| First stab at 1000pt well rounded list | |
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+2Bibitybopitybacon Roayl3wihCheez 6 posters |
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Roayl3wihCheez Slave
Posts : 10 Join date : 2012-10-03
| Subject: First stab at 1000pt well rounded list Wed Oct 10 2012, 18:35 | |
| Ok guys this is my first shot at any kind of a Dark eldar list so some CC is most definitely welcome. Just looking for a solid starting point, something to shoot for. Also will mainly be playing against IG, 'Nids and Chaos marines. Thanks in adavance for the help guys!
HQ
Archon- Drugs, shadow field, huskblade, soul trap, blast pistol--160
Elites
4x Incubi- Venom, Nightshield, Splinter cannon-163
Troops
10x Kabalite warriors- 2x splinter cannons, Raider, splinter racks, flickerfield, dark lance-190
9(10x) Wyches- Hekatrix PGL, venom blade, 2x Razorflails, Raider, Flickerfield, dark lance-215
Fast Attack
6x Reavers-2x heat lances-156
Heavy Support
Ravager- 3x dark lance, flickerfield-115
Total 999 pts | |
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Bibitybopitybacon Wych
Posts : 592 Join date : 2012-07-01
| Subject: Re: First stab at 1000pt well rounded list Wed Oct 10 2012, 19:04 | |
| You can only have one cannon on a unit of ten warriors. Try putting a pgl. On the archon. looks good you should give it a try. | |
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Blind_Baku Kabalite Warrior
Posts : 203 Join date : 2012-07-19
| Subject: Re: First stab at 1000pt well rounded list Wed Oct 10 2012, 19:13 | |
| Bibity cover the one point, a PGL on the Archon will go along way for those Incubi | |
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Dogmar Sybarite
Posts : 397 Join date : 2011-11-22 Location : Germany
| Subject: Re: First stab at 1000pt well rounded list Wed Oct 10 2012, 22:02 | |
| I'd change flickerfields on your raiders to nightshields. You can get a 5+ jink save for moving even just a fraction of an inch. Even if you get up close NS can be important as it affects melta and rapid fire range as well. I personally don't feel a need for razorflails on wyches, the points are in most cases better spent on additional wyches. seeing that your squad is maxed already makes me want to put the points somewhere else - the PGL for your Archon comes to mind. I also don't think the Blast Pistol is necessary, you'll only ever shoot it once if at all really, but as you can't do much else with the points keep it for now. Just something to consider once you expand the list. | |
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Roayl3wihCheez Slave
Posts : 10 Join date : 2012-10-03
| Subject: Re: First stab at 1000pt well rounded list Wed Oct 10 2012, 23:55 | |
| Dropped that cannon on the warriors and pistol on archon and gave him the PGL. Thanks for the input guys!
Total is still 999 | |
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bleum937 Slave
Posts : 21 Join date : 2012-09-19
| Subject: Re: First stab at 1000pt well rounded list Thu Oct 11 2012, 01:52 | |
| As Roayl3wihCheez mentioned, night shields are your friend- I would definitely put them on your ravvie as well. Sitting it at maximum range (premeasuring) with night shields can help you avoid plenty of return fire- eg heavy bolters, psycannons, assault cannons, plasma- all can take down ravvies if they get their shots in. Prioritise night shields over flickerfields as all our vehicles get jink anyway. You might also consider dropping the flails on the wyches in favour of haywire grenades. This will (slightly) decrease their anti-infantry effectiveness, but makes them very threatening against vehicles. That will depend on your playstyle though. Happy hunting! | |
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Dogmar Sybarite
Posts : 397 Join date : 2011-11-22 Location : Germany
| Subject: Re: First stab at 1000pt well rounded list Fri Oct 12 2012, 10:32 | |
| wait? there are no nades on the wyches? I totally overlooked that. you WANT those Haywire Grenades on your wyches, you really do. They make the unit so much more dangerous to the enemy because the unit can now fill two roles. They completely destroy any vehicle they touch.
Their anti infantry killing power at least vs MEQ is not that overwhelming. Imho take they with HWG or don't take them at all.
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Septimus Kabalite Warrior
Posts : 120 Join date : 2012-10-06 Location : Odense
| Subject: Re: First stab at 1000pt well rounded list Fri Oct 12 2012, 23:08 | |
| - Quote :
- You can get a 5+ jink save for moving even just a fraction of an inch
I often see people saying this like flicker fields don't matter anymore. If you go second, you have not yet had any opportunity to move - and therefore have no jink save. Flicker fields should still at least be considered. Things like flamers, hell hounds, helldrakes with bale flamer and noise marines don't care about cover/jink saves at all. That said our skimmers quickly become expensive if you buy both a flicker field and a night shield. | |
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| Subject: Re: First stab at 1000pt well rounded list | |
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| First stab at 1000pt well rounded list | |
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