THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 Archons: load outs and uses

Go down 
+16
PainReaver
Anggul
Crazy_Irish
El_Jairo
mika
Mr Believer
Brom
Azdrubael
Lord Azrael
Mushkilla
Sinisterjon
Kinnay
Archon2589
Squidmaster
The Shredder
RikuXIII
20 posters
Go to page : Previous  1, 2, 3  Next
AuthorMessage
Brom
Wych
avatar


Posts : 755
Join date : 2013-03-28

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 18:19

The klaivex is the true combat monster of this book. Our HQs have really been reduced to unlocking portals and artefacts. Outside of allies I'm actually not sure the portal is gonna perform that well either.  Its a lot to invest into a unit that is primarily geared for combat or can accomplish its ranged goal better without the portal.

Quote :
Electrocorrosive whip is better then Agoniser on Abberation- you still wound on strenght, reroll to wound in most of the cases, and have concussive which in case of Grots can actually matter.
Right, against t3-4 its better where concussive is meh. My point is the abberations stats don't support the weapon like the archons does. ws/init- 7 is the deal breaker for me. Not that it matters since I use fuegan anyway..
Back to top Go down
mika
Hellion
mika


Posts : 36
Join date : 2014-10-05

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 19:00

Agonizer is now a poison weapon!

It means that it works pretty nice with soul trap,why not take both?
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 19:30

mika wrote:
Agonizer is now a poison weapon!

It means that it works pretty nice with soul trap,why not take both?

Because, as above, it's hard to justify a piece of wargear that literally only works if your opponent allows it to. rabbit
Back to top Go down
Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 19:54

The Shredder wrote:
Because, as above, it's hard to justify a piece of wargear that literally only works if your opponent allows it to. rabbit

But if a piece of cheap wargear makes your opponent refuse all challenges then it is having an affect on the game, even if it's power is never being triggered.

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
El_Jairo
Kabalite Warrior
El_Jairo


Posts : 215
Join date : 2012-02-07
Location : Leuven

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 21:53

I am also tempted by the Agonizer Soultrap combo.
I feel the Soultrap improved as you now don't need IC or MC to enable it.
Even if it only results in seargents hiding behind their mooks. It is typically lowering the Ld by 1.
Agonizer you need to inflict wounds in the first place. Believe me I was a believer in England and it is though to pull off wounds on 5+ or 6+.
Back to top Go down
Crazy_Irish
Sybarite
avatar


Posts : 494
Join date : 2011-05-28
Location : Huntsville, Al

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 21:57

Mushkilla wrote:
The Shredder wrote:
Because, as above, it's hard to justify a piece of wargear that literally only works if your opponent allows it to. rabbit

But if a piece of cheap wargear makes your opponent refuse all challenges then it is having an affect on the game, even if it's power is never being triggered.

Exactly! I guess I'll be going the road of the feared and demoralising archon. Combining the armour of misery with the soul trap. If he refuses the challenge his unit will not be able to take his LD and has to pass the fear test on their own LD -2. As the char is often one LD above his troops, it's like having -3 LD on the test ;-)

_________________
...What about a Bastion made out of Guardsmen as some form of sick sarcasm?...Or a Fortress of Redemption made out of Dark Angels - Sky Serpent
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 22:04

Crazy_Irish wrote:
Exactly! I guess I'll be going the road of the feared and demoralising archon. Combining the armour of misery with the soul trap. If he refuses the challenge his unit will not be able to take his LD and has to pass the fear test on their own LD -2. As the char is often one LD above his troops, it's like having -3 LD on the test ;-)

If we ever play a game, please do that to me.

My biggest concern is being assaulted and not fleeing. Getting stuck in a losing combat means I won't be able to shoot your unit and, in the likely event that the combat ends in my turn, you'll be able to assault another unit.

However, if you're throwing -2Ld around and taking my sergeant's Ld out of the equation, then my squad will almost certainly flee and I can sit back, relax and blow your squad to bits in my turn.
Back to top Go down
Crazy_Irish
Sybarite
avatar


Posts : 494
Join date : 2011-05-28
Location : Huntsville, Al

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 22:38

The Shredder wrote:

If we ever play a game, please do that to me.

My biggest concern is being assaulted and not fleeing. Getting stuck in a losing combat means I won't be able to shoot your unit and, in the likely event that the combat ends in my turn, you'll be able to assault another unit.

