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 New Ynnari Rules

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Burnage
Gizamaluke
Dr.Morbid
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Burnage
Incubi
Burnage


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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 11:57

Soulless Samurai wrote:
As a question, do you think making Soulburst +1 to Wound instead of +1 to hit would have made it overpowered?

I ask because that would have made it not useless on all characters, and also not completely redundant with PfP.

There would have potentially been some very strong interactions - there are quite a lot of Eldar units that have stuff like "do bonus mortal wounds if you get a 6+ to wound".

Overpowered, though? Probably not, but I think GW were playing it on the safe side since the goal of this rework was pretty clearly to hamstring the Ynnari as a faction.
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Soulless Samurai
Incubi
Soulless Samurai


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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 11:59

Burnage wrote:
Soulless Samurai wrote:
As a question, do you think making Soulburst +1 to Wound instead of +1 to hit would have made it overpowered?

I ask because that would have made it not useless on all characters, and also not completely redundant with PfP.

There would have potentially been some very strong interactions - there are quite a lot of Eldar units that have stuff like "do bonus mortal wounds if you get a 6+ to wound".

Overpowered, though? Probably not, but I think GW were playing it on the safe side since the goal of this rework was pretty clearly to hamstring the Ynnari as a faction.

You're probably right. It's just depressing to see DE constantly crapped on.

It's not just that +1 to hit is weak, it's that it's worthless for our entire army from turn 3 onwards, and useless for every character (including the Ynnari ones) from turn 1 onwards.

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Gizamaluke
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 13:01

The only things in the DE codex that have abilities that could benefit from +1 to wound would be a Hungering Blade Archon, Lhameans (who could potentially hit on 2s, wound on 2s and mortal wound on 3+) and the Klaivex from each incubi squad. Not exactly units that would shake the meta.
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Soulless Samurai
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 13:09

Gizamaluke wrote:
The only things in the DE codex that have abilities that could benefit from +1 to wound would be a Hungering Blade Archon, Lhameans (who could potentially hit on 2s, wound on 2s and mortal wound on 3+) and the Klaivex from each incubi squad. Not exactly units that would shake the meta.

If anything, I'd say those are all units that could do with the boost.

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Gizamaluke
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 13:18

Yeah, and it would take some doing to get off (3 units killed each turn) and would only affect melee, so yeah pretty balanced imo.
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Burnage
Incubi
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 13:27

Gizamaluke wrote:
The only things in the DE codex that have abilities that could benefit from +1 to wound would be a Hungering Blade Archon, Lhameans (who could potentially hit on 2s, wound on 2s and mortal wound on 3+) and the Klaivex from each incubi squad. Not exactly units that would shake the meta.

Add in the multiple ways to get Doom-like effects and it starts to get a bit better looking. Meta shaking? Again, probably not, but GW seem like they were being very cautious here.
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Gizamaluke
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 13:42

It's still averages out at most like 2 mortals from an archon, one attack with 2D per klaivex and 2 mortal wounds per lhamean which is decent
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Faitherun
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 15:54

I saw somewhere the idea of running a Wraithseer with shroud relic and the regen wounds WL trait...

Tired it out yesterday in a friendly game. Wow. They thing is a tank to bring down. It was harder for my opponent to kill than my sword and board wraith knight.

What I found, was that wraithlords and the wraithseer love being ynnari. Getting to hit on 2's for them, re-rolling one's was a gem. While not top-tier meta, I do now feel that wraiths are playable.
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amishprn86
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 16:02

Yeah 1/2 damage and a 5+++ with regen on a 3+/5++ is good.

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Soulless Samurai
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PostSubject: Re: New Ynnari Rules   New Ynnari Rules - Page 2 I_icon_minitimeSat May 18 2019, 16:14

Only thing there is that 2 sources of 5++ seems a bit redundant.

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