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 Paladins of Khaine

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Giladis
Slave
Giladis


Posts : 11
Join date : 2013-10-28
Location : Zagreb, Croatia

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PostSubject: Paladins of Khaine    Paladins of Khaine  I_icon_minitimeTue Nov 05 2013, 18:29

So to give my modeling project a bit more focus and prevent impulse buying and am drafting a list of 2000 pts, roughly 1500 pts Dark Eldar core that can be played on its own and a more hardhitting addition.

I was quite an avid 40k player in the dying days of 2nd and through most of 3rd edition but since late 2003 I have played only 7 games of 40k, none of them using 6th edition rules. Two were with my former Kroot mercenaries, 1 with generic Space marines and 4 with pure Deathwing. Keept up to date with rules but not with the gaming scene over the years so though I believe I still "know" how to make a list I am mostly out of the loop on the various metas.

The force I have invisioned below is a little bit of everything that should at least in my mind allow me to deal with all sorts of foes.


MAIN FORCE @ 1290

HQ:
Archon - 185 pts - splinter pistol, huskblade, ghostplate armour, combat drugs,
soul-trap, phantasm granade launcher, shadowfield, haywire grenades

ELITES:
7 Incubi - 219 pts - klaivex, demiklaives, bloodstone, onslaught
Raider - 80 pts - disintegrator cannon, flickerfield, night shields

5 Kabalite Trueborn - 80 - 2xsplinter cannon
Venom - 75 pts splinter cannon, night shields

TROOPS:
10 Kabalite Warriors - 115 pts - blaster, splinter cannon
10 Kabalite Warriors - 115 pts - blaster, splinter cannon


FAST ATTACK:
5 Scourges - 140 pts - 2xdark lance
6 Reavers - 156 pts - 2xheat lance

HEAVY SUPPORT:
Ravager - 125 pts - dark lances, night shields, flickerfield


ALLIES @ 624

HQ:
Avatar - 195 pts

TROOPS:
5 Rangers - 60 pts

ELITES:
7 Wraithbaldes - 224 pts - ghost axe & forceshield

HEAVY SUPPORT:
Wraithlord - 145 pts - ghostglaive, brightlance, flamer


FORTIFICATIONS @ 85 pts

Aegis Defence Lines - 85 pts - icarus lascannon
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Deamon
Sybarite
Deamon


Posts : 265
Join date : 2012-05-09
Location : Drummondville

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PostSubject: Re: Paladins of Khaine    Paladins of Khaine  I_icon_minitimeTue Nov 05 2013, 20:05

You don't have enough troops imo. They won't survive long.
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


Posts : 2587
Join date : 2011-08-10
Location : Bmore

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PostSubject: Re: Paladins of Khaine    Paladins of Khaine  I_icon_minitimeWed Nov 06 2013, 14:48

Its not a bad start, but there are some major holes in your force.

The Archon is fine, abeit a bit expensive. If he is going with the Incubi (where I think he is because of the PGL) I doubt you really need the huskblade. You already have a ton of AP2 in the squad. So you can get away with taking just say... and agoniser if you need the points elsewhere (you would also save 10 more for the soul trap). Also you dont need ghostplate. If your shadowfield shorts, a 4+ isnt going to save him.

You have too many incubi. I normally find that 5 or 4 with archon is good enough. You dont want to overkill the squad and then get shot up during the opponents turn. You want to have 2 full rounds of combat, end combat on their turn, and then charge the next unit. 5 with an archon is acceptible though, and that is what I would go with. Also while the Klaivex is a good investment so he can take chump challenges for you or guys in 2+ saves, the extras really arent needed. They are a ton of points for almost not alot of gain, although something can be said about the demi-klaives...

I feel the Splinterborn are needed in the list as it currently stands, as you really dont have a ton of AI. That being said if you change the list around some, they lose their place fast. Drop these for another troop venom, and you get basically the same thing that can score.

Your troops are meh. Mushkilla has used raider squads to full effect, but you NEED to buy them a transport. Its not really for them to go around the battlefield, but its another AT shot and its LoS blocker. Add in that last 2 turns you can embark and jet them across the field to capture an objective, and you got yourself your basic troop choice. never leave home without a transport.

Jump Pack troops with a heavy weapon are a no no. So drop the scourges or switch them to an assault weapon so you can move and shoot. If you want a stand still long range AT squad, I suggest Sniperborn (3 trueborn w/ 2 dark lances)

Reavers are ok, but more of a distraction unit than anything else at 6 man

Need more Ravagers...

