razorwing flocks) 42

Insurance
Aegis Defense Line (Comms Relay) 70

Vect will seriously impacts the army, of course. The deathstar is the Harlquins with Mister Badass himself in their midst. Trueborn Lance Snipers work well in this context I think. Better than the venon/truborn. We have FOUR anti-tank elements, one of them highly effective (Land Raider/Monolith killer). Combined fire probably will be needed but with firing options you wouldn't otherwise have with Jancoren's list. And did I mention Disintegrator Cannons are awesome?

I know some are looking at that Beastmaster unit and saying ... whatt??? It will be JUST strong enough to interfere with one unit before its usefulness has ended. That might be enough... Thats the only unit I kind of wonder about but then, its probably a better bait for First Blood than some options. I might sucker some bad decisions out of the enemy with that small of a unit. I I use this unit correctly, it can really set up Vect for success.

Enjoy.


Last edited by egorey on Tue Jan 28 2014, 14:01; edited 8 times in total
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ligolski
Wych
ligolski


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeSun Jan 26 2014, 17:32

A very interesting list that relies on playing smart. This list is really a DE rendition of last minute objective grabbing shown by Eldar and their jetbikes. This certainly isn't as effective as jetbikes but it gets a boon using a webway portal and comms relay to try and control late game objective grabs.

Beyond this though, this list has a flaw or two that I'll point out. The aegis line doesn't really help the Hellions at all since they float above the line and won't benefit from the cover. Personally instead of the voidraven and aegis I would consider other newer fortifications such as firestorm redoubt with 2 quad icarus lascannons with comms relay. This would give a solid fire base with the important comms relay and good AA. You can add other upgrades to taste. The voidraven is just too pricey for its flimsiness.

I think the danger of this list is that at any given time there might not be a lot of units on the field if you are using reserves heavily. Just have to play carefully and smart. I personally don't like the deepstriking warriors...they are just a moments distraction if that because of the fragileness of the raider and warriors.


What do you guys think? We welcome all comments!
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dangerous beans
Kabalite Warrior
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Posts : 205
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Location : Plundering the Black Libraries of Oxford

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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeTue Jan 28 2014, 12:10

I'm probably the last person to be passing ideas and concepts about dealing with horrific lists like those which you've posted up (the Eldar one particularly) as I've really just begun playing 6th ed, but it'd seem to me that running heavy AT is your best shot (excuse the pun). I really like the DE list you guys wrote but I'm not really sold on a lot of its concepts: the lone Warrior Boat for example. I also don't really get why the Baron is considered to be anti-tank unless you mean his S6 on the charge. I think that the Hellions would die in droves too - 5+ armour even with FnP just isn't enough. Sure put them in cover, but as models on flying stands, its not as easy to keep them out of LOS and without the Stealth offered by Baron I think that they will still die to medium enemy firepower such as the dire avengers.

I don't know but I'd suggest trying Duke Sliscus's deep strike force coupled with an Eldar Autarch and Ranger detachment: give the Autarch the standard Mantle-build (as he's fairly decent AT with very good saves and only the S8 stuff will ID him) so he can survive and help call in all of your reserves on a 2+. Then spam Blasterborn in Raiders (as many Dark Lances as possible) and warriors in venoms / raiders (taking blasters obviously) and even fill the FA slots with scourges.

Of course if you're looking for a balanced army to take on a variety of opponents that the Deep Strike list needs a LOT of tweaking - although AA heavy enemies aren't such an issue as you simply deploy as normal when facing them.
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egorey
The Duck of Death
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeTue Jan 28 2014, 14:09


dangerous beans -
Your comments are appreciated but i think you missed the point on the DE list. This was a challenge list that came about of of chat. We had two criteria.

1) Scourges in the list
2) Hellions coming in from reserve as scoring and objective grabbers ( like Eldar Windrider Bikes)

So the Baron is needed of course. But for 105 points why not? He adds utility to the scourges, he helps insure first turn, and he gets those Hellions in as troops. The Aegis ensures we can manipulate those reserves. So the Helions are not there to attack ( although they can if need be and do a bit of damage). With an Aegis, I then added the truborn to get in more lances ( ravs have dissies). So now i have seven lances and the haywire to work with and a few fusion pistols as well.

Thst is my take. Jancoren added the warrior boat to DS in and cause havoc and a void raven bomber for more. His list also could work and we discuss all the probabilities and reasons for each choice.

So there is nothing wrong with a Duke list. It is just not what this post was about.
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psycheer
Kabalite Warrior
psycheer


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Location : Texas

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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeFri Feb 07 2014, 04:59

I was told to add this information here.  Will prolly expand on this after the fact, and prolly in it's own thread if need be. but....

How to enjoy a GT.

A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 Yachtc10

Business Card Front

A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 Yachtc11

Business Card Back

List:

Ry'Leth the Collecter , Haemonculi with Shattershard

Sy'rathek the Ko'bra, Gunslinging Haemonculi with stinger pistol and splinter pistol

Emer'ah the Mad, Haemonculi with Crucible

3x4 Blasterborn in raiders with Night shields (raiders named Borrowed Time, Aces, Winded)

6x 5 warriors with Blaster in raiders with night shields (Discount Red Shirts)

3x Ravagers with Nightshields (Roses, Huskreaper, Defiance)



The business card will be attached to individual packages of this.

http://www.candywarehouse.com/products/cigarette-candy-packs-24-piece-box/

My Warlord is going to be this model.

A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 Image_3757

One of the noted things about the GT that I'm preparing for is that they're going to have the beer flowing and the missions packets are going to have a bidding type system so that the players get to choose the type of missions and deployment they're playing.  

