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 Bladevanes and raiders/ravagers/reavers

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Toanyonebutyou
Slave
Toanyonebutyou


Posts : 8
Join date : 2018-01-04
Location : Ohio

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PostSubject: Bladevanes and raiders/ravagers/reavers   Bladevanes and raiders/ravagers/reavers I_icon_minitimeThu Jan 04 2018, 02:04

Hello everyone. This is my first post here so please forgive me if this has been asked before.

My question is, say I charge in with a Raider, which has a statline of S6 and like 3-4 attacks, cant remember off the top of my head.

The weapon profile for the Bladevane specifically says S4 AP-1 D1

Can i forgo my attacks with the Bladevanes to attack with just the base vehicle strength? I know I would be losing the -1AP but the additional 2 strength might make up for is in some scenarios ( I dont know the mathhammer behind it if someone is willing to do it more power to you)

If so would it be worth it?

Thanks!

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FaytSealsU
Slave
FaytSealsU


Posts : 9
Join date : 2018-01-02

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PostSubject: Re: Bladevanes and raiders/ravagers/reavers   Bladevanes and raiders/ravagers/reavers I_icon_minitimeThu Jan 04 2018, 02:54

Here is the faq on Chapter Apporved. I think it is a yes that you have a CC weapon to use the vehicles S stat with.

Page 183 – Choose Melee Weapon
Change the second sentence to read:
‘In addition to their other weapons, all models are
assumed to be equipped with a close combat weapon,
which has the following profile:’

Close combat weapon Melee Melee S User AP - D 1
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Kantalla
Wych
Kantalla


Posts : 874
Join date : 2015-12-21

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PostSubject: Re: Bladevanes and raiders/ravagers/reavers   Bladevanes and raiders/ravagers/reavers I_icon_minitimeThu Jan 04 2018, 03:40

As for what conditions you want to eschew Bladevanes:
T3 Bladevanes wound 2/3 CCW 5/6 (+25%)
T4 BV 1/2 CCW 2/3 (+33%)
T5 BV 1/3 CCW 2/3 (+100%)
T6 BV 1/3 CCW 1/2 (+50%)
T7 BV 1/3 CCW 1/3 (=)
T8 BV 1/6 CCW 1/3 (+100%)

Save 2+ Bladevanes unsaved 1/3 CCW 1/6 (-50%)
Sv 3+ BV 1/2 CCW 1/3 (-33%)
Sv 4+ BV 2/3 CCW 1/2 (-25%)
Sv 5+ BV 5/6 CCW 2/3 (-20%)
Sv 6+ BV 1 CCW 5/6 (-17%)
Sv 7+ (or Invul) BV 1 CCW 1 (=)

Then combine the change in wound rate and unsaved rate to see if you are better off with the CCW. For example, against a Terminator, you would gain +33% from the wound rate and lose -50% from the save rate, so Bladevanes are better, and against a Sslyth, you would gain +100% from the wound rate and lose 20% from the save rate. Against most targets the CCW will win out.

The cases where Bladevanes win:
T3 with 2+ or 3+ saves (e.g. Incubi)
T4 with 2+ saves (e.g. Terminators)
T7 with any non-invulnerable save of 6+ or better (e.g. Rhino)

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Archon Seys
Slave
Archon Seys


Posts : 2
Join date : 2018-01-07

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PostSubject: Re: Bladevanes and raiders/ravagers/reavers   Bladevanes and raiders/ravagers/reavers I_icon_minitimeSun Jan 07 2018, 13:26

So in what situations would you go with the str 6 weapon then? T8 or above probably
T3 blobs with no save


Whoops, didn't read trough
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Squidmaster
Klaivex
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Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: Re: Bladevanes and raiders/ravagers/reavers   Bladevanes and raiders/ravagers/reavers I_icon_minitimeTue Jan 09 2018, 14:15

FaytSealsU wrote:
Here is the faq on Chapter Apporved. I think it is a yes that you have a CC weapon to use the vehicles S stat with.

Page 183 – Choose Melee Weapon
Change the second sentence to read:
‘In addition to their other weapons, all models are
assumed to be equipped with a close combat weapon,
which has the following profile:’

Close combat weapon Melee Melee S User AP - D 1


I missed that! Must try to remember it!

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PostSubject: Re: Bladevanes and raiders/ravagers/reavers   Bladevanes and raiders/ravagers/reavers I_icon_minitime

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