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 What the Imperial Knight means for us

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Panic_Puppet
Martinman
Dogmar
Taffy10
Archon-Hidicul
thesaltedwound
Dragontree
Korwey
Creeping Darkness
Barking Agatha
doomseer11b
Evil Space Elves
Mandor
MurDok
Azdrubael
Sky Serpent
Vasara
Count Adhemar
Brom
Massaen
Squidmaster
JackKnife01
wanderingblade
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Creeping Darkness
Wych
Creeping Darkness


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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeWed Feb 19 2014, 22:06

I have neither Escalation nor Apocalypse, so I'm still not quite sure exactly how hardcore these super heavies are.

Could someone kindly clear these up for me?

- Stomp attacks. What are they? Some kind of super hammer of wrath? Or extra attacks against guys in base contact? Something else?

- I hear a lot about some kind of 'super explosion'. How does that work? Of course it'll kill our guys if they're too close (everything does), but will it kill space marines? Vehicles?

Cheers Smile
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Korwey
Hellion
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeWed Feb 26 2014, 15:39

According to rumors IK codex have 25 pages with units. I'm hoping for some serious new mercenary army we can ally with:]
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Azdrubael
Incubi
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeWed Feb 26 2014, 19:13

It would be pretty stupid if they only have 2 units for entire codex.
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MurDok
Kabalite Warrior
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeWed Feb 26 2014, 21:40

My meta likes Apocalypse games and one of our guard players has 2 bane blades now. I eventually wanna get a phantom too just so I can take a pic of
Wraithguard up to Phantom (silliness). Has anyone seen the codex for the knight? It sounds like their are going to be shanaigins galore with them.
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Dragontree
Wych
Dragontree


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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeThu Feb 27 2014, 10:57

Azdrubael wrote:
It would be pretty stupid if they only have 2 units for entire codex.

Well GW have no reputation for being pretty stupid so we're safe as houses.. Right?  Cool
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeThu Feb 27 2014, 11:16

Creeping Darkness wrote:
- Stomp attacks. What are they? Some kind of super hammer of wrath? Or extra attacks against guys in base contact? Something else?

In addition to normal melee attacks, which in the case of the Knight are D-Weapons (no saves of any kind), super-heavy walkers also get D3 large blasts that are usually S6 AP4 (but can also be 'remove from play' on a 6).

Quote :
I hear a lot about some kind of 'super explosion'. How does that work? Of course it'll kill our guys if they're too close (everything does), but will it kill space marines? Vehicles?

When you kill a super-heavy you place the ridiculously large blast template (15") over the vehicle and everything nearby takes damage that starts off at Strength D, AP2 and gradually reduces the further away from the vehicle you are.
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Massaen
Klaivex
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeFri Feb 28 2014, 12:04

Remember the stomp will be AP2 due to smash...
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Creeping Darkness
Wych
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeFri Feb 28 2014, 23:35

Thanks Count, Massaen!

So assaulting one is strictly suicide, due to the explosion if nothing else.

Does that open the Desperate Ally kamikaze Knight to use? Ally in 1 knight,  charge headlong into the enemy's best unit and explode expensively all over them?

Edit: yeah, it seems a bit expensive to be a suicide bomber. Oh well. Suicide wyches it is.
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Azdrubael
Incubi
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSat Mar 08 2014, 10:09

Quote :
Azdrubael wrote:It would be pretty stupid if they only have 2 units for entire codex.
Well GW have no reputation for being pretty stupid so we're safe as houses.. Right? Cool

Guess what....rules only for 2 units.
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MurDok
Kabalite Warrior
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSat Mar 08 2014, 13:15

Yes you too can start your whooping 2 unit army for the low , low price of $180 + tax...... Yeah GW this should help those quarterly profit reports :eye roll:
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thesaltedwound
Sybarite
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSat Mar 08 2014, 20:07

Ha, 2 units it is. Surprisingly cheap pointswise, but nobody I know can afford one with money. Safe.
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Brom
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSat Mar 08 2014, 23:56

Ill be facing them soon enough. The good news is we have plenty of ways to deal with knights compared to some armies, especially if you ally in eldar. Poor orks otoh are hating life more and more.. smelly greenskins.
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Massaen
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 01:33

Orks have it easy - power claws on charging nobs will mess it up big time. Mega nobs in particular wreck it.
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Brom
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 05:08

My brother plays orks and he says similar although I don't see it. Stomps after pile in are disgusting, meanwhile av13 and 6 hp is not at all easy for a klaw to beat down, 12" moving twin battle cannon not withstanding.. I'd say the boys go down first. Unless it's a boss wit da klaw an all da gubinz dat is! then it's doable (catching the thing will still be problematic).
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Archon-Hidicul
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 07:00

What do you mean av 13? Its only av 12 Wink If you can get enough DLs and/or blasters on it, chances are it'll go down in one round of focused lance fire, unless it has some bs rule or an invuln save
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Massaen
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 10:16

It has a 4++ save on 1 facing meaning you need 36 shots to glance it to death

36 shots
24 hits
12 glance or better vs av12
6 glance or batter after 4++ save

My 1850 list back 28 lance/blaster shots so it's going to take me 2 turns to put it down...
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Massaen
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 10:19

Brom wrote:
My brother plays orks and he says similar although I don't see it. Stomps after pile in are disgusting, meanwhile av13 and 6 hp is not at all easy for a klaw to beat down, 12" moving twin battle cannon not withstanding.. I'd say the boys go down first. Unless it's a boss wit da klaw an all da gubinz dat is! then it's doable (catching the thing will still be problematic).