What does the Avatar bring for you??? I know he is awesome, but wouldnt you get more from a Farseer with divination and guide to make 2 of your units re-roll to hit???

I hate Rangers, as I feel they never do anything. But if you like them, keep them. They are a cheep troop choice.

So why take an assault unit that cant get into a tank and can only move 6" a turn??? Seems counter-intuitive to me. Drop these points for something else.

Wraithlord is decent, but its been outshined in battle by its bigger cousin, the Wraithknight. While its expensive money wise, its definately a better choice on the battlefield by far.

As for your AA, a 1 shot lascannon a turn isnt going to cut it. Your going to need something else. You dont have any wave serpents to spam them down, so your going to need a flyer as well. I suggest either the jetfighter from eldar, or the bomber from DE. Both are decent at AT and AA.
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egorey
The Duck of Death
egorey


Posts : 767
Join date : 2013-02-25

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PostSubject: Re: Paladins of Khaine    Paladins of Khaine  I_icon_minitimeWed Nov 06 2013, 15:28

Allied contingent - 754
Fuegan 220
7 Wraithguard, D-Scthes 294
WK, Wraithcannons 240


For the Dark Eldar 1096

Archon, PGL, Shadowfield, Agoniser 135
5 Incubi, Klaivex, Murderous Assault 135
Raider, Disentegrator Nightshields 70

2x 5 Warriors, blaster, venom 270
15 Warriors, splinter Cannon, blaster, hexatrix, venom balde 175

6 Reavers, 2 heat lances 156

Razorwing Jetfighter, Flickerfields 155

drop the scourges
drop ravager

So not a huge change. You can march your warriors up behind the WG and WK and you have your mech elements in two venoms, raider and razorwing. Not a huge diffrence from what you have but i believe a lot more effective.

option two would be to use Eldar main ...

Fuegan 220
3x Spiritseer, Wraithstone Forge 240
6 Wraithguard, D-Scthes 242
3x Windrider Bikes 51
WK, Wraithcannons 240
- 993 -

Archon, PGL, Shadowfield, Agoniser 135
4 Incubi, Klaivex, Onslaught 118
Raider, Disentegrator Nightshields 70
2x 5 Warriors, Venom 240
6 Reavers, 2 heat lances 156
Razorwing Jetfighter 145

- 854 -
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Giladis
Slave
Giladis


Posts : 11
Join date : 2013-10-28
Location : Zagreb, Croatia

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PostSubject: Re: Paladins of Khaine    Paladins of Khaine  I_icon_minitimeWed Nov 06 2013, 17:14

Thank you guys for the replies, sugestions and insights.

I will start with the most important (at least to me) stuff.

Quote :
What does the Avatar bring for you??? I know he is awesome, but wouldnt you get more from a Farseer with divination and guide to make 2 of your units re-roll to hit???
The Avatar is the reason why I started this DE force > http://www.thedarkcity.net/t8065-paladins-of-khaine

So as far as I am concerned he is a mainstay, for the list.


Sugestions for the Archon are sound. I was contemplating between thins one or a simple one with power weapon, shadowfield and blaster, but since Archon is meant to represent my sister (I am doing this force partialy for her) I wanted it to be special since it will represent her. On the other end of the spectar is the Wraithlord that represents me. So these three are the three corners of my army triangle.

So a unit of 4 Incubi in Venom with Archon would be more flexible yet at the same time sufficiently resiliant to reach CC.

So exhanging the Trueborn with Kabalites, reducing one Kabalite squad to 5 and mount in a Venom and for the extra points buy Raider for the other Kabalite squad would be your suggestion.

So Scourges with heat lances.

Rangers are at least to me the unit most likely to join with a DE force and I need someone to operate the AA emplacement.

Wraithblades were included into the list because I really like how they look but I could change them for a pair of Ravagers.

With those changes I might find points to upgrade lascannon into a quad-cannon.
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


Posts : 2587
Join date : 2011-08-10
Location : Bmore

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PostSubject: Re: Paladins of Khaine    Paladins of Khaine  I_icon_minitimeWed Nov 06 2013, 17:33

Have you thought about doing Eldar main and De allied??? I feel you would get more of what you want that way, while stilling bringing enough DE to feel flavorful.

As for the Units you want to bring to represent something, thats fine. But seriously, you would rather be a Wraithlord than a Wraithknight Very Happy

I feel doing the good ol MC dash forward with 3 Wraithlords and Avatar might suite you the best. Add in a crimson hunter and use the DE for fire support, and you got yourself a decent army that fits the idea you want to convey
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