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 A TDC Blog: strategies , unit analysis, batreps, observations, tactics

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Thor665
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Brom
Wych
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A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 Empty
PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeWed Jun 25 2014, 03:59

Quote :
I must warn this is a 2 CAD list....I'm not the biggest fan of this because I feel bad doing it but it is legal...I really wanted to use 5 heavy support so I had little choice in this case. I will present another list where I go standard BAO/NOVA list construction rules (2 detachments-1 CAD and 1 allied detachment).
Dont feel bad at ALL! Its the core rules and as you said its legal. Messing with the rules usually causes more problems than not. TO's played less than a handful of games less than a month into 7th and declared it broken..?! Perhaps. Perhaps not. But I dont see the changes made really fixing anything just breaking something else or leaving those same 'comfort zones' of broken. I hate to see any more people join that movement.

I like the list btw although I think the lone talon could suffer as the odd man out. If its been working though keep it. Also 2 TFCs feels like too many to me honestly especially if your seeing as much mech as I do. Even one tends to underperform against my army more often than not although I wouldnt leave home without 1. On second thought maybe 2 is fine. More rides for those tacs could be an alternative though or a LS storm for the scouts. Otherwise a pair of ac/lc preds are looking pretty sweet now.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeWed Jun 25 2014, 04:27

Interesting lists ...
helvexis - I'm not sure you are fully taking advantage of the Duke in your list. Yes he definiyely bhelps the Warriors but he does not use his DS ability which is why I take him in a list. For 150 points you could get a razorwing, another ravager, etc, . Also I have given up using a champion on reavers. Use them as AT if you like or use them as caltrops AI. I do like the list though.

ligs - i like the two TFs myself but I also see what Brom is on about. An LS storm would be sweet in that list. now much earlier I mentioned BA and scoring land raiders - you know not just BA has them ...

Captain: Shield Eternal, Thunder Hammer, AA 190
Emperor's Champion 140

3x Crusader Squad: 5 Initiates, CCWs, melta, LRC MM 1020

2x Stromtalons 250

2x Vindicators 250

--- this is how you play scoring landraiders ---

BT is head and shoilders above other lists for scoring LRs. Yhis list has a phalanx of vindies and LTs that will require a lot of melta to take 'em all down.

And now something entirely different ... a scout list with a hammer.

Calgar  (looking for master of ambush)
Tigerius (loking for invisibilty)
Coteaz ( inq detachment - rolling sanctid)
Command Squad, 4 melta, 4 shields, apothecary
Drop pod
- 780 -

This had better be a hammer at that point cost, right?

5x 5 Scouts, shotguns, combi-melta
5x Landspeeder Storm, Heavy Flamer
- 560 -

see where this going. no?

2x Stormtalon Gunship, Skyhammer
- 250 -

this will start to get interesting now

2 Vindicators, Storm Bolter  
- 260 -

I like Tiggy too. I also like the man named Marneus. But I really like Coteaz. List has five skimmers two flyers, a drop pod and 2 vindies ... good luck.


Last edited by egorey on Sat Jun 28 2014, 04:49; edited 11 times in total
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helvexis
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeWed Jun 25 2014, 11:55

true enough im not utilizing all of his usefulness but i only really want the 3+ and the extra drug roll for the reavers and i cant get anything else like that from an archon and the 3+ to wound makes a huge difference, especially with my rolls

again the champions could go somewhere else but with the venom blade they are a good harass unit well able to mop up what is left from others shooting.

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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeWed Jun 25 2014, 19:43

Brom wrote:
Quote :
I must warn this is a 2 CAD list....I'm not the biggest fan of this because I feel bad doing it but it is legal...I really wanted to use 5 heavy support so I had little choice in this case. I will present another list where I go standard BAO/NOVA list construction rules (2 detachments-1 CAD and 1 allied detachment).
Dont feel bad at ALL! Its the core rules and as you said its legal. Messing with the rules usually causes more problems than not. TO's played less than a handful of games less than a month into 7th and declared it broken..?! Perhaps. Perhaps not. But I dont see the changes made really fixing anything just breaking something else or leaving those same 'comfort zones' of broken. I hate to see any more people join that movement.

