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 1500 pts new player!

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heLiux6
Slave
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Posts : 3
Join date : 2014-02-22

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PostSubject: 1500 pts new player!    1500 pts new player!  I_icon_minitimeThu Feb 27 2014, 00:54

HQ

Haemonculus x 3 265 pts
(Ancient haem.) 30 pts (3x Liquifier gun) 30 pts (Shattershard) 15 pts (Dark Gate[on ancient]) 20 pts (Archangel of Pain) 15 pts

Elites

Incubi x 5 165 pts
(Venom) 55 pts
(FF,Twin-splinter)

Kabalite Trueborn x 9 223 pts
(6x Splinter rifle) (Dark lance) 25 pts (2x Blaster) 30 pts
(Raider) 60 pts

Troops

Kabalite Warriors x 10 150 pts
(10x Splinter rifle)
(Raider) 60 pts

Wracks x 4 95 pts
(Venom) 55 pts
(FF, Twin-splinter)

Wracks x 4 95 pts
(Venom) 55 pts
(FF, Twin-splinter)

Fast Attack

Reavers x 6 162 pts
(2x Blaster) 30 pts

Heavy Support

Ravager x 3 345 pts
(9x Dark Lance) (3x Nightshield) 30 pts

My plan is for the haemys to roll with the wracks in front with the raiders in support behind them. Hopefully the reavers and ravagers can pick off high priority armor quickly. C&C please!
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heLiux6
Slave
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Posts : 3
Join date : 2014-02-22

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PostSubject: Re: 1500 pts new player!    1500 pts new player!  I_icon_minitimeThu Feb 27 2014, 02:31

I've tweaked the list a bit after some feedback from r/warhammer. (And also cleaned out the eq points Razz)

1497 pts

HQ

Haemonculus x 2 165 pts (Ancient haem.) (2x Liquifier gun) (Shattershard)

Elites

Incubi x 5 185 pts (Venom) (FF,Twin-splinter, Splinter cannnon)

Troops

Kabalite Warriors x 10 160 pts (10x Splinter rifle) (Raider) (Dark lance, Splinter Racks)

Kabalite Warriors x 10 160 pts (10x Splinter rifle) (Raider) (Dark lance, Splinter Racks)

Wracks x 8 160 pts (Raider) (Dark lance, FF)

Wracks x 8 160 pts (Raider) (Dark lance, FF)

Fast Attack

Reavers x 6 162 pts (2x Blaster)

Heavy Support

Ravager x 3 345 pts (6x Dark Lance) (3x Nightshield) (3x Disintegrator)
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Athalkar
Hellion
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Posts : 81
Join date : 2013-11-21

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PostSubject: Re: 1500 pts new player!    1500 pts new player!  I_icon_minitimeThu Feb 27 2014, 22:22

On the warriors... what do you plan to be doing with them? I ask because it controls on whether or not I think you should take the splinter racks. If you goal is to move them and disembark into to some cover in the midfield (on a objective) then the splinter racks will have only limited use and probably not worth it and would suggest that you have the warriors take a SC instead. If you want them to stay in the vehicle using it as a gun boat then I would have no comment.

Since you've upped the number of wracks and can do so... Liquifiers for you wracks (can never have too many).
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heLiux6
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Join date : 2014-02-22

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PostSubject: Re: 1500 pts new player!    1500 pts new player!  I_icon_minitimeFri Feb 28 2014, 01:54

Yeah I plan on leaving them in the transport as long as I feel its safe to do so (hopefully any heavy ap units can get taken out by my ravagers). And yeah I added Liquifiers earlier just forgot to update that part. I'm wondering how to use the incubi well though? I'm not sure if I should send them in first or drop all of my wracks/haemys out first. (I also am not sure how much difference this makes since I'm only about halfway through the rulebook Razz)
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Athalkar
Hellion
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Posts : 81
Join date : 2013-11-21

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PostSubject: Re: 1500 pts new player!    1500 pts new player!  I_icon_minitimeFri Feb 28 2014, 19:21

Just as note then on the warriors; be mindful of the vehicle explosion tax, i.e., manipulate your shooting to get them a pain token as soon as possible (10 s4 hits.... its bad news on DE).

Incubi (w/o a PGL support and small unit), generally-- depending on interceptor saturation and whether or not your going first, might want to get them in reserves (big con: cannot assault until the earliest t3 pro: don't get trapped in a foot slog). Small unit of incubi is weak against overwatch-- Incubi might have good saves, but point for point wracks weather overwatch better (t4 feel no pain and two wracks per incubi model in cost) so wracks first.

Your list is fine for a beginner-- albeit as a beginning army 1500 is pretty $$ aggressive (wracks as fine cast are expensive). No matter how your play style evolves all of your units are typical essentials or useful/popular choices in any DE list.


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