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| 750 Tourney list play testing | |
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Animus12 Slave
Posts : 20 Join date : 2012-08-23 Location : Greensboro, NC
| Subject: 750 Tourney list play testing Mon Aug 27 2012, 08:45 | |
| So I got a chance to playtest the list everyone helped me with for my 750 tourney. I played 3 games, 2 against necrons. My stupid flier wasn't fully assembled (intake and gun mounts don't like to fit even after heavy edge shaving) so I had to modify the list on the spot with what I had brought (suboptimal at best) while a more experienced modeller fixed my razorwing for me. Sorry I don't have pictures and my memory isn't exactly photographic, but here are the results.
My list (as planned) ------------------------ \\HQ Hamie
\\Troops 3x Wracks, venom w/ 2SC 3x Wracks, venom w/ 2SC 5X Wracks, liquifier, venom w/ 2SC
\\Heavy 2X DL Ravagers, NS Razorwing, FF
As stated, I had to modify the list on the spot to compensate for the lack of the plane. I had some scourges (HWB) on hand and added a Crucible to the Haemie. I expected an Eldar player to show, but he didn't. 20 points wasted.
Game1 ------------------------ Necrons
His list ------------------------ \\HQ Zeus Lord, rez orb, 2+ save upgrade
\\Troops 10X Immortals, gauss 10X Immortals, gauss, Night Scythe (lord went here)
Mission: Annihiliation, diagonal deployment on a 4X4 board. My warlord trait was redeploy which I didn't use as I went second. I forgot what his was. He had some ruins in his left corner and a big hill on his right. I got a LOS blocking hill on my right side, a small hill near the center and a small ruin on my left.
Deployment: He deployed Zeus one squad in the ruins. The other squad with loard was loaded in the flier. I wound up placing all my units behind and around the ruins on my left.
Turns 1 and 2: This is summarized becuase not much happened. He failed his reserve roll on turn 2, but managed to glance both my ravgers and down a venom with Zeus's lightning. Menawhile, I had nothing to shoot at but the hunkered down squad in the ruins. After 2 turns of shooting, I had eliminated only 3 immortals (my bad rolls plus good rez rolls = frustration).
Turn 3: His flier comes on and moves 36". The tesla gun manages to down another venom. At this point, I am really feeling the 2HP on the venoms as nearly all my poison shots are gone and I have 2 small squads runnig for the little cover available. I try to focus down the Night Scythe before it can unload, but everything whiffs.
Turn 4: The flier moves forward and unloads. It wipes one of the dismounted wrack squads with tesla which arcs into my last remaining venom. Luckily FF saves it (only FF save I made all day). Meanwhile, the immortals erase all but one of my scourges who promptly runs off the board. In my turn, I unload almost everything I have left into the immortals. Amazingly, everything wounds and he fails enough saves to wipe the whole squad. I had one ravager left to shoot and peeled 2 HP off the Night Scythe with dark lances. That was the most amazing round of rolling I have ever had.
Turn 5: His flier leaves the board and I'm still out of range of his other squad. for some odd reason, he seperates Zeus form his squad and starts marching him up the board at me. I won't complain because at this poitn he had me outnumbered in VP by a margin of 4 to 1. For my part, I unload on Zeus, but only take 2 wounds off him.
Turn 6: The flier comes back on and kills another wrack squad as I forgot to go to ground with them while I was in 4+ cover. Lesson learned. Zeus continues his suicidal march up the right side of the board.
I ignore the flier and instead focus on killing his warlord. Good thing too, as it took everything I had left (12 poison shots and 6 lances) to do it. I also manage to scoot my last venom into his deployment zone. That's another 3 VP for me, but it's too late. The game ends here with me chalking up my first loss to Necrons.
Summary: I'm not used to losing, at all. I spent far too much time trying to down a flier that I could have easily avoided by repositioning. I won't make excuses as I was simply outplayed. For his part, the Necrons made some really good saves combined with a ton of successful rez rolls. Fliers are difficult to say the least, and I got lucky to make the two lance shots from one ravager that I did. Holing up in a ruin proved to be a smart idea as it allowed him to save half of my lance shots.
Next is game 2, again vs. Necrons, but this time with no flier! | |
| | | Animus12 Slave
Posts : 20 Join date : 2012-08-23 Location : Greensboro, NC
| Subject: Re: 750 Tourney list play testing Mon Aug 27 2012, 08:46 | |
| Game2 ------------------------ Necrons
His list ------------------------ \\HQ Overlord, rez orb, 2+ save, ? weapon Lord, rez orb, 2+ save, staff of light
\\Troops 10X warriors, gauss 10X Warriors, gauss
\\Heavy Annihiliation Barge, tesla Monolith
Now this guy I play on a regular basis. He is overall a good player and competitive, but he jumps armies all the time. I expect him to bring cheese when I play him, but didn't expect the monolith. This turned out to be a critical point.
Mission: Big Guns Never Tire, 4 objectives, Dawn of War deployment on a 4X4 board. Again I went second and failed to sieze. His trait was move through cover (ruins), mine was +/-1 to reserves. Luckily, my flier was fixed by this time so I went back to my planned list.
Deployment: The board layout was alomst the exact opposite from Game 1. I had ruins on each side and a small hill near the center. He had a Chaos Shrine on his right side and a BLOS hill on his left. He puts his objectives behind his cover while I bury mine behind each of the ruins.
He sets up with his overloard, one squad, and barge on my left behind the shrine (barge peeking out), and his lord and squad behind the hill on my right. The monolith stays in reserve.
I deploy 1 ravager, the full venom, and the minimal venom behind the ruins on my left and the other ravager and the haemie venom behind the ruins on my right, each covering an ojective. This way, I can get a clean shot to either side with just a 6" move.
