THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 Shooty 1500 pt Ard Boys list

Go down 
4 posters
AuthorMessage
Corbulo
Slave
avatar


Posts : 10
Join date : 2011-07-04

Shooty 1500 pt Ard Boys list Empty
PostSubject: Shooty 1500 pt Ard Boys list   Shooty 1500 pt Ard Boys list I_icon_minitimeMon Jul 04 2011, 19:22

Hey guys,

Here is a list I have been working on, I've made a few tweeks already and I'm looking for feed back. This list is mean to sit back and shoot, and shoot, and shoot some more. The idea is to kill from afar, there is a total of 84 shots at 36" poison (If every thing is still alive). Because of the venoms I'm probably going to give up a lot of kill points and that is the major flaw I see in this list. For scenarios with objectives, I sit back with the 20 man warrior squad with splinter cannons and Haemonculus until turn 3 or so. With the pain token they should be in good shape (I'll sit them in cover too). And then move & fleet (if need be) towards my opponents objective. Have at er:


HQ: Haemonculus - Casket of Flensing; Scissorhand (Attaches to the 20 warriors with splinter cannons)

Elite: 5 Kabalite Trueborn - Splinter Cannon x2 with Venom Splinter Cannons x2

Troops: 20 Kabalite Warriors - Splinter Cannon x2, Sybarite; Agoniser

Troops: 20 Kabalite Warriors - Blaster, Dark Lance x2, Sybarite (Splinter Rifle)

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Heavy Support: Ravager - Dark Lance x3; Flickerfield

Heavy Support: Ravager - Dark Lance x3; Flickerfield

Heavy Support: Ravager - Dark Lance x3; Flickerfield


Good, no good? Looks good on "paper" but I have yet to try it on the field.

Corb
Back to top Go down
Local_Ork
Fleshsculptor
Local_Ork


Posts : 1500
Join date : 2011-05-26
Location : Near good fight!

Shooty 1500 pt Ard Boys list Empty
PostSubject: Re: Shooty 1500 pt Ard Boys list   Shooty 1500 pt Ard Boys list I_icon_minitimeMon Jul 04 2011, 23:16

It's not so bad, apart from 4 units (3 are, paper planes, literally) that can provide long range AT.
Defenetely NOT scary for BA Razorspam (ie maxed Predators, Baals, rest points filled with Las/Plas and 5+ cover "boubble").

This is extreme example but IMHO good or should I say "ballanced" list should be able to dent both "full mech" and "full horde".

I would try something... different.

Like introducing few Raiders instead of Venoms. First candidate - Trueborn, since they have may shoots already but no AT.
I do like Venoms since they ARE killy, but Orks and BA teached me that You want AT on tank and antipersonal on content. I would go with half/half mix within Your troops, arming Raiders boys with Shredders (they are quite good actually).

Also not sure if You want/need Blaster in twin Lance unit.
Casket is fun, but nowhere as "solid" as other haemonculus options. Personally I would drop his upgrades and go with Hex Rifle. Maybe some other "one shoot" goodie like CoM.
Back to top Go down
Todo13
Kabalite Warrior
Todo13


Posts : 196
Join date : 2011-05-19
Location : Canada

Shooty 1500 pt Ard Boys list Empty
PostSubject: Re: Shooty 1500 pt Ard Boys list   Shooty 1500 pt Ard Boys list I_icon_minitimeTue Jul 05 2011, 16:31

Corbulo wrote:
Hey guys,

Here is a list I have been working on, I've made a few tweeks already and I'm looking for feed back. This list is mean to sit back and shoot, and shoot, and shoot some more. The idea is to kill from afar, there is a total of 84 shots at 36" poison (If every thing is still alive). Because of the venoms I'm probably going to give up a lot of kill points and that is the major flaw I see in this list. For scenarios with objectives, I sit back with the 20 man warrior squad with splinter cannons and Haemonculus until turn 3 or so. With the pain token they should be in good shape (I'll sit them in cover too). And then move & fleet (if need be) towards my opponents objective. Have at er:


HQ: Haemonculus - Casket of Flensing; Scissorhand (Attaches to the 20 warriors with splinter cannons)
IMO casket of flensing is mediocre at best