I like the list btw although I think the lone talon could suffer as the odd man out. If its been working though keep it. Also 2 TFCs feels like too many to me honestly especially if your seeing as much mech as I do. Even one tends to underperform against my army more often than not although I wouldnt leave home without 1. On second thought maybe 2 is fine. More rides for those tacs could be an alternative though or a LS storm for the scouts. Otherwise a pair of ac/lc preds are looking pretty sweet now.

I agree the talon could be lone man out, but it does add another mobile AT unit that will be necessary in this edition I feel. If I could easily find the points I would definitely go for 2 LS-storms! The list really allows me to use all the new toys I've been collecting for my marines quietly while I work on my DE models. I recently got 2 thunderfires (Christmas!), cent devs, 2 stormravens, and the stormtalon, so naturally I want to use them!

However, I do miss playing a marine mech spam...I could use predators (I have 2 AC/HB and 1 lascannon), 2 dreadnoughts, 2 land raiders, a handful of rhinos, 2 razorbacks, vindicator, etc...It's really tempting to spam 3 predators and 2 dreadnoughts instead of all the flyers. But I'm not sure they add enough to the list.

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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 05:06

So - I really bwanted to test out a couple of new rules for chaos. First off, Ahriman can now cast three witchfires in one turn ... three psychic shriek, three doombolt, lol. Now we do not want perils so we add Fatey to get a reroll of course.

I also now want my daemonettws in an LR. Yes, they can start the game there. And assault out of it. And with dirge casters avoid overwatch.

So I chatted with Unorthodoxy and we came up with this ...

Ahriman 230
Chaos Sorcerer, Force Axe, Combi-flamer, Spell Familiar, Sigil of Corruption, Level 3 160
3 Terminators, MoT, 3 Combi-flamers 125
2x 9 Tsons, Asp Champ, Rhino, Dirge Caster 564
Chaos Land Raider, Daemonic Possesion, Dirge Caster 250 (daemonettes here)
Fateweaver 300
10 Deamonettes, Alluress 95
6 Screamers 125

So turn one the LR flat outs with the Rhinos behind. Turn two move, disembark, cast, shoot and assault. Profit. You gptta love 7ed.

Now Unorthodoxy had a brilliant thought. You have 66% chance to roll a 2+ on master of deception. If you do ... infiltrate one unit and move the transport up empty. No risk here. Use either Ahriman or sorc - would likely be ahriman ( one or two rolls on tzeentch table and the rest on telepathy) casting 3x shriek turn one. The sorceror will have malefic as he has no mark and can roill three times on it.


Last edited by egorey on Fri Jun 27 2014, 05:13; edited 2 times in total
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Vasara
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 10:13

Vasara’s WWP list competition entry
Never played Orks so this is a fun exercise. The new dex is on the horizon but I thought of doing this before any other gets the same idea Very Happy

WAARGHHH!

Ghazghull 225 (wl)
15 Lootas 150
3 Meganobs 3 kombi-skorcha 135
30 Boyz, shootas 3 big shootas, Nob, klaw, boss pole 235
30 Boyz, shootas 3 big shootas, Nob, klaw, boss pole 235
20 Boyz, shootas 2 big shootas, Nob, klaw, boss pole 170
20 Boyz, shootas 1 big shootas, Nob, klaw, boss pole 165

Haemonculi wwp lig 95
Haemonculi wwp lig 95
5 Wracks lig Raider enchanted aethersails 125
5 Wracks lig Raider enchanted aethersails 125

Bastion comms 95
1850

Idea is very simple. Lootas deploy in bastion. Heamies with their entourage try to throw portals to midfield. With eathersails it’s possible to deploy the other portal even further to enemy deployment zone if first portal is successfully deployed midfield. Hammer and anvil I’m looking at you. Ghazzy may stay behind with one set of boyz to make the call for reserves if things look grim on deployment and then uses one of the squads from portal to swing himself to battle. Shootaboyz can shoot when they come and charge next turn when needed. When portals are set Heamies and wracks go after week enemy troops or just deny objectives.

