Tourney went great! First and last games were pretty close loses, and the second was a total victory.
First game was against a Farsight army in Contact Lost. All suits, two riptides. I managed to ignore those two and and picked off the other suits. I ended up losing almost everything, including the Archon in Overwatch, and lost 10-15.
Second was against a Space Marine army, maybe Ultramarines, I'm not sure, in Purge the Alien. I only lost my Haemonculus, while I slew everything.
Third (and probably most interesting game, I say not very lightly) was against a Grey Knight, Imperial Knight Alliance (the only player other player I saw take allies) They had Coteaz, two squads of three crusaders, two knights (the one that he had to roll for rolled a one) in Cloak and Shadows. Ohh and a Warhound Titan. I spread out and zoomed up with the Archon, Eldar, and a venom of Wyches going behind a building towards Corteaz and a knight on my right, with another Venom on the other side of the building, hoping that it would be somewhat distracting. Warhound was in the center, and the other knight and three Crusaders on the left, where two more Venoms were heading.
Stuff shot, a Venom on the left was immobilised, the other one exploded on the other side of the Knight. Some WRJB died on the right, most everything else in there made cover saves, with the Incubi Raider doing so because of Fortune. Venom on the outside survived surprisingly, until it was assaulted, blowing up 3 of them inside. Then on my turn all my Wyches on the left side assaulted the Knight, which blew up killed a Wych. The now lone Wych consolidated towards the 3 Crusaders on the objective I had a card for nearby, the other five only rolled a 1 so sat there to be blasted by the Warhound next turn. On the right side, I tried to do the same to the Warhound, which I Doomed. Both Razorwings came in and took aim at the Knight, but didn't because I forgot.
Wyches threw grenades at Warhound, doing some glances. Incubi Raider, which I guided, shot at it as well, taking two hull points off. Wyches charged, but only 5 got into combat with the it, the lone two from the explosion just stood at the top of the stairs a short distance from the Knight. I did a couple of glances and pens, but not enough to kill it and almost tied combat until they remembered it could stomp and I lost and a lone Wych fled. The Fortuned Archon and Incubi slaughtered the three Crusaders and Coteaz, unfortunately. On top of that, the Incubi killed Coteaz so no Soul Trap for the Archon.
They consolidated back into the building, except for the Haemy, who ran towards the Warhound, offering a hug. Instead he was shot with Heavy Stubbers by the Knight from behind, who also shot at the Archon and Incubi, who made some oftheir cover saves. Warhound blew the snot out of the Eldar and the Incubi, leaving only the Farseer, two Incubi and a Bike alive. It also pasted those 5 Wyches that didn't consolidate, which probably would have killed the Warhound if they lived. The Crusader's charged the lone Wych, with nobody doing anything. And the Knight charged the Archon and smooshed the Incubi, while the Archon glanced it and held it.
The Wyches on the steps ran down and joined the Fortuned Archon in combat with the Knight. The Farseer and Jetbike moved right up against the wall so they couldn't be seen by the Warhound. I think I doomed the it too, and the Razorwings remembered what they were doing and shot at it, along with the Incubi Raider. I think only 1/5 Dark Lances hit. In combat the Wych killed a Crusader, maybe two, but combat went on. Archon and Wyches all missed the knight, which then killed the Wyches.
Leaving the Archon tying up the Knight, or was the Knight tying up the Archon? At this point I make a joke about getting the Warhound to join in the combat to make it a fair fight.
Warhound ran around the building just enough to be able the Farseer and Jetbike from over the building and made them a pretty stain. The lone Wych finally won combat against the Crusader and got that objective. Archon still doesn't hit the Knight, and it rolls a 6 to wound the Archon which dies without failing his Shadowfield save the whole game.
Rest of the game the Razorwings fly around for a turn, then fly off and come back and take another hull point off the Warhound, leaving it on 4 at the end. Raider is blown up, the Immobilised Venom lives the whole game shooting at the Crusaders killing none since being stuck. Knight runs around claiming a couple of objectives getting just enough points to double mine. Warhound shoots everything at the lone Wych who goes to ground and makes every cover save.
After all I tie in third. Only complaints I had were about food places nearby being a tad more expensive that I was hoping. Which makes it a great tourney, no?
This weekend is another tournament but at 1750, and after enjoying this list, I modified it to fit. I added the Trueborn in Raiders to boost up my ranged anti tank which I feel I need. I was originally going to drop the Haemonculus, but I feel like it'll boost my paint score. So I took out the Shuriken Cannons, the Liquifier and an Incubi. I want to keep the Incubi, but I can't really think of what else to drop besides it.
HQ 205
Archon - Huskblade, Venomblade, Combat Drugs, Shadowfield, Soultrap, HWG 155
Haemonculus 50
Elite 512
5x Incubi - Klaivex - Onslaught
Raider - Dark Lance, Flickerfield 210
3x Trueborn- 3x Blaster
Raider- Dark Lance, Flickerfield
151
3x Trueborn- 3x Blaster
Raider- Dark Lance, Flickerfield
151
Troop 500
5x Wyches - Haywire Grenades
Venom - 2nd Splinter Cannon 125
5x Wyches - Haywire Grenades
Venom - 2nd Splinter Cannon 125
5x Wyches - Haywire Grenades
Venom - 2nd Splinter Cannon 125
5x Wyches - Haywire Grenades
Venom - 2nd Splinter Cannon 125
Heavy Support 310
Razorwing - 2x Dark Lances, 4x Monoscythe Missiles, Flickerfield, TL Splinter Rifle 155
Razorwing - 2x Dark Lances, 4x Monoscythe Missiles, Flickerfield, TL Splinter Rifle 155
Allied HQ
Farseer - Singing Spear, Eldar Jetbike 120
Allied Troops
6x Windrider Jetbikes 102
1749/1750
I could alternatively give the Trueborn Splintercannons and drop just the Archon's HWG. Though, that would slightly reduce his ability to tie up a Knight