Battalion - Obsidian Rose
HQ (192 pts)
Archon (Index) - Blaster, PGL
Archon (Index) - Blaster, PGL
TROOPS (322 pnts)
Kabalite Warriors (5) - Blaster
Kabalite Warriors (5) - Blaster
Kabalite Warriors (10) - Shredder x2
Kabalite Warriors (10) - Shredder x2
Kabalite Warriors (10) - Shredder x2
HEAVY SUPPORT (450 pts)
Reaper
Reaper
Reaper
TRANSPORT (450 pts)
Raider - DL
Raider - DL
Raider - DL
Venom
Venom
Venom
DET TOTAL: 1414
Spearhead - Black Heart
HQ (76 pts)
Archon - Warlord, Lab. Cunning, Writ
HEAVY SUPPORT (375 pts)
Ravager - Dissie 3x
Ravager - Dissie 3x
Ravager - Dissie 3x
FLYER
RWJF - Dissies
DET TOTAL: 586 pts
ARMY TOTAL: 2000 pts ; 9 CP
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Pretty straightforward gunline list. I have been running a Kabalite list with a CW detachment (JB Farseer, 3x Fire Prism, & Hemlock) with dissies on all my DE, but wanted to transition to an all Kabalite list.
Overall, this list gives me 3 + 3d6 DL (all at 42"), 4 Blasters (24"), 6 Shredders (18"), and 11 Dissies (36")
The Reapers provide the core of my anti-tank and one of the OR archons is meant to babysit them for the to-hit re-roll. I've gone back and forth on weather to have them in this detachment or the BH detachment to have the writ archon buff them. Ultimately I went with OR to maximize their range & keep them stationary on less I have to move them for defensive purposes. If I face a horde army, OR also helps reduce the range penalty of the Blast profile.
The 10 man Kabalite squads go into the Raiders and are my forward ranging units for taking down infantry and nabbing objectives. In the past, I had been running my 10 man squads in dissie raiders with 2 shredders and a splinter cannon. However, I have not gotten much production out of the splinter cannons & I have been facing a lot of T6 & T7 recently, so I decided to drop the cannons and use some of the points to move the raiders back to DLs.
The Ravagers & RWJF are all dissie, giving them flexibility to do well (or at least ok vs T6 & T7) against whatever units appear on the field. BH gives me access to Agents, if needed, and adds a little bit of survivability to the vehicles.
The 5 man squads in Venoms (my other index Archon being in the third venom) are additional forward ranging units to get some darklight against characters and any heavies that may be hiding. This was the last addition to the list; I had been considering going with Drazhar & 9 Incubi in a Raider to add some CC ability, but ultimately decided on moar dakka.
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I think this list has answers to most types of lists. The biggest weaknesses I see are if i CC army got in quick enough (Dawn of War & Front Line Assault maps would not be my friend). Psychic, as always is another weakness, but I can always spend the CP to Helm of Spite & use the venoms & raiders to take down problematic psychers.
Any thoughts, advice, or critiques are welcome.
As a pre-emptive comment, I only have the one RWJF right now. I do have a Voidraven, but went with other units instead. Though the S9 Void Lances would be a nice addition against the current prevalence of Imperial Knights.