However, if you're throwing -2Ld around and taking my sergeant's Ld out of the equation, then my squad will almost certainly flee and I can sit back, relax and blow your squad to bits in my turn.

It would not be the only thing I do to you I promise ;-) 'cause we all know that to master DE it is important to use synergy. If I would assault the bulk of your force with but one squad unsupported, sure then it would be a mistake I would hardly do twice ;-)
Though a rightful assault would leave your supporting troops crippled, thus ensuring a weak return fire. But that's all tabletop theories - nothing to write home about.

I just like the idea of using fear across the board - if you think I'm crazy, then you might be on to something ;-)

_________________
...What about a Bastion made out of Guardsmen as some form of sick sarcasm?...Or a Fortress of Redemption made out of Dark Angels - Sky Serpent
Back to top Go down
Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 22:55

The Shredder wrote:
then my squad will almost certainly flee and I can sit back, relax and blow your squad to bits in my turn.

Making someones idea look tactically unsound is easy, all you need to do is make an assumption that renders your opponents argument invalid. In this case you made the deliberate assumption that your opponent assaulted one of your expendable chaff units rather than something crucial to the mission or your own battle plan.

In my case to counter your argument I'm assuming my opponent is competent enough not to assault an expendable chaff unit of no value. Wink

_________________
Latest Report: BR4: The Repugnant Ramblers Vs Imperial Knights - 1250pts
Pragmatic Realspace Raider Series


“Even the Black Buzzards thought highly of him, and those maniacs were renowned for hating everyone.” - Tantalus, by Braden Campbell
Back to top Go down
Anggul
Sybarite
Anggul


Posts : 320
Join date : 2011-06-22
Location : Southampton, England

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeSun Oct 05 2014, 23:57

I took huskblade, soul trap, combat drugs, phantasm grenade launcher and shadow field before. Now that huskblades have lost AP2, Archons can't take combat drugs and phantasms no longer let Incubi strike at initiative I think I'll go for agoniser, soul trap and shadow field now if not just leaving him bare.

I might take the helmet too. Seems amusing. The armour seems like a bad idea to me. I don't want the enemy to flee on the turn I charge them, I like not being shot.

_________________
"Oh how awful, did he at least die painlessly? To shreds you say? Well, how's his Dracon holding up? To shreds you say? Very well then... Sad, sad, terrible gruesome news about my colleague Archon Mhu'bhutu." - 'The Feather', Dracon of the Bladed Lotus
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 12:22

Mushkilla wrote:

Making someones idea look tactically unsound is easy, all you need to do is make an assumption that renders your opponents argument invalid. In this case you made the deliberate assumption that your opponent assaulted one of your expendable chaff units rather than something crucial to the mission or your own battle plan.

No, I made no such assumption. If anything, you're the one assuming that I was referring to a chaff squad.

Bear in mind that I believe very strongly in redundancy - so if a particular unit is important to my plan, you can expect me to have multiple such units in case one of them dies.

Mushkilla wrote:

In my case to counter your argument I'm assuming my opponent is competent enough not to assault an expendable chaff unit of no value. Wink

I was assuming exactly the same, yet my argument remains unchanged.

My units are not meant to survive in assault. So, if an elite(ish) CC unit makes it into melee with them then they're doomed. Obviously I'd try to avoid this in the first place (e.g. making an effort to shoot down your transport, block charge lanes with chaff/transports etc.), but if it does happen then the unit is already dead. Simple as that. The only question is how long it will take them to die.

And, on that front, I'd rather the fight ended in your turn - letting me shoot the offending squad - rather than potentially dragging on and ending in my turn (leaving you free to assault a different unit with no retaliation).
Back to top Go down
PainReaver
Sybarite
avatar


Posts : 374
Join date : 2012-10-21

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 12:39

To solve the problem of people refusing challenges, wipe out the unit that the character is in, make a sinister smile and offer the challenge.

That said my loadout would be:

Shadow Field, Agonizer. 125 pts.

You can use this to tie up big monsters and hunt space marines.
Back to top Go down
RikuXIII
Slave
RikuXIII


Posts : 24
Join date : 2014-10-05

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:25

With the soul trap + agonizer combo and the rules for poison, if my strength increased (lets just say to 10) will I now need 2's to wound marines, or do I merely get my rerolls to wound?

_________________
"That is not dead which can eternal lie. And with strange aeons even death may die." H.P. Lovecraft, The Call of Cthulhu
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:26

RikuXIII wrote:
With the soul trap + agonizer combo and the rules for poison, if my strength increased (lets just say to 10) will I now need 2's to wound marines, or do I merely get my rerolls to wound?

