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 Battle Scenario -defending the Baneblade Production Facility-

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Lord_Alino
Lord_Alice
Lord_Alino


Posts : 1942
Join date : 2013-02-15
Location : The Warp

Battle Scenario -defending the Baneblade Production Facility- Empty
PostSubject: Battle Scenario -defending the Baneblade Production Facility-   Battle Scenario -defending the Baneblade Production Facility- I_icon_minitimeSun Sep 15 2013, 05:44

Attackers
----------------
- Must be Xenos or Chaos
- Get 1000 more points then opponent
- May reroll deepstrike and reserve rolls


Defenders
----------------
- Must be Imperium
- May bring as many fortifications as wanted
- Fortifications cost half price
- On turn three and after, roll a D6. Roll each turn afterwards, until you get a 6. On a six, a Baneblade comes out of the Baneblade Facility, may have one of the Baneblade upgrades.

-The Fortress of Redemption, Vengeance Weapon Batteries, and all Apocalypse defences are off limits in this game type-

The Baneblade Production Facility is a building with Front, Side, and Rear armour 14.
Is not effected by regular Building Penetration Hits, instead, roll a dice, on a 6 It loses an extra D3 hull points.
Has 15 Hull Points

GOAL OF THE ATTACKERS
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MAIN GOAL (10 PTS) - Destroy the Baneblade Production Facility
SECONDARY GOAL (1PT/Fortification) - Destroy all enemy Fortifications
SECONDARY GOAL (5 PTS) - Destroy the Baneblade if it is produced

GOAL OF THE DEFENDERS
-----------------------------
MAIN GOAL (10 PTS) - Hold off the attackers until the end of the game
SECONDARY GOAL (3 PTS) - Destroy all enemy Transports
SECONDARY GOAL (5 PTS) - Have more points then your opponent at the end of the game

The Scenario is 8 turns long, no extra turns.

Opinions? How do you like it? What would you change?
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Battle Scenario -defending the Baneblade Production Facility-
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