Green tide is normally not so mobile force but with the aid of portals it has a lot more reach potential than being just pure green tide.


Last edited by Vasara on Thu Jun 26 2014, 11:21; edited 1 time in total (Reason for editing : pointvalues because I didn't know that 1855 list doesn't become 1850 list by adding a venom blade)
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Zenotaph
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 11:07

Vasara wrote:
Haemonculi wwp lig 100
Haemonculi wwp lig 95

Did I miss something here?  Suspect 
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Cavash
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 11:15

This is my entry for the competition. It was fun to make. Smile

This list comes out to 1849 points

Primary: DE
Haemonculus -100
Venom Blade
Liquifier
Webway Portal
4 Grotesques - 165
Liquifier gun
Aberation
Venom Blade
Liquifier
Raider - 65
Shock Prow


5 Wyches - 60
Haywire grenades
Venom - 65
Extra cannon

5 Wyches - 60
Haywire grenades
Venom - 65
Extra cannon

6 Reavers - 146
Arena Champion
2 Heat Lances

6 Reavers - 146
Arena Champion
2 Heat Lances



Allied: Chaos Space Marines
Chaos Lord - 120
Terminator armour, Power Axe
Mark of Slaanesh
5 Terminators - 191
Champion
Mark of Slaanesh
Lightning Claws
Chaos Land Raider - 242
Havoc Launcher


4 chaos spawn - 144
Mark of Nurgle

7 Noise Marines - 140
7 Sonic Blasters

7 Noise Marines - 140
7 Sonic Blasters



The Noise Marines and the Chaos Spawn are to come out of the Webway Portal. Everything else starts in their respective transports or in cover (or both, if possible). First turn everything should seek to speed up-board so that the WWP can be deployed as close to enemy lines as possible.
The Land Raider should be enough of a threat to draw most of the fire from the enemy, but if the Raider gets shot down the Grotesques are there to take wounds.

Wyches are there to haywire vehicles, Reavers can deal with vehicles too, or bladevane if needed. Once the WWP is open the Noise Marines and Chaos Spawn should come out as soon as possible. Noise Marines will provide bubbles of no-cover around them and will be able to march forward purging and providing support fire for units about to assault.

The Land Raider will open its doors next to the closest nuisance squad and unload its cargo into it.

That's the general play style of the list. There's no psychic defence because I don't have the new rulebook and have no idea how that works. Very Happy
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Vasara
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 11:22

Zenotaph wrote:
Vasara wrote:
Haemonculi wwp lig 100
Haemonculi wwp lig 95

Did I miss something here?  Suspect 

A Venom blade. Its an assasins weapon therefore invicible.
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Zenotaph
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 11:33

Ah, Ninja Haemi, I see. Very Happy
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Creeping Darkness
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 12:22

Brom wrote:
-This last is more a think outside the box approach, but I'm starting to feel sanctic may be as good, possibly even better... I'll back this up by saying I've had the chance to get sanctic with these powers off once so far and its insane. The discipline is very very underrated at the moment especially on large mobile combat units.

I completely agree, I think Sanctic is the sleeper hit of 7ed 40k. I do not look forward to Imperial armies abusing the heck out of it with token Grey Knight allies, but console myself with the thought that an Eldar Farseer with Ghosthelm and Spirit Stone of Whatsit is actually better at casting it.

Even beyond the (excellent) buffs, Cleansing Flame as you've mentioned is beastly, and vortex all of a sudden brings S:D. For a farseer casting at 1WC and 2WC respectively they are easy to get off - and if you happen to be on a bike to easily get where you want to go, or even roll Gate of Infinity to Deep Strike into a most damaging situation, I think it could be very hard to defend against.