I believe you wound them on 2s and get rerolls.
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:27

RikuXIII wrote:
With the soul trap + agonizer combo and the rules for poison, if my strength increased (lets just say to 10) will I now need 2's to wound marines, or do I merely get my rerolls to wound?

Both.

_________________
Archons: load outs and uses - Page 2 YhBv3Wk
You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Lord Azrael
Hellion
Lord Azrael


Posts : 47
Join date : 2014-10-04

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:30

Agonizer will wound on 4+, if your strength is higher then your victims toughness, youre allowed to reroll. thats all.
2+ reroll agonizer would be crazy Very Happy

*edit*
Missed this sentence: "unless a lower result would be required". OMG 2+ agonizer IS crazy oO


Last edited by Lord Azrael on Mon Oct 06 2014, 16:33; edited 2 times in total
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:32

That said, I think getting to S10 might be a bit tricky (if nothing else, that's a lot of combat turns Wink ).

Unless your opponent says to himself "Well, I've already fed 6 sergeants to that Archon, but I have a really good feeling about sergeant #7..." Laughing


Back to top Go down
Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:38

You don't really need S10 though. S6 will deal with 90% of the models out there. Just don't go hacking at Wraithlords!

_________________
Archons: load outs and uses - Page 2 YhBv3Wk
You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Lord Azrael
Hellion
Lord Azrael


Posts : 47
Join date : 2014-10-04

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:42

Would be still S4 with 5 attacks or whats the problem with wraithlords?
Back to top Go down
RikuXIII
Slave
RikuXIII


Posts : 24
Join date : 2014-10-05

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 16:48

So... Then I don't see the point of a huskblade. ID is nice, but the agonizer seems 9 out of 10 times more suited to the job

_________________
"That is not dead which can eternal lie. And with strange aeons even death may die." H.P. Lovecraft, The Call of Cthulhu
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 17:00

RikuXIII wrote:
So... Then I don't see the point of a huskblade.

The Huskblade no longer has a point.

Virtually any character or MC you'd want to use it on has a 2+ save.

If they don't have a 2+ save, well that's what Splinter Racks and poisoned shooting is for. Very Happy
Back to top Go down
lelith
Sybarite
lelith


Posts : 334
Join date : 2014-05-27
Location : FAR EAST

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 17:03

Sinisterjon wrote:
WWP Archon with blaster in a raider with 4 blaster born and deacon with blast pistol. DS, 6 lance shots (snapshots) flatout behind cover, 6" move next turn 5/6 lance shots. That's terminator killing potential, land raider mauling potential. Imperial knight killing potential.

In fact this is my plan for the game tommorow, except for Dracon upgrade.

_________________
Eldar Alliance: Kabal of the Wraithkind / Craftworld Iyanden / Masque of the Veiled Path / Ynnari Aetheriders (Log)
Slaanesh Force: Chaos Daemons / Emperor's Children (both 30k & 40k) / Heretek Metalica
Back to top Go down
Lord Azrael
Hellion
Lord Azrael


Posts : 47
Join date : 2014-10-04

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 17:44

Passengers are not allowed to shoot when going flat out
Back to top Go down
lelith
Sybarite
lelith


Posts : 334
Join date : 2014-05-27
Location : FAR EAST

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 17:53

Of course. My plan is simply WWP/DS in the back of enemy vehicle and shoot it. No flatout.

_________________
Eldar Alliance: Kabal of the Wraithkind / Craftworld Iyanden / Masque of the Veiled Path / Ynnari Aetheriders (Log)
Slaanesh Force: Chaos Daemons / Emperor's Children (both 30k & 40k) / Heretek Metalica
Back to top Go down
Archon Rixec
Hellion
Archon Rixec


Posts : 91
Join date : 2014-08-06

Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitimeMon Oct 06 2014, 18:13

so, they are assault weapons, henche no snapshots Smile
Back to top Go down
Sponsored content





Archons: load outs and uses - Page 2 Empty
PostSubject: Re: Archons: load outs and uses   Archons: load outs and uses - Page 2 I_icon_minitime

Back to top Go down
 
Archons: load outs and uses
Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next
 Similar topics
-
» What Unit Load Outs Would You Like to Try?
» Advice with Succubus load outs
» Talos Weapon Load Outs in 6th?
» Small units of Bloodbrides (discussion has now moved to wych load outs)
» Talos fit outs

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: