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 1250 vs Ad Mech.

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The_Burning_Eye
Trueborn
The_Burning_Eye


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Join date : 2012-01-16
Location : Rutland - UK

1250 vs Ad Mech. Empty
PostSubject: 1250 vs Ad Mech.   1250 vs Ad Mech. I_icon_minitimeThu Oct 23 2014, 16:39

Playing a small game against Adeptus Mechanicus tonight, 1250 points. I'm going to try starting everything on the table (bar 2 units) to see how well the army performs without reserves, so just cos I'm insane I'm also considering going second (can't always have the first turn so I might as well try and learn what I can for those games where I have no choice)

List is:
Archon, WWP, Armour of Misery, Agoniser, Blast Pistol, Shadowfield

2 Warrior Gunboats, 10 in each, raiders with night shields, splinter racks and torment launchers (dunno if AdMech are fearless, but wrote the list before I knew which army I'm facing)

Razorwing, dissies and 4 monoscythe

6 reavers with 2 blasters, 2 caltrops. Arena champion with agoniser

5 scourges, 4 heat lances and solarite with blast pistol and power lance (archon goes with this unit to make sure 2 blast pistols are in range)

2 dissie ravagers.

This list is basically written to try out a few more options following on from my first test game, and is at a deliberately low points level so there's nowhere to hide for the units, little redundancy, only the ravagers have any kind of backup, and against admech are probably not ideal (don't think there's much serious armour in that army, mainly high toughness)

I'm really curious to see how the scourges do, coupled with an archon and heat lances, along with cc equipment for the solarite I'm interested to see if they can act as a semi-assault type unit - they have plasma grenades, can shoot the heat lances before charging and then the archon and solarite between them should manage to cause a few casualties (I hope).

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Raziel_
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Raziel_


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Join date : 2014-10-23

1250 vs Ad Mech. Empty
PostSubject: Re: 1250 vs Ad Mech.   1250 vs Ad Mech. I_icon_minitimeThu Oct 23 2014, 23:54

From the looks of it there's only one dedicated anti-tank unit. I think you could do with dropping the solarite upgrade for dark lances on one ravager and the razorwing. The four heat lances are going to a better job than the single blast pistol shot anyway.
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The_Burning_Eye
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The_Burning_Eye


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PostSubject: Re: 1250 vs Ad Mech.   1250 vs Ad Mech. I_icon_minitimeFri Oct 24 2014, 09:57

Ad Mech don't bring tanks.

As it happened, I got flattened - kill points (i had 9, my opponent brought 7). I managed to fail 4 out of 4 leadership tests, 3 on 8's and one on a 9. The only bright spot (ironically) was the scourge unit arriving and the blast pistols IDing his warlord. Still, I learned plenty.
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Raziel_
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PostSubject: Re: 1250 vs Ad Mech.   1250 vs Ad Mech. I_icon_minitimeFri Oct 24 2014, 10:07

Apologies, still learning all the new stuff about the game. It's been a long time since I was into the hobby and Ad Mech sounded very tank-y to me haha.

Unlucky about the game, sometimes the dice just don't play nice.
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The_Burning_Eye
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PostSubject: Re: 1250 vs Ad Mech.   1250 vs Ad Mech. I_icon_minitimeWed Oct 29 2014, 10:03

Raziel_ wrote:
Apologies, still learning all the new stuff about the game. It's been a long time since I was into the hobby and Ad Mech sounded very tank-y to me haha.

Unlucky about the game, sometimes the dice just don't play nice.

No problem - I'd not faced them before, my opponent described them as 'high toughness, bad armour saves'.

Turns out he's half right, they're mainly high toughness, but the worst save in his army was 4+ (on what are basically fearless AM conscripts). All his T7 monstrous creatures had either a 3+ or 2+ save, with at least 4 wounds each. Next time I'm taking lances!
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PostSubject: Re: 1250 vs Ad Mech.   1250 vs Ad Mech. I_icon_minitime

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