I admit I haven't tested it.

egorey wrote:
I also now want my daemonettws in an LR. Yes, they can start the game there. And assault out of it. And with dirge casters avoid overwatch.

Yep, yay 7ed. At least its not just the loyalists who get brand new tricks. Now if you could somehow squish a Heldrake in there too...

Vasara wrote:
Vasara’s WWP list competition entry
Never played Orks so this is a fun exercise. The new dex is on the horizon but I thought of doing this before any other gets the same idea Very Happy

I love this idea! It did make me wonder how many guys with a 6" movement can be brought through a single webway portal and still have room to place them...

It turns out, 166, assuming no terrain in the way. So no probs there (except blast markers, but you get that!) Smile
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 13:13

Creping Darkness wrote:
I think Sanctic is the sleeper hit of 7ed 40k.


Speaking of Santic ... even 'CSM' can roll on it. You take your chances to peril though but vortex is so strong ... I've already seen triple vortex lists with inquisitors and GK ... and gate to place you. Well ...

Also note that Orks cann cast malefic ... that could be interesting as well. I will mention that in the new codex Ghaz is a LoW but we will assume the list pre-release ...

The WWP lists are now overwhelming. This challenge has brought out the best in TDC - I'm so pleased to see the number of entries and the variations in approach. I would hate to be the judge. Vas' list is indeed a work of art.
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Creeping Darkness
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeThu Jun 26 2014, 23:20

One final note on cleansing flame - although it can't be cast if the psyker is locked in combat, it does effect enemy models locked in combat.

So maybe a Weirdboy with Sanctic in a trukk or battlewagon follows the main green tide, burning the enemy that the boyz charged.

And yeah, an extra reason to be wary of Grey Knights.
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BetrayTheWorld
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeFri Jun 27 2014, 11:35

egorey wrote:
So - I really bwanted to test out a couple of new rules for chaos. First off, Ahriman can now cast three witchfires in one turn ... three psychic shriek, three doombolt, lol. Now we do not want perils so we add Fatey to get a reroll of course.

I also now want my daemonettws in an LR. Yes, they can start the game there. And assault out of it. And with dirge casters avoid overwatch.

So I chatted with Unorthodoxy and we came up with this ...

Ahriman 230
Chaos Sorcerer, Force Axe, Combi-flamer, Spell Familiar, Sigil of Corruption, Level 3 160
3 Terminators, MoT, 3 Combi-flamers 125
2x 9 Tsons, Asp Champ, Rhino, Dirge Caster 564
Chaos Land Raider, Daemonic Possesion, Dirge Caster 250 (daemonettes here)
Fateweaver 300
10 Deamonettes, Alluress 95
6 Screamers 125

So turn one the LR flat outs with the Rhinos behind. Turn two move, disembark, cast, shoot and assault. Profit. You gptta love 7ed.

Now Unorthodoxy had a brilliant thought. You have 66% chance to roll a 2+ on master of deception. If you do ... infiltrate one unit and move the transport up empty. No risk here. Use either Ahriman or sorc - would likely be ahriman ( one or two rolls on tzeentch table and the rest on telepathy) casting 3x shriek turn one. The sorceror will have malefic as he has no mark and can roill three times on it.

If you dropped the size of the Tsons units down to 5 each, you could afford another unit of Tsons + aspiring champ & rhino. With the idea of casting tons of witchfires with Ahriman, every point of warp charge helps.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeFri Jun 27 2014, 13:17


You really want larger squads to protect your two main casters. There is always two ways to build a list like this - MSU now popular because of maelstrom - and the approach that I took. Because i'm running malefic on the sorcerer I'll produce scoring during the game. One extra WC is not in mind worth the tradeoff.