Elite: 5 Kabalite Trueborn - Splinter Cannon x2 with Venom Splinter Cannons x2
only one squad of trueborn? In a vemonspam list I would take 3 squads 4 blasters

Troops: 20 Kabalite Warriors - Splinter Cannon x2, Sybarite; Agoniser

Troops: 20 Kabalite Warriors - Blaster, Dark Lance x2, Sybarite (Splinter Rifle)
Not sure the blaster is necessary

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Troops: - 5 Kabalite Warriors, Blaster with Venom Splinter Cannons x2

Heavy Support: Ravager - Dark Lance x3; Flickerfield

Heavy Support: Ravager - Dark Lance x3; Flickerfield

Heavy Support: Ravager - Dark Lance x3; Flickerfield

overall a pretty solid list, just get some more trueborn in there

Good, no good? Looks good on "paper" but I have yet to try it on the field.

Corb
Back to top Go down
Corbulo
Slave
avatar


Posts : 10
Join date : 2011-07-04

Shooty 1500 pt Ard Boys list Empty
PostSubject: Re: Shooty 1500 pt Ard Boys list   Shooty 1500 pt Ard Boys list I_icon_minitimeTue Jul 05 2011, 20:45

Thanks for the replies so far guys. I can't wait to give this list a try.

Quote :
overall a pretty solid list, just get some more trueborn in there

The idea is to sit back and shoot. Trueborn cost more than a warrior. The reason I don't have more Trueborn is because I won't be advancing with the venoms. They will sit on my back line and shoot. I put blasters in my warrior squads because they will give me more shots at armor like drop podding dreds, kan wall list, etc.

I've been deciding to take the blaster out of the warrior dual lance squad but where would I put the 15 pts? The HQ is the only place I can see but what is good to give him?

Corb
Back to top Go down
Local_Ork
Fleshsculptor
Local_Ork


Posts : 1500
Join date : 2011-05-26
Location : Near good fight!

Shooty 1500 pt Ard Boys list Empty
PostSubject: Re: Shooty 1500 pt Ard Boys list   Shooty 1500 pt Ard Boys list I_icon_minitimeTue Jul 05 2011, 22:24

Hmm... how about Duke? If you would dump Haemonculus and blaster, then You would have 90 points. Find 60 and You have really cool character that boost mech AND 20 man Warrior squad (BAM, they should devastate anything organic in shooting phase).
Alternatively, you could take 2 "naked" Haemi for 100 points. Or guy with Hex Rifle (IMHO much better than Casket, Assault Pinning FTW), CoM (for Psykers) and Venom Blade (2+ wounding kinda ballance for -1 attack) 90.
Back to top Go down
kenny3760
Sybarite
avatar


Posts : 462
Join date : 2011-06-15
Location : Inverness Scotland

Shooty 1500 pt Ard Boys list Empty
PostSubject: Re: Shooty 1500 pt Ard Boys list   Shooty 1500 pt Ard Boys list I_icon_minitimeThu Jul 07 2011, 05:04

I actually think the concept is flawed.
How far are you going to move in the final 3 turns, 18" + 3D6 and thats out in the open. I target your transports with M/L's or whatever for 2 turns to ensure you are footslogging across the board. As soon as you start to advance the 5 man units get shot to crap and I provide a speed bump for the 20 man warrior squads to prevent them reaching where they want to go. A 10 man tactical squad could easily hold them up for a turn or 2. Mass generalisations ofcourse.

Basically I view speed as one of our greatest assets and by footslogging you do away with it. If your footslogging then I believe you need WWP's.
Back to top Go down
Sponsored content





Shooty 1500 pt Ard Boys list Empty
PostSubject: Re: Shooty 1500 pt Ard Boys list   Shooty 1500 pt Ard Boys list I_icon_minitime

Back to top Go down
 
Shooty 1500 pt Ard Boys list
Back to top 
Page 1 of 1
 Similar topics
-
» Shooty list 1500 point. All comers competitive list
» 1500 DA + Kabalite shooty list
» My Shooty 1500 Dark Eldar List
» New Shooty 1500
» 1500 Shooty Wyche Cult with Eldar Buddies

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Army Lists
-
Jump to: