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 Reaper in action.

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GrenAcid
Sybarite
GrenAcid


Posts : 257
Join date : 2011-06-02
Location : Poland

Reaper in action. Empty
PostSubject: Reaper in action.   Reaper in action. I_icon_minitimeSun Jul 10 2011, 20:55

Hi, I had chance useing reaper(NS/FF) today in a game with IG.
To cut long story short, reaper did nothing, I shoot with 5"blast once in 3 vehicles hidden behind some wall and only shaken 2 of them(my friend demanded cover save cuz i did not see third one clearly) with another I managed to force some Sv on his Infantry squads and then he died to Hydra fire(Gods I hate those ba***)

So in the end 150pt model did same as 5-warriors(they also shaken chimera). Hope other DE from FW will be somthing more intresting.
(sorry for spelling)
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Radium
Kabalite Warrior
Radium


Posts : 157
Join date : 2011-05-24
Location : The Netherlands

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PostSubject: Re: Reaper in action.   Reaper in action. I_icon_minitimeMon Jul 11 2011, 09:35

Just like we expected then Razz. Oh well, it still looks cool and FW might release some better rules/you could use better houserules.
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Massaen
Klaivex
Massaen


Posts : 2268
Join date : 2011-07-05
Location : Western Australia

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PostSubject: Re: Reaper in action.   Reaper in action. I_icon_minitimeMon Jul 11 2011, 16:56

I still think that this could be a very good vehicle... its very reliable in disabling vehicles - not destroying but stopping them shooting...
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Reaper in action. Empty
PostSubject: Re: Reaper in action.   Reaper in action. I_icon_minitime

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