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| 1850 league playoffs and finals vs GK and IG | |
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Tropheus Hellion
Posts : 40 Join date : 2011-06-08
| Subject: 1850 league playoffs and finals vs GK and IG Thu Jun 30 2011, 02:18 | |
| This was one of the playoff games for the league I am in at 1850 points. I fielded a variation of someone elses army on here. I added A voidrazen bomber with implosion missiles.
Duke Sliscus Warriors x5 blaster, Syb w blaster pistol, raider DL Warriors x5 blaster, Syb w blaster pistol, raider DL Warriors x5 blaster, Syb w blaster pistol, raider DL Warriors x5 blaster, Syb w blaster pistol, raider DL Warriors x5 blaster, raider DL True Born x4 w 4xBlasters, Raider DL True Born x4 w 4xBlasters, Raider DL True Born x4 w 4xBlasters, Raider DL Voidraven w Implosion Missiles, FF Razorwing Fighter w Dissies, FF Razorwing Fighter w DL, FF
He had Grey knights Libby Champ 10 Termies mostly customized, tthere were 3 groups of 2 guys for wound allocation 5 Termies Powerarmor guys x10 Storm power armor guys, alot Dreadknight with fists Psyfleman
The set up was odd, we did Apoc style, annihilation mission. He had first turn and picked the side(his mistake). He had read the Dukes rules before the game and figured I was going to DS everything(second mistake), and set the Psyfleman in the back corner in a building with LOS to the whole board and put a long conga line of the Storm guys in a crescent formation behind all of his force. He put the ten man termys, libby, champ on my right side of the crescent, the other power armor squad was in trees in the middle, and the other small termy squad on my far left. The dreadknight was in the back.
He left nothing in reserve for DSing so I knew I was going to have a field day. I started with all three aircraft on the board, put all the warrior squads in reserve, allocated the blasterborn as DS.
Turn one. He didnt do much as all his anti Tank stuff was near 72" away from my planes so he walked down from the building with the dread. The knight jumped in his backfield. On my turn I moved my aircraft forward, the DL razor down the middle towards his middle squad, and the other two along the far long table edge towards his 10 man termies. The first razorwing opened up first as I was concerned with Dissie range. Every one of my missiles hit or came close and I inflicted 27 total wounds including 4 from dissies. He ended up with 4 guys left including the libby and champ. My Voidraven fired its missiles and the only survivor was a Justicar. The middle Razor killed 6 of the powerarmor guys. Extremely lucky first turn from me.
Turn two. He didnt do much again as I seemingly hurt alot of stuff, he tried moving forward with dread, but was still so far out of range it wasnt funny. My turn had a blasterborn unit, the dukes warrior unit and two other warrior units come on. The blasterborn DS'd near his termies(but safely out of the Storm squad's anti-DS range), the Duke came the center behind the DL razor. The other two warrior units came up the far left. Blasterborn killed 3 termies, and the other two from the warriors killed another one. And my raider DLs on the left inflicted a wound on the Knight. The DL Razorwing killed the remaining termy. The Dissie razor killed the remaining termy on the right side. I forgot the range on the void lances and wasnt close enough to touch the dreadnought.
He then conceded. Evil game for him. Admittingly he did not play smart. Setting up in a castle like that with no overiding long range weapons is asking to get shot to pieces. He should have spread out and pushed forward far more than he did. I only kept stuff in reserve because I expected him to move out of his deployment area. Oh well. Off to the finals next week.
Last edited by Tropheus on Thu Jul 07 2011, 19:04; edited 1 time in total | |
| | | furyan Hellion
Posts : 25 Join date : 2011-06-23
| Subject: Re: 1850 league playoffs and finals vs GK and IG Thu Jun 30 2011, 09:06 | |
| were they paladins? i just wanted to clarify because you mentioned that he had assorted wargear for wound allocation. | |
| | | Tropheus Hellion
Posts : 40 Join date : 2011-06-08
| Subject: Re: 1850 league playoffs and finals vs GK and IG Thu Jun 30 2011, 11:55 | |
| Dont know. When he rolled allocation there were 3 or 4 groups of 2 guys and 2 or 4 individual guys. They all had one wound if that helps.
