Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Thoughts on Anti-Air Thu Nov 07 2013, 13:17 | |
| - Mandor wrote:
- And with the complete stop on first turn assaults
I see this a lot but there is no such restriction. If you can launch an assault on turn one then go for it unless there is a rule specifically prohibiting you from doing so, such as after infiltrating. I did it the other week when my opponent moved his Hormagants too close to my beast pack. | |
|
Mandor Kabalite Warrior
Posts : 176 Join date : 2011-12-14 Location : The Netherlands
| Subject: Re: Thoughts on Anti-Air Thu Nov 07 2013, 13:28 | |
| - Count Adhemar wrote:
- Mandor wrote:
- And with the complete stop on first turn assaults
I see this a lot but there is no such restriction. If you can launch an assault on turn one then go for it unless there is a rule specifically prohibiting you from doing so, such as after infiltrating. I did it the other week when my opponent moved his Hormagants too close to my beast pack. With the current rules, if your opponent does not want you in assault with his units on turn 1.2 or turn 2.1, you will never be able to get into assault with those units, because you can never reach assault on units more than 24" away or from reserve. Of course, if he actually moves stuff in assault range, it is by his choice (or stupidity, or ignorance) rather than by a rules limitation. | |
|
Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Thoughts on Anti-Air Thu Nov 07 2013, 14:07 | |
| Fair enough. It just sounded like you thought there was an actual rule preventing it, which is something I have seen a lot. | |
|
Delvian Hellion
Posts : 56 Join date : 2012-12-16
| Subject: Re: Thoughts on Anti-Air Thu Nov 07 2013, 17:11 | |
| Mandor, I'm not sure all that was strictly on topic (!!!), but 6th edition needs to last from GWs point of view, not mine... | |
|
DEfan Sybarite
Posts : 261 Join date : 2013-07-19 Location : Shakesville
| Subject: Re: Thoughts on Anti-Air Fri Nov 08 2013, 09:06 | |
| I admit I envy Imperial forces and the quality of their air superiority. The stormraven and Vendetta really put out a crippling amount of fire. I play-tested a voidraven and it just was not good enough to make it into my final list for my last tournament. IF it can last beyond a turn it can be amazing, but a 5+ save is hardly reliable. So... focusing my list on target saturation was my answer. I rolled a triple raven list by just having too much ground force for those damned craft to be effective. Opponent HAD to go into skimmer mode to preserve his tiny points allotment of troops. From the shadows of cover my wyches pounced hard on those birds. Quite satisfying. Zoom up, disembark, spread out and then prey on the tactical flaws of the mon-keigh. We just have to maximise our chances of rolling 6s at the moment. The only other option is to build more redundancy into the HS slot by increasing the number of flyers we take. I have no qualms about the beauty of the razorwing model and would be happy to do so but it has to be able to justify itself against other units that currently do a better job for less cost. | |
|
Scorpion Master of Mandrakes
Posts : 254 Join date : 2012-07-31
| Subject: Re: Thoughts on Anti-Air Sun Nov 17 2013, 12:10 | |
| If just the shatterfield missile could re-roll for armour penetrations as well and lost its large blast rule.... How amazing would that be?? In addition to the razonwing getting vector dancing of course... Now that would be a flyer I could use. | |
|
Sponsored content
| Subject: Re: Thoughts on Anti-Air | |
| |
|