Now for a little bit of fun I think from here on out it will be assumed that we are not going to be split into 3 subfactions and go back to being a full army under one army (I still think Tolerated Ambition should be a strategem we get)
Generic:
Soul Thirster: When this warlord destroys an enemy model it may regain 1 lost wound (to a max of 3 per turn).
Meticulous Tactician: During the command phase you may select one <Core> unit with 12" of this warlord, that unit may immediately move, shoot, or charge as if it were the appropriate phase.
Skillful dualist: Add 3 to the attacks characteristic of this warlord when within engagement range of an enemy character. This model gains +1 to saving throws made while within engagement range.
Stimm Addict: This model may choose from the combat drugs table, if it already can it may make an additional selection.
Quicksilver Reflexes: Add 3" to this models movement characteristic. When this model is within engagement range each time this model makes a unmodified saving throw of a 6 the attacking unit suffers 1 MW
Ancient Evil: (Aura) enemy units within 6" of this model have their leadership and combat attrition tests reduced by 1
Archon only:
Exquisite Maurader: while this warlord is embarked on a transport, that transport adds 3" to its movement. The transport and any embarked units add 1 to hit rolls.
Succubus only:
Gladiatory Master: whenever this model makes an attack if the hit roll is an unmodified roll of a 6 the target unit suffers a number of mortal would equal to the damage characteristic of the weapon and the attack sequence ends
Haemonculus only:
Master regenesist: this model may select any unit within 6", that unit immediately recovers 3 wounds. If models in the target unit only have 1 wound and the unit is under starting strength, add up to three models to that unit (they can be placed within engagement range if the unit is in engagement range) up to the units starting strength.