| Reaver Jetbike Strafing Run | |
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+3Billy912 DingK Eldritchwarmaster84 7 posters |
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Eldritchwarmaster84 Kabalite Warrior
Posts : 111 Join date : 2013-07-19
| Subject: Reaver Jetbike Strafing Run Fri Jul 19 2013, 23:58 | |
| Archon - 60 + Shadowfield-30
Asdrubael Vect - 240 With Incubi(5) 110
Kabalite warriors-45 + Raider-60
Kabalite warriors- 45
Reaver Jetbike squadron -(6) 132 2 HL and 2 Cluster caltrops- 62
Reaver Jetbike squadron -(6) 132 2 HL and 2 Cluster caltrops- 62
Reaver Jetbike squadron -(6) 132 2 HL and 2 Cluster caltrops- 62
3 Ravagers with 3 Dark lances- 315
The list is meant for alpha strike and swift movement tactics almost equal to that of The Way of The Saim Hann.
Pros: Gets your forces to the action Effective manipulation and Positioning Good chance for First Blood Not alot of Kill points Forcefeeding saves to the opponent Steal Initiative on a 4+ Alot of Dark Lance firepower Can be a bane to monstrous creatures as Bladebanes state that it cant hurt vehicles ,Any MC or JMC or even FMC dont classify as a flyer or vehicle
Cons: Not alot of scoring units provided if you don't roll The scouring Not a Reliable choice against the Tau as common lists make use of 2+ 3+ cover saves Not reliable against flyers No solid survivable scoring unit
Use the reavers as Anti Infantry as With bladevanes combined with Cluster Caltrops means on average you make your opponent do at least 12-20 saves because of the fact that Caltrops stack with Bladevanes
And the Ravagers against anti tank or tanks
A good Tactic i like to use is postion my jetbikes for a bladevane strafing run but before that usemy ravagers to destroy the transports carring people inside then run them over with spikes and blades
If that tactic doesnt work against that faction or player TB to his deployment and force him to turn his guns around at your bikes to allow the rest of your forces to advance
Last edited by Eldritchwarmaster84 on Sat Jul 20 2013, 00:13; edited 1 time in total (Reason for editing : To Give new tactics for the Deadly Dark Eldar Reaver Jetbikes) | |
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Eldritchwarmaster84 Kabalite Warrior
Posts : 111 Join date : 2013-07-19
| Subject: Re: Reaver Jetbike Strafing Run Sat Jul 20 2013, 00:16 | |
| Well not much forces you can swap out vect for wyches in venoms or incubi or a dedciated CC unit in a transport for more effectiveness of damage or manipulation | |
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DingK Sybarite
Posts : 303 Join date : 2013-03-31
| Subject: Re: Reaver Jetbike Strafing Run Sat Jul 20 2013, 09:31 | |
| Footslogging Archon and Vect with Incubi? They'll never get too where they're useful. Besides, why take an Archon AND the overpriced Vect? | |
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Billy912 Hellion
Posts : 41 Join date : 2013-07-03 Location : Birmingham
| Subject: Re: Reaver Jetbike Strafing Run Mon Jul 22 2013, 18:01 | |
| I would put the Incubi with the Archon and remove the overpriced vect in place for transport for your Archon and kabalite warriors to make them even faster | |
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holanes Slave
Posts : 11 Join date : 2013-06-26 Location : Seattle
| Subject: Re: Reaver Jetbike Strafing Run Mon Jul 22 2013, 19:20 | |
| I assume that you are taking Vect to try to ensure that you get first turn here.
I think this list would be a blast to play, maybe not the best tournament list around but still really fun. | |
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mug7703 Sybarite
Posts : 409 Join date : 2012-09-19 Location : Brighton
| Subject: Re: Reaver Jetbike Strafing Run Wed Jul 24 2013, 12:23 | |
| Have you thought of taking Eldar Allies to have Jetbike Scoring units. Fits with the Saim Hann-esque theme. | |
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Mr Believer Wych
Posts : 727 Join date : 2011-09-11 Location : Nottinghamshire, UK
| Subject: Re: Reaver Jetbike Strafing Run Wed Jul 24 2013, 16:14 | |
| - Eldritchwarmaster84 wrote:
Can be a bane to monstrous creatures as Bladebanes state that it cant hurt vehicles ,Any MC or JMC or even FMC dont classify as a flyer or vehicle Attacks with an area or line of effect can't damage swooping flying monstrous creatures unfortunately (nice though the mental image of corkscrewing Reavers decapitating a Daemon Prince is). You'd probably have better luck with the underslung splinter rifles against most monstrous creatures anyway, as a bunch of strength four hits might not even be able to hurt some of the bigger nasties out there. I like the list overall, aside from Vect. I'm not saying he's overpriced for what he does or anything, he might be very effective for all I know, but you can get a lot of useful stuff for his points. With more bodies on the table, not getting first turn won't be such an issue. Besides, seizing is just more likely with Vect, not guaranteed. That's a heck of a points premium to pay for a 50/50 chance at going first | |
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cammy Hellion
Posts : 35 Join date : 2012-11-30
| Subject: Re: Reaver Jetbike Strafing Run Wed Jul 24 2013, 18:34 | |
| i think your wasting some of your points in having heat lances and clatrops, i think its either or - if you plan on bladevaning and using the caltrops you need to be turbo boosting every turn to make your points which means you wont be shooting.
if you plan or lining up and being AT drop the caltrops as bladevaning is a added bonus when moving into possition to blow up the tank | |
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