Vehicles get cover saves as they take them as a non-vehicle model would against a wound (don't have the exact page reference to hand, but that's pretty much what the rule says), so you have to match the two rules together. i.e. Vehicles take cover saves from glance/penetrate results in the same fashion as an infantry model had said infantry model suffered a wound.
Shred is simply re-roll failed to wound rolls, so wouldn't have any effect against a non-vehicle model as there's a difference in rules classification between "to wound" rolls and "armour penetration" rolls. Since shatterfield missiles had a re-roll to wound effect before it was given a name in the rulebook, they've just amended it in DFTS with the equivalent USR, it makes no active change whatsoever.