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 2500pts list, friendly / testing

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Darklight
Sybarite
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Posts : 384
Join date : 2011-05-27
Location : Stavanger

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PostSubject: 2500pts list, friendly / testing   2500pts list, friendly / testing I_icon_minitimeTue Jul 26 2011, 08:25

Hi, so testing a new list, toughts? not really that happy with it, played something familiar the other day. Won 3-0 on objectives over Chaos. First time in a while I havnt tabled him :p Anyway, here it is:

HQ:
Duke Sliscus
Heamonculus w/ Liquifire Gun, Shattershard and Venomblade

Elite
4x Trueborn w/ 4xBlaster in Venom w/2xSplinter Cannon
4x Trueborn w/ 4xBlaster in Venom w/2xSplinter Cannon
8x Trueborn w/ 6xShardcarbine, 2x Splinter Cannon in Raider w/ Nightshields

Troops:
8x Wyches w/ Hekatrix, Agonizer, Haywire Granades in Raider w/ Nightshields
7x Wyches w/ Hekatrix, Agonizer, Haywire Granades in Raider w/ Nightshields
7x Wyches w/ Hekatrix, Agonizer, Haywire Granades in Raider w/ Nightshields
7x Wyches w/ Hekatrix, Agonizer, Haywire Granades in Raider w/ Nightshields
7x Wyches w/ Hekatrix, Agonizer, Haywire Granades in Raider w/ Nightshields
5x Warriors w/ Blaster in Venom w/2x Splinter Cannon

Elite
3x Beastmaster w/ 5x Khymerea 4xRazorwing flock
3x Reaver w/ Heat Lance
3x Reaver w/ Heat Lance

Heavy
Ravanger w/ Flickerfield
Ravanger w/ Flickerfield
Ravanger w/ Flickerfield

Never tested Beastmaster, so going to test that. Duke will leave the Trueborns with poisen as soon as he can join a wyches group. The Heamonculus will join a 7 man/girl strong Wych group and stay behind in the Raider to fly around flaming stuff.

I though of using the Baron insteed of the Duke, but I feel the Duke gives me more with the possibility to DS all veichles and the reroll on Combat drug with this Combat Drug heavy list, also the 3+ on poisen weapons is ok to have when I play against alot of MC.

Thought of bringing Incubis aswell, but feel I have enough units that can do their job in this list so didnt really find them "usefull" here.
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Baron Tordeck
The Helfather
Baron Tordeck


Posts : 1872
Join date : 2011-02-28
Location : In your Nightmares

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PostSubject: Re: 2500pts list, friendly / testing   2500pts list, friendly / testing I_icon_minitimeTue Jul 26 2011, 17:41

Reavers are better in one unit of 6 than two units of 3. 3 is just too small and will die in droves.

I think the baron could give you a bit more than the Haemie. I would drop the Heamie, the 8th wych and 1 TB w/ carbine. This gives you enough pts to add the Baron. He would go with the beast unit.

Reasons for such. 7 wychs is just as good as 8. Your taking LD tests for the same amount of casualties.

7 splinterborn with the Dukes upgrade will deal more than enough shots/wounds, the 8th is overkill. and again you'll be taking leadership tests for the same amount of casualties.

Reread the Dukes rule on combat drugs. It is not a reroll.
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Thor665
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PostSubject: Re: 2500pts list, friendly / testing   2500pts list, friendly / testing I_icon_minitimeTue Jul 26 2011, 21:41

Baron Tordeck wrote:
Reavers are better in one unit of 6 than two units of 3. 3 is just too small and will die in droves.
I actually hold the complete opposite opinion and believe 2 units of 3 is vastly superior as it increases your target saturation, forces the opponent to dedicate twice the firepower to killing your heat lance rush, and lets you threaten a wider zone of the board.