I should have fired the Implosion missiles first, but I didnt want him to kill off some models that were borderline for my Razorwing to hit. 23 implosion missile hits would have been nastier. Note for next time. Its only my 4th game with DE and first game above 1k points. | |
| | | Spanna uv Komor-AAAGH! Kabalite Warrior
Posts : 134 Join date : 2011-05-28 Location : Near da skrap piles
| Subject: Re: 1850 league playoffs and finals vs GK and IG Sat Jul 02 2011, 05:55 | |
| So. Much. Darklight. Too much, I think. Duke Sliscus kind of demands a Splinter Cannon in his chosen squad. Congratulations on the victory. Remember that exploiting your opponent's mistakes is just as important as avoiding your own, so in my mind you deserved your win. Plus, Grey Kinghts deserve all the kicking they can get. | |
| | | Tropheus Hellion
Posts : 40 Join date : 2011-06-08
| Subject: Re: 1850 league playoffs and finals vs GK and IG Thu Jul 07 2011, 19:03 | |
| Final Game, I honestly am unsure how this guy made it to the finals but I digress. This was the losers bracket and though I am undefeated in this league, I missed a few games due to both starting late and having to go to a wedding on league night(well travel actually). Anyway I used the same list as above and this guy made some mistakes that made my head spin and I actually did ask him "Why?" just before he did things a couple times and had a long talk with him afterwards about it. This game is a good example of why I use Raiders and not Venoms.
His list: IG Iron hands Strakken in a Vendetta 2 body guards, astropath, no clue what the command squad had, they didnt get a chance to use it.
2 Vet squads with 3 meltas, sgts with PF in vendettas 2 Vet Squads with 3 plasma, sgts with PF in chimeras with hull hvy flamers
2 individual Executioners with hull lascannon and plasma sponsons 1 LRMBT with hull lascannon and plasma sponsons
We play the battle mission Slave Raid which gives double KP for killing things, a kp for winning assault whether the opponent runs or not, and d6 on top of the 2kp for getting an HQ and a 9 inch deployment. DE are forced to take the first turn which I never lilke to do with my list and my opponent did not roll to sieze. I put all three blasterborn in DS along with the Duke, and one warrior squad, everything else is in reserve. He for some reason puts everything in reserve with the Vendies outflanking.
Turn One- Obviously nothing happens at all. Turn Two- I get my DL Razorwing and a Blasterborn squad as reserves. They DS and disembark behind terrain in the middle left side of the table. The RW zooms across my deployment zone 36" putting me center of my deployment zone.
He gets the command Vendie which comes in on the left side, another vendie on the right which he zooms for 24" and puts his centerish of his half the board. A chimera rolls onto a hill and gets immobilized. An Executioner learning from the chimeras mistake rolls on in a clear area trusting in his 14 front armor(I guess he forgot what eldar lance weapons do). He fires the lascannon and executioner cannon at the Razorwing, and shakes the razorwing, the plasma was about 2" out of range. The HQ Vendie shoots and rolls a 4 to destroy the raider that carried the Blasterborn.
Turn Three- I get everything except the Duke, the other DSing warrior squad, and the blaster only warrior squad. One Blasterborn lands in between the left side HQ Vendie and the Executioner and the disembark facing the Executioner. The other lands middle of the table on a hit about 8" from the speeding melta Vendie and disembark. Two warrior squads come in from reserves on the left side and disembark in range of the HQ vendie. The remaining Razorwing flies in 12" near the center of the board aiming at the HQ Vendie. The Void raven comes in on the far right corner in the rear arc of the zooming Vendie. The shaken Razorwing flies 36" to the far right of the board. First shots are the previously standing blasterborn who pop the HQ vendie with a 5 and everyone gets out. The razorwing pointed at the squad predictably fires everything at the squad scoring 26 hits + a dissie wound(My dissies didnt do squat all game, even against guard infantry, I miss the small blast marker days). So I influict an amazing 24+1 wounds and everyone but Strakken dies. My closer warrior squad opens fire, misses with the blaster and every single one of the rapid fire shots. The second warrior squad is just out of 12" and fires a single blaster, hitting and killing him. Pain Token! The blasterborn near the Executioner open up and shake and blow the main gun off it. The blasterborn in the center open up and manage to stun(which turns into shake) the Vendie. The Voidraven doesnt like this at all and fires and pops the Vendie killing two guys with a 6 and pinning the rest.
