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 Yet another Squidmaster project: Knights

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Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSat Oct 17 2015, 14:17

Yes, I have started yet another project.

Imperial Knights!

I promised one for a friend, so I'm building six (one for him, five for me).
Mine will be Chaos themed, one Undivided as a leader and then one for each of the four major gods. Each will of course be heavily themed, a slender Slaaneshy, a rough and ferocious Khornate, a bulbous pox-ridden Nurglite and whatever the hell I come up with Tzeentch.

Work has begun already, and I have the basic skeletal frame for the six Knights. I'll be bulking around these with armour plating.

The plan for the build is to work on the Imperial and Undivided Knights together so that the basic look matches the same template. Then I can do the four varied ones after with a template I can adapt.

Yet another Squidmaster project: Knights Knights%20wip%201_zpsjdhgf9jn

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spellcheck2001
Le Maitre Macabre
spellcheck2001


Posts : 1325
Join date : 2013-03-28
Location : La La Land

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSat Oct 17 2015, 14:32

Sweet! Cant wait to see what you cook up

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Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSat Oct 17 2015, 15:56

The design is going to closer to the aesthetic of a Warhound rather than actual existing Knights.
This covers the upper canopy and leaves room for adding on.

Yet another Squidmaster project: Knights Knights%20wip%202_zpsbcwycfe0

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punk possum
Kabalite Warrior
punk possum


Posts : 113
Join date : 2014-11-08
Location : Leicestershire uk

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSun Oct 18 2015, 01:47

Now this is interesting, I don't think I have ever seen 15mm barrier pipe being used for such a good cause before! I like the warhound/knight idea a lot and six of them I salute your ambition.
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Lord_Alino
Lord_Alice
Lord_Alino


Posts : 1942
Join date : 2013-02-15
Location : The Warp

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeThu Nov 12 2015, 22:15

This is going to be beautiful knowing how amazing your modeling skills are.
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Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSat Nov 28 2015, 10:17

Progress!

I finally got hold of enough bases for the main five (friend having decided he doesn't want one now) so I've been able to get my own five Knights up and standing.
Also a little bit of the first layer of texturing and decorating.

Yet another Squidmaster project: Knights Knights%20wip%203_zpsdgm1grxv

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Lord_Alino
Lord_Alice
Lord_Alino


Posts : 1942
Join date : 2013-02-15
Location : The Warp

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSat Nov 28 2015, 21:27

Squidmaster wrote:
whatever the hell I come up with Tzeentch.

You could give it giant bird wings and a beak with random feathers spouting out of the armor plates.
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Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSun Nov 29 2015, 09:40

Feathers was an option. I was a little worried it might look a tad odd (in a not great way). I suppose if its not the WHOLE thing covered in feathers......
(One other idea was to just cover it head to toe in mirrors - mirrored feathers perhaps?)

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stilgar27
Sybarite
stilgar27


Posts : 468
Join date : 2012-12-04

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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeThu Dec 03 2015, 21:39

My favorite way to do tzeentch stuff is to give it two (preferably bird) heads, and the posture that they're arguing with one another.  I'm not sure how you do that with a knight... for things like chaos spawn or cultists, it's pretty easy and effective.

It's also a fun mockery of the Aquila.
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Lord_Alino
Lord_Alice
Lord_Alino


Posts : 1942
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PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitimeSat Dec 19 2015, 12:37

stilgar27 wrote:
My favorite way to do tzeentch stuff is to give it two (preferably bird) heads, and the posture that they're arguing with one another.  I'm not sure how you do that with a knight... for things like chaos spawn or cultists, it's pretty easy and effective.

It's also a fun mockery of the Aquila.

It'd be funny to have one of the hands as a bird head arguing with the actually head.
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Yet another Squidmaster project: Knights Empty
PostSubject: Re: Yet another Squidmaster project: Knights   Yet another Squidmaster project: Knights I_icon_minitime

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