Turn 1: The barge stays put while each squad begins an advance through terrain up the board edges. He had to run each squad, so nothing fires.
On my turn, I move each ravager out from behind cover and move the venoms so that they can get shots on the warriors but still have a cover save from the ruins. I shoot the barge with the ravager on my right and it goes up like a firework. I shoot all my poison and the lace shots from the ravger on the left at the overloard squad on the left, but between misses, saves, and rez rolls, only 3 fall for good. The venom on the right manages to down 4 warriors, but 2 stand back up.
Turn 2: He makes his reserve roll and the monolith comes in. This was one of the most perfect deepstrike rolls I have ever seen. He had just enough room to fit the thing in the center of my backfield. If he deviated by 2-3" in any direction he would have mishapped, but dice gods were smiling on him this time. The stupid thing particle whips the minimal venom, destroying it and one of the Wracks inside. He tries to snapfire the corner guns, but whiffs. The warrior squad continues to advance on the right, but the overlord squad on the left stays put.
I focus on taking out the monolith in my backyard. I move my left ravager in front of the ruins in an attempt to get cover from the whip (a move I will regret next turn), and the other ravager (right) pulls back behind the ruin to get a clean line of fire. 4 shots whiff. I think 2 shots hit and I rolled 1's each time for penetration. The 2 venoms that are left (1 each side) fire on the exposed warrior squads. The overlord squad loses one more model, while the lord squad (right) loses 3, but they all stand back up. My flier comes on and blasts 2 missles and 2 DL shots into the unit on my right, but only manages to kill 2 after rez rolls.
Turn 3: The monolith makes a 6" move to my left and particle whips the full venom. The blast immobilizes the venom and kills another wrack from the minimal squad who couldn't make it back to the ruin last turn. Leadership failed and the remaining wrack runs off the board. His corner guns split fire, whiffing on the left, but doing enough damage to the venom on the right to glance it to death. The warcks and haemie pile out on top of the objective, huging the wreckage for all the cover they can get. The overlord squad manages to shoot my left ravager down with good rolls, and I curse my short-sightedness in placing it between the monolith and the warrior squad.
Turn 4: The monolith continues its move to my left objective but fails to do significant damage after trying to whip the last venom and snapfire at the wracks with its corner guns. The lord squad on the right moves forward and is now close enough to try to shoot me through windows and doors in the ruins. Luckily, he can only see 2 models and only gets 4 shots. The wracks and haemie make the saves for once and live. the overlord squad on the left retreats and almost makes it to their objective.
My flier turns to face the overlord squad, moves, and unloads its remaining missiles and some DL shots. Despite felling quite a few models, the rez roll makes most of them get back up. The squad is now half its starting size and makes the leadership roll. I unloaded the wracks out of the same venom in the movement phase and ran them into the ruin to cover the left objective. A futile thought, but better than the explosion that I felt was coming next turn. My sole remaining ravager (on the right) backs up a bit and unloads on the unstoppable monolith. it manages to get a glance and a penetrating hit, but the flying tomb pulls out a jink save. Just how does a flying skyscraper get a jink save anyway?
Turn 5: Things are finally starting to go my way, now that the game is almost over. The advancing lord squad gets inot rapid fire range doesn't round the wall of the ruin for a clear shot. My haemie squad goes to ground and only manages to take 1 wound on the haemie. The monolith ignores the hemie squad behind it and tries to suck my wrack squad on the right into its portal. He rolls 2" on the ability and manages to get 1 wrack. The overlord squad pulls back to his starting position to cover that objective.
My flier moves off the board this turn while my ravager finally send the monolith packing. The last venom can barely see one warrior in the overlord squad and manages to kill it.
Turn 6: The lord squad finally rounds the wall on my right ruin and nothing can save my wracks and haemie from the resulting fire. The overloard sits on his objective (his right corner).
My flier comes back on and zooms 36" to get some DL shots on the overlord squad and contest his objective. Again they make thier leadership and hold. I can see nothing with my remaining venom, but my ravager makes a flat out move to capture his abandoned objective on his left. the game continues.
Turn 7: He tries to shoot down my flier but only manages a glance. His lord squad captures my right objective.
My razorwing is forced to move off his objective by the flier rules and barely manages to stay on the board. My Ravager unloads into his overlord and kills it.
Result: Tie
Necrons- Without a doubt, the monolith was his MVP. He played smart and unexpected. This is something that I admire as it keeps me on my toes. Of course, we both played DE quite extensively in 5th, so he knew what my army could do and how to counter it. He also knows my play style and that marching his warriors forward constantly was the best thing he could have done against me. That could have easily gone the other way had his monolith went down sooner, but it didn't.
DE- The razorwing was my MVP. I was amazed at how resiliant AV10 fliers can be. Maneuvering can be a bit tricky with it, but only moving 18" helps a lot. I need to get rid of some bad habits and pay more attention to positioning. Despite having the flier and extra poison shots from venoms, I still miss the extra HP and lances that Raiders bring.
Game3 ------------------------ Sisters
At this point, I was a bit down at not having any wins. Luckily someone decided to bring his sisters to the fight. I won't bore you with the details, but it was Annihilation on the same table as the last game. He had 2 of the missle launching pipe organs, a couple normal squads, and a squad of 4 heavy bolters. I went second and still tabled him by turn 4. | |
| | | Animus12 Slave
Posts : 20 Join date : 2012-08-23 Location : Greensboro, NC
| Subject: Re: 750 Tourney list play testing Mon Aug 27 2012, 08:53 | |
| Interesting result of the playtest is that every person who brought necrons will be switching armies before the tourney. The crazy part is what they are going to: Tau, Nids, and CSM. I will be switching up as well and bring out my dissies in force. | |
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