| New GK FAQ and Rulebook FAQ | |
|
+6Aroshamash Lysis Gobsmakked xzandrate Sky Serpent tmonster 10 posters |
Author | Message |
---|
tmonster Hellion
Posts : 42 Join date : 2011-06-09
| Subject: New GK FAQ and Rulebook FAQ Mon Jun 13 2011, 15:36 | |
| Grey Knight FAQ
BRB FAQ
Nothing about the crucible of malediction and grey knights. Mandrakes are now deamons.....
Fixed Link Tags - Tordeck | |
|
| |
Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: New GK FAQ and Rulebook FAQ Mon Jun 13 2011, 15:51 | |
| I was going to move this to General Rmours but I feel the fact that Mandrakes and Decapitator are now officially counted as Daemons is interesting enough to start a topic here. _________________ Sky Serpent - Drukhari 40k My Facebook blog, follow for battle reports, tactics, painting and conversions | |
|
| |
xzandrate Kabalite Warrior
Posts : 205 Join date : 2011-05-20 Location : Northern Ontario
| Subject: Re: New GK FAQ and Rulebook FAQ Mon Jun 13 2011, 17:50 | |
| Brilliant, they can't manage to answer questions about rules that do exist in the book, instead they just make up all new rules to support the new tournament darlings.
I wish this were more surprising or disappointing then it is, but I've long but come to expect this from GW. | |
|
| |
Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: New GK FAQ and Rulebook FAQ Mon Jun 13 2011, 19:41 | |
| A strong hint towards the bestiary that's accompanying the new Sisters Codex next month? _________________ Mod Squad Forum rules, please read ................. or else we release the Khymerae!The Serpents' Breath - the Dark Eldar corsair scourge Hive Fleet Void Riven & WIP thread | |
|
| |
Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: New GK FAQ and Rulebook FAQ Mon Jun 13 2011, 20:15 | |
| _________________ Mod Squad Forum rules, please read ................. or else we release the Khymerae!The Serpents' Breath - the Dark Eldar corsair scourge Hive Fleet Void Riven & WIP thread | |
|
| |
Lysis Hellion
Posts : 34 Join date : 2011-05-30 Location : St. Louis, MO. USA
| Subject: Re: New GK FAQ and Rulebook FAQ Tue Jun 14 2011, 05:35 | |
| Looks like a lot of the GK speculations got hit pretty hard. Almost bad enough to say they got the 'Nid treatment? _________________ Lysis
"Build a man a fire, and he will be warm for the night. Set a man on fire and he will be warm for the rest of his life."
| |
|
| |
Aroshamash Sybarite
Posts : 326 Join date : 2011-05-14 Location : Sydney
| Subject: Re: New GK FAQ and Rulebook FAQ Tue Jun 14 2011, 06:00 | |
| Not really. They can stack Hammerhand, even more things count as Daemons, the plasma syphon works against almost every tau weapon, you only need one guy in a squad to have special grenades for the whole squad to benefit, and they can have termies in Chimera's. In exchange, falchions got confirmed to be useless (but noone took them anyway, just in case), and Dreadknights have to take upgrades to be better. Personally, I'd say that's about the opposite of "hit pretty hard". If anything, it made them far more powerful against certain armies, and some wargear became damn awesome. _________________ It's our galaxy, you just die in it...
| |
|
| |
Lysis Hellion
Posts : 34 Join date : 2011-05-30 Location : St. Louis, MO. USA
| Subject: Re: New GK FAQ and Rulebook FAQ Tue Jun 14 2011, 11:40 | |
| Really the measuring stick i was goin with was that wherever there was a question, it often ruled against them. Granted, there were a lot more nid questions, so more minuses, but this was just my take on it.
Loss of shunt move in the scout phase Loss of Halberd Initiative when modified (compare this to the lash whip rules? how is this consistent, GW?)
