Attackers
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- Must be Xenos or Chaos
- Get 1000 more points then opponent
- May reroll deepstrike and reserve rolls
Defenders
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- Must be Imperium
- May bring as many fortifications as wanted
- Fortifications cost half price
- On turn three and after, roll a D6. Roll each turn afterwards, until you get a 6. On a six, a Baneblade comes out of the Baneblade Facility, may have one of the Baneblade upgrades.
-The Fortress of Redemption, Vengeance Weapon Batteries, and all Apocalypse defences are off limits in this game type-
The Baneblade Production Facility is a building with Front, Side, and Rear armour 14.
Is not effected by regular Building Penetration Hits, instead, roll a dice, on a 6 It loses an extra D3 hull points.
Has 15 Hull Points
GOAL OF THE ATTACKERS
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MAIN GOAL (10 PTS) - Destroy the Baneblade Production Facility
SECONDARY GOAL (1PT/Fortification) - Destroy all enemy Fortifications
SECONDARY GOAL (5 PTS) - Destroy the Baneblade if it is produced
GOAL OF THE DEFENDERS
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MAIN GOAL (10 PTS) - Hold off the attackers until the end of the game
SECONDARY GOAL (3 PTS) - Destroy all enemy Transports
SECONDARY GOAL (5 PTS) - Have more points then your opponent at the end of the game
The Scenario is 8 turns long, no extra turns.
Opinions? How do you like it? What would you change?