Now, TBH, a TSons list is more fluff than substance no matter how you build it. Ahriman is a luxury over a regular sorcerer but he has a solid warlord trairt and a great rule for casting witchfires. And he is TSons. The idea of the list was to actually make a list that might win games with Ahriman as the focus.
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BetrayTheWorld
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeFri Jun 27 2014, 23:56

egorey wrote:

You really want larger squads to protect your two main casters. There is always two ways to build a list like this - MSU now popular because of maelstrom - and the approach that I took. Because i'm running malefic on the sorcerer I'll produce scoring during the game. One extra WC is not in mind worth the tradeoff.

Now, TBH, a TSons list is more fluff than substance no matter how you build it. Ahriman is a luxury over a regular sorcerer but he has a solid warlord trairt and a great rule for casting witchfires. And he is TSons. The idea of the list was to actually make a list that might win games with Ahriman as the focus.

I actually think you could make a list using Ahriman that could win games. Imagine getting Ahriman in a deathstar with another caster. If you had Ahriman with 4 different witchfire powers, each of which he can cast 3 times, that's 12 witchfire powers a turn. Combine that with a gate of infiniti sorcerer, and you teleport around the map nuking everything, as long as you have the warp charge for it.

In 1 round, you could nuke 6 units with witchfire till there were none left, gate of infiniti to the other side of the board, and nuke 6 more units with witchfire, then shoot normal weapons in the shooting phase. And keep in mind, beams and nova psyker powers are still considered witchfire, so ahriman could potentially manifest multiple nova/beam powers, effecting multiple units as well.
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeSat Jun 28 2014, 00:29


the sorcerer will take malefic first and then I'll have to decide what else I might want. With 13 WC I don't think I will be running him with Ahriman. Now if you went dual CAD you could change up the list a lot. As it stands I'm fine with the list as is.
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeSat Jun 28 2014, 00:45

whats our Webway Portal deadline for submissions?
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeSat Jun 28 2014, 03:52

The 30th of the month ...

So talking in chat last night we were looking at lists that did not rely on wave serpents and warp spiders to win. Now the shdow council list prviously discussed was a wave serpent spam list hidden by a shdow council. Below is an entirely different take ...

Eldrad 205
Autarch, Fusion Gun/Shuriken Pistol, Shard of Anaris, Banshee Mask 115
5 Spiritseers 350
14 Dire Avengers, Starcannon 146

4x 3 Windrider Jetbikes, Shuriken Cannons 244

2x Hemlock Wraithfighters 370
Crimson Hunter Exarch, Dual Starcannons 180

Wraithknight, Wraithcannons 240

Unlike the first shadow council this list is using the WK and flyers to do damage and just annoying with the WJB. It was pointed out to me that Hemlocks have telepathy! They can Shriek and down FMCs - the biggest threat to this list. It plays like the first list ... move ythat squad center table using quicken, and battle focus ... buffer the council from cc with the WK and avengers. Harass and annoy with the rest of the list.

ORKS ARE HERE


Boyz before toys as usual. Boyz now play old school. Forget about shoota boyz now it is choppas/sluggas,  trukks and rams. Take your Nob with AT buried inside ablatives and the ability to throw out 48 attacks assaulting turn 2.

Tank hunters are now almost auto-include. You get 2 vp's from first blood!  

What else can we add? Warbikerz are boss now ... 7 pts cheaper and a painboy on a bike 3+ saves  
This unit will rip it up with a biker boss for sure.

Add some deffkoptas too with scout and go to town.  

So that leaves  the excellent heavy slot.

Orks have arguably some of the best AA in the game now. The traktor kannon is just a mean AA gun at T7  and ablative wounds. I hear that some players feel they are too situational. How many lists have no flyers, skimmers or FMCs? They seem a bit of a steal

Lootas in the heavy slot are still very good. So I can take lootas for around 150 pts and 2x2 traktor csnnon squads.