Pretty much everything else Baron T said I agree with so I'll just grunt and nod to save myself some typing.
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Baron Tordeck
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Baron Tordeck


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PostSubject: Re: 2500pts list, friendly / testing   2500pts list, friendly / testing I_icon_minitimeTue Jul 26 2011, 22:28

Unit of 3 w/ 1 special weapon requires 3 wounds before you start allocating to the special trooper.

Unit of 6 w/ 2 special weapons requires 5 wounds before you start allocating to a special trooper.

Unit of 3 requires 3 failed saves to eliminate unit and therefore combat effectiveness.

Unit of 6 can have 4 failed saves and still be combat effective.
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Thor665
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Thor665


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PostSubject: Re: 2500pts list, friendly / testing   2500pts list, friendly / testing I_icon_minitimeTue Jul 26 2011, 22:47

By your own logic;

5 wounds to remove a heat lance and combat effectiveness.
Vs.
5 wounds split amongst two squads to remove heat lance and combat effectiveness.
I still have a heat lance if one squad takes 6+ wounds whereas you probably wouldn't.
I still have a heat lance if one squad takes 3 and he doesn't have another squad to shoot. Whereas you would have two lances at risk for a leadership test.

Multiple targets is a strength all itself - I'm certainly not arguing that it's harder to kill 3 guys than it is to kill 6. I'm arguing that it's harder to kill 2 UNITS of 3 guys than one unit of 6.

Basically a combat squad of Marines can deal with either the 3 or 6 man squad as far as removing 1 lance goes. But my build obligates him to have 2 Combat squads - and that's two squads not shooting at my other stuff as well. I will say, in my opinion, RJBs never seem to last much beyond Turn 2, regardless of size, but I do use them as suicide rush units when I play. But I don't see an optimal way to play them otherwise in the current Dex. Do you have a different strategy than Turbo Turn 1 (maybe bladevane) and then shoot Turn 2 and hope? I don't.
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Sybarite
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PostSubject: Re: 2500pts list, friendly / testing   2500pts list, friendly / testing I_icon_minitimeWed Jul 27 2011, 06:43

Baron Tordeck wrote:
Reavers are better in one unit of 6 than two units of 3. 3 is just too small and will die in droves.

I think the baron could give you a bit more than the Haemie. I would drop the Heamie, the 8th wych and 1 TB w/ carbine. This gives you enough pts to add the Baron. He would go with the beast unit.

Reasons for such. 7 wychs is just as good as 8. Your taking LD tests for the same amount of casualties.

7 splinterborn with the Dukes upgrade will deal more than enough shots/wounds, the 8th is overkill. and again you'll be taking leadership tests for the same amount of casualties.

Reread the Dukes rule on combat drugs. It is not a reroll.

Ye the Baron is somethign I am very much thinking of, only problem is that I havnt converted it, would properly have gone that way if I had. I will soon start converting it, but doubt I have him finished for that match.

So the 8th wych and extra TB, (I would have gone with less TB if I just didnt fill it up because of points.

I know the Duke isnt reroll, well, its reroll and pick the one you'd like.

Now to reavers, I have played them in groups of 9,6 and 3. And I have found the best way for them to actually stay alive is in smaller targets. Yes its easier to for them to get rid of that one HL, but harder to get rid of both, its easyer for a group of 3 to get in cover, and since its just a group of 3 it is more likely that the oponent will look at other targets as bigger danger.

Every time I have been playing then in groups of 6 or higher they get picked of before they do anything good.

I used RJB as suicide units in the start, now I put them in cover first turn, and the turn I assault with my wyches I pop out with the RJB to take down transport veichles, and then assault the units with my wyches. I have had great success with it so far, becuase they worry much more about the wyches at that point, and then I can go around do whatever with the RJBs. Did just loose 2 RJBs last time I played, but was down to me multi assaulting a target with Lileth just to keep a troop occupied so he couldnt get a point.

But I really hate all the fast attacks tbh. There usualy is bettter places to spend the points. And its fracking awsome with the most of the Fast Attacks we got, that they are slower than our other FOC's



Edited Language that made it past the swear filter - Baron Tordeck
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