- bobtheoverlord wrote:
Archon – power weapon(sword), ghost plate armor, combat drugs, clone field, PGL
Power swords are not worth it this edition, you are better off with a venom blade in this case (unless you want to sacrifice your initiative for a power axe). If you take the venom blade then you don't really need drugs as only 66% of the rolls will help your archon (+1A, re-roll to wound and +1S) and two of those don' t help you that much as re-rolling to wound when you already wound on 2s is not that much of a boost. There is of course a chance of getting a pain token which is nice considering you are using a clone field and for giving his incubi FNP. So it's up to you whether you think it's worth it.
- bobtheoverlord wrote:
Incubi x4 – klaivex, demiklaives,
Venom – splintercannon
The Klaivex and demiklaives upgrades are very cost ineffective and generally in my experience not worth the large investment, you are better off just taking 4 regular incubi.
- bobtheoverlord wrote:
Ravager – flickerfield
Not really needed this edition with the addition of the "jink" rule and now that vehicles get a cover save for being 25% in cover.
- bobtheoverlord wrote:
Aegis Defense Line (probably scratch build as i cant see DE using an imperial one)
Quad-Gun
What is the purpose of this? Who will man it? In my experience quad guns are not a solution to flyers as they are only a T7 W2 model with a 3+ save or a 4+ cover save.
Getting rid of all that gives you 165 points to play with.
I Hope that helps!
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