Now I put this together very quickly after browsing the codex (might be off the points a tad). But a speed freak army list like this will be a threat. It is going to be ramming down your throat turn two. How much can you deal with turn one? It is quite like the DE list ... fragile transports and buggies, troops with mediocre saves but punch with dakka and assault and great mobility.

warboss: slugga, power klaw, relic bike (in warbikerz mob) 125
painboy biker (in warbikerz mob) 75
12 tankbustas, 2 hammers, nob, bp, truk, ram 226
3x 12 boyz, slugga/choppa,nob, pk, bp, truk, ram 456
17 gretchin, runtherder, squig hound 61 (surrounding your guns and lootas)
15 warbikerz, nob, pk, bp 310
2x 3 defffkoptas, tl rokkits, buzzsaw 230
12 lootas 168
2x 3 mek guns, trktor knnon, 3 ammo runts 198
-1850-


Now I have the models for a 1500 list modified that I will play ...

ORKZ GO FASTA

warboss: slugga, power klaw, lucky stikk, bike (starts in warbikerz mob) 135
painboy biker (in warbikerz mob) 75
12 tankbustaz, tankhammer, nob, bp, trukk, big shoota, ram 226
2x 12 boyz, slugga/choppa, nob, pk, bp, trukk, big shoota, ram 304
14 gretchin, runtherder 47 (buffers lootas and gunz)
15 warbikerz, nob, klaw, bp 310
2x 3 deffkopts, tl rokkits 180
12 lootaz 168
3 mek gunz, kannon, 3 ammo runtz,54

-1500-

Beware the new Orks ...


Last edited by egorey on Mon Jul 07 2014, 04:35; edited 20 times in total
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeMon Jun 30 2014, 05:15

Orks get there and fast. I'm ecited to feel a wave of green skins descent on my null deployment and tear the thin air apart with their fury. Hehehehe.

But seriously, the Orkish hordes are gonna' be so fun to see.
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeMon Jun 30 2014, 12:40

Orks have one BIG weakness. Anything that induces fear, cuases morale checks is going to be a problem. Ram then with rhinos and they are going to roll on the mob rule chart and hurt. So a smart opponent is going to single out units and destroy them. For 65 Zagstruk following a unit of warbikerz seems a good buy now.We might need that warlord trait, lol. On the good side blitz bommas and deffkoptas are better, biker boss is insane with large bike mobs, mek guns are awesome ... they have weapons. I think I would likely cherry pick if designing a list.


I'm sure my list will be a good basis for a speed freak list. Just needs someone like you J to flesh it out and make it proppa' krumpin' ready. And I see you fielding 100 grots with this ... lol. But I think a mix of grots and boyz would work. The big problem Orks have is troops. They are cheap but they can be easily destroyed in so many ways. Psychic scream them three times and see what transpires. Otherwise a promising codex.


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeTue Jul 01 2014, 01:41

Well it certainly was a great loking take on orks from what i got to read. I was a little barraged by questions because as soon as people saw me reading it they instantly assumed I knew the whole damn thing and couldn't hardly finish trying to mull one thing in it before someone would ask "how bout this? How bout that?". I wanted to shout at them all the more because it wasn't even my codex. Sheesh.

Anywho, I am pretty jazzed. I am going to make a list for funsies once i get the chance to read it UNinterrupted. So you know. If someone has a copy..that can be teleported to me...

Zagstrukk looked "okay". Sadly he struck me as maybe a little underwhelming. But I am sure once I see the panoramic view of the force, I'll appreciate him more. Give me a little time and I'll get into it.
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeTue Jul 01 2014, 15:20

I was thinking about your old gretchin list J and how much cheaper and better it is with the new codex ... I have no doubt that Orks footslog best.

warboss: mega armour, lucky stikk, headwompa, da finkin kap, bosspole (with manz) 160
big mek: kff, killsaw, cybork 155 (with manz)
9 meganobs: 360
12 tankabustas: one hammer: nob, bosspole: trukk, rokkit, ram 206
2x 20 gretchin:  runtherder, hound  150
2x 25 boyz: shoota/slugga, nob, bosspole, power klaw 380
2x 5 warbuggies: rokkits 250
2x 3 mek guns; kannon, 3 ammo runt 126
3 mek guns: traktor kannon,  3 ammo runt 99
-1850-  