Information is Here.

I've also talked with the TOs, they've assured me that there is going to be a TON of multistory terrain on every table.

Can't wait to add to my Shattershard collection!  My goal is to get as many new enemies added to my Shattershard mirror collection as i can.


Last edited by psycheer on Mon Feb 10 2014, 22:45; edited 1 time in total
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psycheer
Kabalite Warrior
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeSat Feb 08 2014, 20:59

ok, so here is my 'no vehicle' list that i was tasked to make by the duck.  It does use allies, but there are no scourges because i prefer my eldar jetbike jump shenanigans.

Baron

Jetseer, shard, jetbike

2x 12 Hellions PGL and VB.

9 Hellions PGL and VB

6 Windrider Jetbikes

Beastmaster squad, 8 Kymerae, 5 Razorwings, VB

2x 9 reavers, 3 Blasters

6 Singing Spears, exarch and H&R

1845

Note, I'm still worried about the amount of troops that is in the list, and the lack of AT.  Still a work in progress.  Let me know what you guys think.
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ligolski
Wych
ligolski


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeSun Feb 09 2014, 14:39

very interesting. Your army certainly is mobile. My only fear for it is that the hellions are pretty easy to kill. I personally would split the 6 jetbikes into two groups of 3 for late game objective grabbing in case your hellions get blown away during the game. The key for you is maximizing the amount of threats to your enemy, as to make target priority difficult for him/her.

Could you explain why you opt to use the shining spears?
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egorey
The Duck of Death
egorey


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeMon Feb 10 2014, 16:22

At the Los Vegas Open three DelDar lists in the top eight. It was a strong field too. NO TAU. There was a spammed grav gun White Scars list in the top eight, a cute Kharne list and what appears to be an illegal Necron list, lol. And another Eldar lists and a Sabre platform/field artillery ( talked about this did I not) IG list. I think people brought enough Tau counter lists to knock Tau about. LOLOLOL ....


Alan Bajramovic: Beastpack Eldar

2 Farseers, one with Shard, one with Runes of Warding
4  Bike squads
8 Warp Spiders
2x 3 WW w/scatter and BL

Baron
5 Warriors (no upgrades)
Beastpack, 5 BM, 25 Khym


Adam Tricola: Beastpack Eldar

2 Farseer, one Shard, one Spirit stones
20 Guardian Defender squads in WS
6 Dire Avenger Sqaud in WS
2 Bike squads
7 Warp Spiders
WK

Alexander Fennell: Seer Council

Baron
!0 Warriors (no upgrades)
Beastpack, 5 BM, 5 Khym, 5 Razor


2 Farseers, Shard, Stone, Runes of Warding
8 Warlocks, 3 spear
4x 5 DA in WS

Baron
5 Warriors (no upgrades)

Now after chatting with Hel I woould bring this to a tournament now :

Duckdrake's Tantalizing DE


Tantalizing Dark Eldar

Haemonculus, Liquifier Gun, Crucible of Malediction, Venom Blade - 565 pts
14 Wyches; 3 Shardnet & Impaler; Haywire Grenades
1 Hekatrix; Haywire Grenades; Phantasm Grenade Launcher; Agoniser
Tantalus, Nightshields, Torment Grenade Launcher

4x 3 Wracks - 380 pts
Venom; 2 SC

5 Warriors; Blaster - 140 pts
Raider, Dark Lance, Flickerfields, Shock Prow, Enhanced Aethersails

2x 6 Reaver Jetbikes; 2 Blaster; Arena Champion; Venom Blade - 354

2x Razorwing Jetfighter; Flickerfields - 310 pts

== 1750 ==


OR for the brave at heart

Pimp Daddy Vect, Dias of Destruction - 635 pts
Haemonculus, Power Axe,  Liquifier Gun
8 Wracks, Liquifier Gun, Acothyst, Agoniser

Haemonculus, Liquifier Gun, Crucible of Malediction, Venom Blade - 545 pts
14 Wyches; 1 Shardnet & Impaler; Haywire Grenades
1 Hekatrix; Haywire Grenades; Phantasm Grenade Launcher; Agoniser
Tantalus, Nightshields, Torment Grenade Launcher

2x 5 Warriors; Blaster - 260 pts
Raider, Dark Lance, Shock Prow, Enhanced Aethersails

Razorwing, Flickerfields - 310 pts


Last edited by egorey on Wed Mar 12 2014, 21:09; edited 6 times in total
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helvexis
Sybarite
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Posts : 344
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Location : Perth, Western Australia

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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeTue Feb 11 2014, 07:15

cant have 3 blasters for 6 reavers so it should be 6 Reavers; 2 blasters, Champion VB. 177 each 354 total for 2 squads

i think you are a bit light on anti tank as well maybe swap the wracks for wytches?
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Vasara
Incognito assault marine
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 12 I_icon_minitimeTue Feb 11 2014, 09:25

I noticed too those Eldar lists in the LVO.

My take on the same theme atm:

Jetseer, spear, both runes
Jetseer, shard, both runes
5 DA in WS
5 DA in WS
6 Bikes, 2 SC
3 Bikes
6 Spiders
2 WK
Baroness
5 Warriors
4 BM 9 Khy, 4Rwf

Been doing ok with those but not great. The list really strugles with flyers, but TAU are easy usually. I used to have a Spinner instead of runes and some other stuff but its effect on the game was minimal. And after losing my whole fortuned beaststar to Terrify counsel with fortune I wanted to have better protection to my 600pts death star. Now most of the time I have rerollable 3+ or 2+ Deny the witch that keeps my beast safe.
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