The best the knight will manage is 3 dead mega nobs - typically it will be 1-2.

At S9 on the charge and 4 attacks each it's going to take 24 attacks (12 hits, 6 glance or better) so 6 mega nobs after deaths is sufficient. Stomp does not scare them much as they have 2 wounds each!
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Taffy10
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 10:36

Played against 2 last night in a 3k game..

My rev killed them both in 1 turn, then the guy just packed up the rest of his marines and walked out, Bet hes well happy with his new purchase

Also had a few haywire wyches if needed, really don't think they will be too much of an issue we have loads of options (without using a rev) plus we have the speed to get to them early on.
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Dogmar
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 12:28

Eh, a revenant titan doesn't count. Against anything but flyers it is the stupidest unit in the game right now Wink

I'd say these guys are pretty tough, you need to get a threat for them in 2 armor facings to partially nullify the shield so you'll need a lot of mobile lances. Haywire wyches might indeed be good, because given the size of the knight, if you wrap him with wyches, the template is not going to hit much.

That is good as long as there is not stupid rule making haywire hurt a super heavy on a 6 only (like with poison and gargantuans).

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Taffy10
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 13:17

Yep the rev is stupid and haywire defo works as normal, I had 3 5 women wych squads take 23 hull points off a phantom titan in an apoc game, the stupidest thing is how the hell would a titan/giant walker get stuck in combat with something that cant even reach its knees

Also my oopnent chose to face it I don't like running it with dark elder it feels wrong, He wanted to face one to see what they are capable of... Guess he found out, If I could run a cobra as DE I would prefer that but its strictly for my cwe force only Sad

Im guessing the ravagers aerial assault will catch a few knights out with their shields facing one direction, my original plan before he wanted to face the rev was to pincer him with 2 ravagers either side, while trying to get my wyches in a turn 2 strike position.

Im not 100% sure on this but I think their shields are only vs shooting so a pain engine or allied wraith knight could seriously screw these guys up too if they get close enough.
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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 14:29

Archon-Hidicul wrote:
What do you mean av 13? Its only av 12 ;)If you can get enough DLs and/or blasters on it, chances are it'll go down in one round of focused lance fire, unless it has some bs rule or an invuln save

As we're talking about Orks in assault it's 13. I don't think they have many lance melee weapons Smile
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Martinman
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 17:45

Archon-Hidicul wrote:
What do you mean av 13? Its only av 12 ;)If you can get enough DLs and/or blasters on it, chances are it'll go down in one round of focused lance fire, unless it has some bs rule or an invuln save

Imperial Knights have a moveable force field (The player chooses which side gets a 4+ invuln).
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Archon-Hidicul
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 09 2014, 17:49

Sounds like a slight pain in the rear for DE but nothing we can't handle, also sounds like I need to see about picking one up for my GK army
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Panic_Puppet
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 23 2014, 22:42

Point the first: flank it. In fact, DE have it better than some armies in that the side and front are effectively the same to our lances. Get it from two directions at once with multiple lance squads; opponent can only choose to shield one facing. Remember that any penetrating hit has a further 1/3 chance of knocking off AT LEAST one additional hull point.

Point the second: Spread out. Even that irritating 2-shot battle cannon can only splat one vehicle a turn if you spread out.

Point the third: weight of fire. Any individual darklight weapon has a 1/3 shot of inflicting a hull-points worth of damage (2/3 to hit, followed by a 1/2 shot of a damage result). This means that you're looking at, mathematically, 3 lances to do a hull point, which extends to 18 lances to drop the thing. Now, this is mitigated by that shield but if you follow point the first and spread out... if you can get 18 darklight shots into your list, and get 6 in each facing, you can expect to get 4 hull points from the sides that aren't shielded, and a fifth from the facing that is. And that's with the odds playing out as expected... it won't take much luck for it to swing in your direction.
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Archon-Hidicul
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PostSubject: Re: What the Imperial Knight means for us   What the Imperial Knight means for us - Page 2 I_icon_minitimeSun Mar 23 2014, 22:52

The funny thing is we can ally it into our army. Its a desperate, but sine it can ally with all three of my armies I think I'm gonna pic one up.
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