It has 90 troops leading the charge and tankabustas and meganobs following up. Ten warbuggies! Ten mega kannons! It has AA and anti-skimmer in tarktor kannons. I think this list would rival IG for blob hordes. It has the artillery. It has the cc blobs. But it also has hammers that IG lacks. I know I would not want to face that list. The big problem is moving 145 mosels a turn, lol. And of course buying all those models (mek guns alone will break the bank). Now Big Meks are a bit questionable now ,,, the bubble cannot be a vehicle any longer so they must be on foot. In this list I bury him with the manz. Also bear in mind that buggies can outflank if you ant to.

When you are getting pounded by ten rokkit buggies and that horde is advancing you have decisions to make for sure. Wading through the mobs to get at the tankabustas, meganobs and artillery will be a pita. You will get pounded by dakka early and steady. The grots are really a kff in themselves but what the heck ... I added one for the tankabustas anyway. And don't think that tankabustas cannot go cc .. they can.

J has mentioned two key components to winning games. First, apply the strategy of Positional Dominance over your opponent. If you can control his movement, then you should be able to wrack up those Maelstrom points at the very least. Having fast units to back up your slower ones and being able to fill your half of the table allows you to control the flow of the game. You need to take adavntage of it. Second, always hide the knife. In this case you are burying the knifes behind walls of grots and boyz and behind a wall of buggies.

On another note I played my GK list this week as I'm about to sell it and wanted a last go.

GK Mordrak Bomb 7ed


Draigo 275
Mordrak 200
4 Ghost Knights, daemonhammer 160
(this forms one unit … draigo with 2+/3++ eternal warrior stays at the front edge
and tanks wounds)

2x 1 Paladin, daemonhammer 110
2x 5 GKSS, psycannon, daemonhammer 260
(this is your core troop choices and all can DS if they want to)

Stormraven, assault cannon, multimelta, paybolt 225
(just a measure of AA protection. Psycannons can also be used for AA)
5 Interceptors, psycannon,, deamonhammer 150
(a shunt unit of course)

2 Dreadknights, incinerator, teleporter 470
(your other shunt units)

Warp Charge 12 + D6

My opponent foolishly brought a CSM list with some daemon allies. GK love that and I will not go into details other than to say that it was not a fair matchup. Good as spawnstar, Fatey and malefic is - well it does top sanctid and vortex. I was in his face early with devastating results.

Finally, harking back to the Ahriman list with Fateweaver. It was pinted out to me that bolt is a beam - it does not target. Guess what ... Wave Serpents do not get a jink save. Now I liked Fateweaver in the list before that was pointed out to me. Playing Eldar - get bolts.


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeTue Jul 01 2014, 20:39

I’ll give this a go

1850 coven wwp

3 x Heami with wwp
3 x Heami with v blade and liquefier

3 x 4 wracks –acothyst w/ v blade in a venom with extra cannon
5 x warriors with blaster
Behind aeigis with quad gun

2 x 5 grotesques - aberration w/v blade
1 x 4 grotesques – aberration w/ vblade

3 x talos with liquefier and heat lance

Most competitive –maybe not, but loads of fun.

Basic tactics – wrack squad 1 flat out to the other end of the board to set down wwp in turn 2 for any late comers

Wrack Squads 2 and 3 go as far as they can turn 1 deposit wwp’s and then shoot any infantry that they can see.

Turn 2 arrives, hopefully with minimal casualties and loads of reserves. Bring out the grots and talos, proceed with hand rubbing and evil laugh.

Anything that turns up turn 3 onwards has 3 options for coming on.

AA is minimal - quad gun with warriors

AT limited to cc grots and heat lance talos

Loads of AI

I challenge anyone not to have fun with this list
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 27 I_icon_minitimeTue Jul 01 2014, 22:57

missed the deadline by 39 minutes. Lol. Do we give him a pass?
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