Quick re-think. Have relented with the Blasters, especially as I'm now planning on putting 6 extra lances on the board in the form of a couple of borrowed Ravagers; I'll just have to live with the 'hanging baskets' thing, the firepower is awesome. So, with these changes I've got double the amount of Lances and SPlintercannons, on better, more mobile platforms. The Night Vision on the Crimson Hunter is subject to being switched for a singing spear on the Farseer; I don't know what he's modelled with yet. It still comes in at 1647 points, strangely. I've also got Nightshields on everything now, so I can play some nice dancing games! I'm still caught in two minds on that though. The issue is, can I actually use the night-shields effectively against the Ignores cover stuff I'm worried about? Would the Flickerfields be better? I'm determined to be all of one or the other. The other thing I've noticed is, I know a lot of people on here don't advocate any unit champions, but I think if I do go the Flickerfield route, I'd take an Acothyst in the 5 man Wracks squad and Sybarites in the Warriors over putting the Blasters back in. I think the Ld boost and being able to challenge to reduce casualties if a nasty guy gets my units in melee is worth much more than 2 S8 Ap2 shots.
HQ: Farseer
Jetbike
Troops: 6 Windrider Jetbikes
Shuriken cannons x2
Fast Attack: Crimson Hunter
Exarch
Night Vision
HQ: Haemonculus Ancient
Liquifier gun
Venom blade
Troops 1: 5 Wracks
Liquifier gun
Dedicated Transport-Venom
Splintercannon
Night Shields
Troops 2: 4 Wracks
Dedicated Transport-Venom
Splintercannon
Night Shields
Troops 3: 10 Kabalite Warriors
Splintercannon
Dedicated Transport-Raider
Night Shields
Splinter racks
Troops 4: 10 Kabalite Warriors
Splintercannon
Dedicated Transport-Raider
Night Shields
Splinter racks
Troops 5: 5 Wyches
Haywire Grenades
Dedicated Transport-Venom
Splintercannon
Night Shields
Heavy Support 1: Ravager
Night Shields
Heavy Support 2: Ravager
Night Shields
Heavy Support 3: Razorwing Jetfighter
Flickerfield