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 1500 vs nids

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richardm187
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Join date : 2013-12-25
Location : Holywell

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PostSubject: 1500 vs nids   1500 vs nids I_icon_minitimeFri Dec 27 2013, 20:39

Below is my list to play against nids next week any advice on what to swap out and how best to use transports is much appreciated


vs nids (1455pts)


1500pt Dark Eldar 6th Ed (2010) Roster (Primary Detachment)

Dark Eldar 6th Ed (2010) (Primary Detachment) Selections:

HQ (150pts)

Duke Sliscus the Serpent (150pts)
Contraband, Fleet, Independent Character, Low Orbit Raid, Night Vision, Power from Pain, The Serpent's Venom
Blast Pistol, Combat Drugs, Ghostplate Armour, Plasma Grenades, Shadowfield, The Serpent's Bite (x2)
Elites (173pts)

Kabalite Trueborn (173pts)
Fleet, Night Vision, Power from Pain
4x Trueborn (108pts)
4x Blaster (60pts)
Venom (65pts)
Flickerfield, Splinter Cannon (10pts)
Troops (390pts)

Kabalite Warriors (110pts)
Fleet, Night Vision, Power from Pain
5x Kabalite Warrior (45pts)
5x Splinter Rifle
Venom (65pts)
Flickerfield, Splinter Cannon (10pts)
Kabalite Warriors (110pts)
Fleet, Night Vision, Power from Pain
5x Kabalite Warrior (45pts)
5x Splinter Rifle
Venom (65pts)
Flickerfield, Splinter Cannon (10pts)
Kabalite Warriors (170pts)
Fleet, Night Vision, Power from Pain
9x Kabalite Warrior (81pts)
9x Splinter Rifle
Kabalite Warrior with heavy weapon (19pts)
Splinter Cannon (10pts)
Raider (70pts)
Dark Lance, Flickerfield (10pts)
Fast Attack (442pts)

Reaver Jetbikes (172pts)
Fleet, Night Vision, Power from Pain, Skilled Riders
2x Cluster catrops (40pts), 6x Jetbikes (132pts)
Scourges (130pts)
Fleet, Night Vision, Power from Pain
Ghostplate Armour, Plasma Grenades, 5x Scourge (110pts), 3x Shardcarbine, 2x Splinter Cannon (20pts)
Scourges (140pts)
Fleet, Night Vision, Power from Pain
2x Blaster (30pts), Ghostplate Armour, Plasma Grenades, 5x Scourge (110pts), 3x Shardcarbine
Heavy Support (300pts)

Ravager (115pts)
Aerial Assault, Night Vision
Dark Lance, Dark Lance, Dark Lance, Flickerfield (10pts)
Razorwing Fighter (185pts)
Aerial Assault, Deep Strike, Night Vision, Supersonic
Disintergrators (x2), Flickerfield (10pts), Shatterfield Missile (5pts), Shatterfield Missile (5pts), Shatterfield Missile (5pts), Shatterfield Missile (5pts), Splinter Cannon (10pts)
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CavDoc
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PostSubject: Re: 1500 vs nids   1500 vs nids I_icon_minitimeFri Dec 27 2013, 21:49

Personally I would drop the cluster caltrops from the reavers and go with blasters. I'd also change your blaster born to splinter born. After all, the more poison shots you can pump out at 'nids the better (IMHO). And why take the Duke? You don't have many units that are using combat drugs. And deep striking is far too much of a crap shoot for my liking. Personally I'd rather save the points and tool up a shooty Archon. Then you can take those spare points and grab a nice juicy target for the 'nid player to focus on. I prefer a Talos. Everyone freaks out when they see that, and concentrate their fire on it. The more the shoot at my Talos, the less my Vic's get popped.
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richardm187
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PostSubject: Re: 1500 vs nids   1500 vs nids I_icon_minitimeFri Dec 27 2013, 21:59

Only 1 reason for Duke was the 3+ wound otherwise no point. Blaster born just for hunting MC/ic. I've used caltrops before and they worked well 2x1d6 S6 hits then 4x1d3 S4 hits on his little grunts is bound to hurt some and then get an extra 2d6 move thanks to being jetbike
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Laughingcarp
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PostSubject: Re: 1500 vs nids   1500 vs nids I_icon_minitimeFri Dec 27 2013, 23:46

Blasters are decent for hunting MCs, but they're only 18" range and that means you are letting the 'nids charge you. Splinter Cannons all the way.

As for your reavers w/caltrops; you don't get the extra eldar jetbike assault move if you turbo boost
p.45 of the rulebook - "Bikes and jetbikes therefore cannot shoot, charge or execute any other voluntary action for the rest of the turn after Turbo-boosting."
So once you turbo-boost, you're done with those models for that turn.
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richardm187
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PostSubject: Re: 1500 vs nids   1500 vs nids I_icon_minitimeFri Dec 27 2013, 23:50

Thanks for clearing that rule up wouldn't be fair to keep doing it wrong.

OK ill swap them for splinter. But what if he brings warrior army? Blasters would instant kill

Might keep few
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PostSubject: Re: 1500 vs nids   1500 vs nids I_icon_minitimeSat Dec 28 2013, 01:15

Yes blaster insta-kill warriors. If you hit with your one shot. And if you wound with that one hit. Sure he'll get saves versus splinter cannons, but if you make him roll enough dice, then he'll roll them one's!!

My preferred 'nid killer is still splinter cannons. Lots and lots of splinter cannons.
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richardm187
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PostSubject: Re: 1500 vs nids   1500 vs nids I_icon_minitimeSat Dec 28 2013, 01:17

I'll take the advice and go mad for splinter
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