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 1500 pts, vs Orks.

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Scorpion
Master of Mandrakes
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Join date : 2012-07-31

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PostSubject: 1500 pts, vs Orks.    1500 pts, vs Orks.  I_icon_minitimeMon Oct 13 2014, 09:46

So. I have a game coming up. This time vs Orks. This will be my second game with the new book.

So here it goes:

Normal CAD

Archon + Agonizer + AoM + SF = 140

3 x Grotesques + Raider + NS + Chain Snares = 240 (maybe change CS with Sails?)

5 Mandrakes = 60  (I just love them)

3 x 5 Warriors + Venom + SC = 3 + 105

9 Reavers with Champion + 3 Clusters = 199

2 x 5 Scourges with 4 HWB = 2 x 120

Ravager with 3 Lances = 125

2 x Taloi (1 unit) = 240

Total 1499.

The idea is to split the troops into warriors and venoms (giving me 6 troop Objec Sec. options) - place the Taloi in the center providing board control. Archon + Grotesques in one flank providing support to Reavers who in their turn will focus on AV killing along with the scourges. Mandrakes are there to annoy, something they are great at. Everything starts on the board. Warlord trait will be a strategic one.

I'll need to take his AV's out quickly (turn 1 or 2) and then run circles around him until the Archon unit goes in for the kill along with surviving Reavers.

I dont know what my opponent will bring to the game and since I don't tailor either, I  don't care. I know he likes big units of shooter boys (or what they are called).

I can see an issue if he brings flyers but that will always be an issue.

Any C&C's will be appreciated.
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lelith
Sybarite
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Join date : 2014-05-27
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PostSubject: Re: 1500 pts, vs Orks.    1500 pts, vs Orks.  I_icon_minitimeMon Oct 13 2014, 10:50

I'm gonna take Sail than Chain Wink
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The_Burning_Eye
Trueborn
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PostSubject: Re: 1500 pts, vs Orks.    1500 pts, vs Orks.  I_icon_minitimeMon Oct 13 2014, 10:50

I know you said you don't tailor, and it's not exactly a suggestion to, but taking a flyer for AA would bring substantial benefits against big units of shoota boyz - 4 large blasts would be ideal!

Don't forget that haywire blasters are also S4 AP4 so once tanks etc are down they're still pretty decent against 'Ard boys etc.

The more morale checks you can force the better, i had great fun a while back watching my opponent's mob killing themselves to pass their morale checks. So Chain Snares = good, provided you can actually cross the entire unit (really wish they worked in any phase instead of just movement)
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Scorpion
Master of Mandrakes
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PostSubject: Re: 1500 pts, vs Orks.    1500 pts, vs Orks.  I_icon_minitimeMon Oct 13 2014, 13:51

Good point with the HWB. Thanks.

The_Burning_Eye wrote:
provided you can actually cross the entire unit (really wish they worked in any phase instead of just movement)

Why? I just need to reach them og land on them...
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Unholyllama
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PostSubject: Re: 1500 pts, vs Orks.    1500 pts, vs Orks.  I_icon_minitimeMon Oct 13 2014, 15:35

One thing to watch out for is that Ork vehicles are all open topped and with the changes to 'ere we go and Waagh, they have a nasty threat range. Destroying vehicles will be useful; however, it also means that you will be within range of getting charged by them the next turn (the exception to this is the Ravager since it has the range to stay away).

Because of this, I would focus your Reavers on melee only. With 3 cluster caltrops, you can easily take out any battlewagon or trukk; however, the boyz inside will then get you. Destroy vehicles with scourge and other options and then use the Reavers to assault the unit that was inside.

That said - one of the things that Orks HATE is Fear. The new Mob Rule only applies to Pinning and Morale tests - so any instances where Fear plays out will be useful.

Lastly - if your opponent has MegaNobz, destroy the transport and then try to ignore them. They are slow and purposeful so you can easily stay away from them; however, if you DO want to take them down, use the Ravager. AP2 S8 will double them out quickly. In melee, they will eat through just about anything in your list.
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The_Burning_Eye
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PostSubject: Re: 1500 pts, vs Orks.    1500 pts, vs Orks.  I_icon_minitimeMon Oct 13 2014, 15:45

Scorpion wrote:
Good point with the HWB. Thanks.

The_Burning_Eye wrote:
provided you can actually cross the entire unit (really wish they worked in any phase instead of just movement)

Why? I just need to reach them og land on them...

Good point, I'm thinking under the old chain snare rules where you had to physically fly over the unit.
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PostSubject: Re: 1500 pts, vs Orks.    1500 pts, vs Orks.  I_icon_minitime

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