His turn, the other two Lemans come on on the far left side. The remaining vendie on the far right. He doesnt do much movement and starts shooting. The far left Vendie kills the shaken Razorwing, no surprise. The two Lemans are right next to each other and the regular one fires its weapons at the blasterborn raider blocking line of sight to almost everything else on that side. He manages to blow the weapon off and immobilize it. The trueborn die due to collateral damage, oh well. The Executioner fires at one of the far raiders and kills the pain token squad, and blows the weapon off their raider. In the middle, the chimera shoots its multilaser at the blasterborn raider and immobilize it.
Turn 4- The Duke and the warrior squad come in. The duke lands perfectly next to the undamaged Executioner. The reserve squad rushes on 12" into the center of the table. The back left warrior squad jumps in its raider and move behind terrain but close enough to get shots off. The now foot slogging blasterborn hoof it around the terrain to get clear LOS under the tail of the immobilized raider at the LRMBT. The functional Razorwing flies to midboard pointing in the general direction of the melta vet squad and remaining Vendie. The Voidraven moves 12" to midboard on the far right edge. The Blasterborn in midboard move towards the Vendetta. Shooting goes as I expected. The blasterborn near the vendetta knock it out of the sky and the squad is not pinned. The Voidraven fires its implosion missiles at the melta squad in cover, 3 hits and a miss the barely misses the blasterborn nearby, and 23 failed characteristic checks and a void lance later, the sergeant miraculously survives and runs away. The immobilized raider fires its dark lance at the chimera, pens and rolls a 6 killing three guys, forcing a leadership check and the squad runs off the table. The Razorwing shoots at the squad from the vendetta and kill one. The new raider in the center shoots its dark lance at the first Executioner and blow off a plasma sponson. The dukes squad destroys the newly arrived Executioner with its 3 blaster shots and their Raider take off the main cannon of the Main battle tank next to it. The footslogging Trueborn immobilize it twice and removes the plasma sponson nearest the Duke. The Raider in the midfield behind terrain takes off the lascannon. (My lances were kicking butt this turn).
His turn, the last chimera of his rolls onto the right side for some reason. His tries to hit the Duke's squad with a plasma sponson and lascannon from the Executioner by hitting the nose of their raider and only ends of killing two guys(passing LD) and taking the weapon off the Raider. The remaining plasma sponson on the LRMBT destroys the immobilized raider which is the only thing it can get LOS to. The melta vet squad runs to try and get into the forest(they should have rapid fired the blasterborn squad).
Turn 5- Final warrior squad DS's into the crater recently vacated by the Melta vets and passes its terrain check. they get out ready to rapid fire the melta vets or the chimera. The duke runs closer to the still mobile Executioner. To make things short though, blasterborn on the left kill the LRMBT, Dukes squad kills the Executioner, and opponent calls it.
People really do not expect a shooty DE list as the other two DE players here use alot of wyches and close combat troops. Now people are accusing me of min/maxing my army and for once I have the cheese list, grrr. I dont think my army is hard to beat, I have told each of my opponents afterwards if not during(because I feel bad) but they seem unwilling to want to change their tactics. Those aircraft are nasty if they get their missiles off, only twice during the same tourney have the missiles really failed to do much.
Oh well, got a 5 week combat patrol league starting next week. Thinking 4x shredderborn in a venom, 2 warrior squads in raiders and a dissie ravager, or 4x shredderborn in a venom, a boosted warrior squad in a raider, and a Razorwing(those missiles are brutal). | |
| | | speedfreek Sybarite
Posts : 373 Join date : 2011-05-18 Location : Sweden
| Subject: Re: 1850 league playoffs and finals vs GK and IG Thu Jul 07 2011, 19:36 | |
| I'm almost awestruck at how lousily some people play. How is it possible to score 23 wounds and thus even more hits on a single unit with four large blasts? I've never managed that unless it was on a unit dropping out of a transport or a unit just in CC with a vehicle.
Anyhow, congrats on luck with your opponent. Hopefully he learnt something. | |
| | | Tropheus Hellion
Posts : 40 Join date : 2011-06-08
| Subject: Re: 1850 league playoffs and finals vs GK and IG Thu Jul 07 2011, 20:29 | |
| The 23 was with 10 spread out termies and two characters, that nice large base of their's makes it pretty easy even on a scatter to get multiples. I think two of them were hits where I got 7 hits each and the others were not bad either. He didnt measure out the spread distance either so guesstimated he had a 2" spread and no one I have faced yet has understood the devastation a single volley of missiles can do when you roll decent. | |
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