My brother is my main opponent and he plays guard. He has two basic kinds of lists: a leman russ list and a more infantry heavy list. The Russ list consists of knight commander Pask in a platoon with two other standard russes, two platoons of three russes each, and either one large or two small platoons of plasma veterans in 4 chimeras. The infantry heavy list consists of three independent russes, and two platoons of infantry in 6 chimeras.
The list that I am working with to try and counter both of his army setups is this:
Realspace Raider Detachment
HQ
Archon with clonefield, webway portal and blaster 130pts
Archon is embarked with Trueborn
Elites
Trueborn X 5 with 4 blasters 115pts
Raider with nightshields and dark lance 75pts
Troops
Kabalite warriors X 5 40pts in venom with splinter cannon 65pts
Kabalite warriors X 5 40pts in venom with splinter cannon 65pts
Kabalite warriors X 10 80pts in raider 55pts
Kabalite warriors X 10 80pts in raider with dark lance 60pts
Kabalite warriors X 10 80pts in raider with dark lance 60pts
Fast Attack
Razorwing jetfighter with dark lances and night shields 155pts
4 monoscythe missiles
Razorwing jetfighter with dark lances and night shields 155pts
2 monoscythe missiles 2 necrotoxin missiles
Scourges X 5 with 3 haywire blasters 110pts
Scourges X 5 with 3 haywire blasters 110pts
Heavy support
Ravager with 3 dark lances 125pts
Ravager with 3 dark lances 125pts
Ravager with 3 dark lances 125pts
We primarily play in a heavy urban setting. Usually 1-3 pieces of ruins per 1/6th of the board. I don't have much experience when i comes to playing with little cover or obstruction. I'm usually safe from casualties during my first turn no matter who goes first.
I usually get my warlord and both scourges on the board by turn 3 and maybe one of the razorwings. In my experience, everything that deep strikes is quite effective. I intend on getting another unit of scourges, and maybe even getting up to 3 more for a total of 5, 5 man squads with 4 haywire blasters in each. IMO the ravagers are almost worthless, besides being a jink machine to absorb enemy fire. The only success I've had with them is risking a dangerous terrain test and landing them in cover, so if I have to ditch them to free up points, I have no hesitation.
As far as anti-infantry goes, I feel like I'm overkilling his infantry. If and when I do pop a transport, which i usually wreck at least one a turn, the squad inside is sure to be wiped out, or falling back the following turn. I feel like I can free up some points by dropping a raider, or a venom, and use those points for some blasters on the kabalite squads in the raiders.
Any advice would be appreciated.