Tournament pack has been confirmed now so it's actualy 1850pts and uses an old style victory points score modifier to work out your tournament score after each game.
So a slightly revised list - this is still with Fire Prisms as I continue an internal debate about which of the two template totting Heavy Support choices I want to use so might need some revision.
1850pts
HQFarseer w/ Singing Spear, Jetbike
Duke Sliscus
ELITES4 Kabalite Trueborn w/ Blasters in Venom w/ Dual Splinter Cannon
TROOPS9 Windrider Jetbikes w/ 3 Shuriken Cannons
6 Windrider Jetbikes w/ 2 Shuriken Cannons
9 Kabalite Warriors in Raider w/ Dark Lance
7 Wyches w/ Haywire Grenades, Hekatrix w/ Venom Blade, Phantasm Grenade Launcher in Raider w/ Dark Lance
FAST ATTACK6 Reaver Jetbikes w/ 2 Blasters, 2 Cluster Caltrops, Arena Champion w/ Venom Blade
HEAVY SUPPORTFire Prism w/ Shuriken Cannon, Holofields
Fire Prism w/ Shuriken Cannon, Holofields
Fire Prism w/ Shuriken Cannon, Holofields
Ravager w/ 3 Dark Lances, Night Shields, Flickerfield
Other than the Windrider unit composition change suggested by Bibityboppitybacon I've added an Arena Champion to the Reavers and given him a Venom Blade, main reason for this is I see the Reavers being the most likely unit for my Farseer to join so this gives him some challenge protection.
@egorey The Night Spinner is looking very tempting (and cheaper in points) will have to have a few practices with a few combinations and see if I can find one I'm comfortable with. The biggest appeal of the Fire Prism to me is that it's so horrificly anti-meq they'll hopefully get lots of attention whilst the rest of my army can get on with its job. Farseer can guide them too to try and ensure their first turn of shooting is suitably intimidating to further enforce that impression...