I'm most disappointed they didn't answer the crucible of malediction question... _________________ Lysis
"Build a man a fire, and he will be warm for the night. Set a man on fire and he will be warm for the rest of his life."
| |
|
| |
Nomic Wych
Posts : 559 Join date : 2011-05-27 Location : Finland
| Subject: Re: New GK FAQ and Rulebook FAQ Tue Jun 14 2011, 12:04 | |
| The special grenade thing was obvious (since they affect the enemy. Doesn't matter if the other models in the unit have them as they change the enmy stats, not give bonuses to models using them). Hammerhand stacking seems rather odd to me. However, they finally clarified whether you cna repeatedly cats the same power. In you'r face, BA player claiming he can try to cast the same power again after Mephistoteles rolled 11 on his psychic test! Interestingly Khimerae ar enot counted as daemons despite being Warp-entities, yet the possibly half-daemonic Mandrakes are. Also, I'm still not sure whether dissies count as plasma. Seeing how they weren't listed in the list of plasma weapons, I'm leaning towards no. _________________ Tougher than wet kittens, with armour stonger than the dampest cardboard, we are coming for you! Kabal of Drowned Hope/Cult of the Fatal Kiss/Dark Labyrinth Coven.
| |
|
| |
Todo13 Kabalite Warrior
Posts : 196 Join date : 2011-05-19 Location : Canada
| Subject: Re: New GK FAQ and Rulebook FAQ Wed Jun 22 2011, 11:39 | |
| According to the rulebook FAQ dreadknights can now deepstrike…
Edit: and raiders can shoot at vehichles while their passengers shoot elsewhere! | |
|
| |
Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: New GK FAQ and Rulebook FAQ Wed Jun 22 2011, 12:14 | |
| - Todo13 wrote:
- Edit: and raiders can shoot at vehichles while their passengers shoot elsewhere!
Oh my god. This is why rules development should write FAQ, not some random wankers. (Yes, FAQ department is separate from RD) Ain't that covered, like seriously, 5-6 times in rulebook? Actually most of those things are basics, while good question aren't answered at all. | |
|
| |
furyan Hellion
Posts : 25 Join date : 2011-06-23
| Subject: Re: New GK FAQ and Rulebook FAQ Thu Jun 30 2011, 09:16 | |
| - Local_Ork wrote:
- Todo13 wrote:
- Edit: and raiders can shoot at vehichles while their passengers shoot elsewhere!
Oh my god. This is why rules development should write FAQ, not some random wankers. (Yes, FAQ department is separate from RD)
Ain't that covered, like seriously, 5-6 times in rulebook? Actually most of those things are basics, while good question aren't answered at all. maybe they dont answer good questions coz the questions are that good that they dont know the answers. | |
|
| |
furyan Hellion
Posts : 25 Join date : 2011-06-23
| Subject: Re: New GK FAQ and Rulebook FAQ Wed Jul 13 2011, 04:20 | |
| BTW, updates on the GW GK FAQ. Cleansing flame is now a close-combat attack, which makes wyches able to dodge it. | |
|
| |
Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: New GK FAQ and Rulebook FAQ Wed Jul 13 2011, 07:41 | |
| And bulls*&@ of the year from rulebook (like we need another one):
Q: When two special rules or effects contradict each other how is this resolved? (p2) A: Roll off using ‘The Most Important Rule!’.
btw I find fact GK got 2 FAQs already hilarious. Orks needed about 2 years for that. | |
|
| |
furyan Hellion
Posts : 25 Join date : 2011-06-23
| Subject: Re: New GK FAQ and Rulebook FAQ Thu Jul 14 2011, 01:09 | |
| Seems like Mat Ward was too excited with the GK codex that he lost a lot of logical reasoning when making it. | |
|
| |
Sponsored content
| Subject: Re: New GK FAQ and Rulebook FAQ | |
| |
|
| |
| New GK FAQ and Rulebook FAQ | |
|