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 A TDC Blog: strategies , unit analysis, batreps, observations, tactics

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Dragontree
Finn
Klaivex Charondyr
Unorthodoxy
Riddip
Gobsmakked
wanderingblade
HERO
Cavalier
PartridgeKing
lululu_42
Count Adhemar
Theatakcat
Mushkilla
Caldria
ligolski
Vasara
helvexis
SirTainly
BetrayTheWorld
Massaen
Its_Rumble
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egorey
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Vasara
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A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 Empty
PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeWed Jul 15 2015, 07:59

Unorthodoxy wrote:
So what do you think about 18 Librarians on bikes?
Wrong direction from game designers.
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egorey
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egorey


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeWed Jul 15 2015, 14:02

The whole librarian conclave is the wrong direction. It should not be a given that you get invisibility/endurance/levitation.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeWed Jul 15 2015, 14:12

The Librarius Conclave is a nice idea but, as usual with GW, taken about 50 steps too far. Sure, let them share powers and have one person channel them. Nice, fluffy, not too powerful but still useful.

Casting on a 2+ though? That's utterly insane, especially when SM have access to a cheap, powerful caster who can reroll failed psychic tests!
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Jul 28 2015, 02:29

Hey everyone,

I'll be playing some friendlies against my friends who plays Nids tomorrow. I will be testing out some lists from Marines just to see how the new stuff fairs. I'm quite excited by the new options in the book and will be looking to use Ultramarine tactics for now.

I'll report in later this week!
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Massaen
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Jul 28 2015, 03:23

Just remember the librarians can only cast powers up to their mastery level - in most cases just 2. The libraries sacrifices a lot for the 2+ - they better make those 2 powers count!
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Jul 28 2015, 07:28

Massaen wrote:
Just remember the librarians can only cast powers up to their mastery level - in most cases just 2. The libraries sacrifices a lot for the 2+ - they better make those 2 powers count!

I suspect most will use this with Tigurius and therefore get 3 powers casting on a 2+ with rerolls. Basically, 1 dice per warp charge for pretty much guaranteed success. Hello Summoning!
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Brom
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Jul 28 2015, 15:24

The only thing holding it in check is crucible of malediction! Behold.. one random model takes a pimp smack. That'll teach em.
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egorey
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeWed Jul 29 2015, 03:20

although they can only cast two they know every power in the conclave so get to choose the two best each turn. Still pretty damn powerful.
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeMon Aug 10 2015, 18:54

I want to find a place by a river that doesnt have any electronics for a month. There I would set up my tent and play 40K for hours and hours and hours with friends. Maybe barbecue inbetween. ya know?
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Gobsmakked
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeMon Aug 10 2015, 20:39

Sounds perfect, I'll bring some beer and ice.
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeMon Aug 17 2015, 23:46

Indeed. and steaks. Good lord, dont forget the steaks.
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeMon Oct 26 2015, 20:46

So my friend rode the Haemonculous coven into battle at the Elvensword Ambassadorial Tournament which was cool.  

There was one player whose list is on the website, who brought like TEN Talos!

Lists for the two Dark Eldar Ambassadors and such are here:

http://40kambassadors.com/rosters.php
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeMon Mar 07 2016, 08:15

I miss this thread.
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Mar 08 2016, 02:11

I've been so busy with life I haven't been able to do much interneting of late. I do play my DE with some allied Eldar against a friend all the time and do quite well. I still love the grotesquerie and WK with sword (in ITC format) is the way to go (barring looking at the new FW goods). I supplement those with scat packs and venoms to add a great ability to alpha strike the crap out of infantry (does amazing against deamons when I go first).

Cheers guys!
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Mar 08 2016, 10:52

Battle reports or it didn't happen!
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeFri Mar 11 2016, 21:21

http://www.thedarkcity.net/t13291-video-batrep-de-eldar-vs-deamons-kdk

There you go!
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeSun Apr 03 2016, 15:31

Went to my first ITC tournament 2 weeks ago. We had 54 people I believe and it was a ton of fun. If you don't play ITC, I really recommend you give it a try as the missions are good fun and give you interesting ways to play!

So I technically went 1-2, but looking back at my second game we didn't score it right with the 2016 ITC rules. So I should have been 2-1, but oh well...live and learn.

I used the following list:
Quote :

DE CAD:
Haemie (scissorhand)
5 warriors (blaster) in venom (dual SC)
5 warriors (blaster) in venom (dual SC)
5 warriors (blaster) in venom (dual SC)
5 warriors (blaster) in venom (dual SC)

DE Formation: Grotesquerie
Haemie (scissorhand)
4 grots in raider (lance)
4 grots in raider (lance)

Eldar CAD
Farseer on bike (singing spear)
3 jetbikes (scatter lasers)
3 jetbikes (scatter lasers)
5 warp spiders
5 warp spiders
Wraithknight (sword and shield, dual scatter lasers)

The list is a ton of fun to play, giving you a variety of options for how to deploy and play against an opponent. It is SUPER mobile. Almost everything moves more than 6" a turn without running. The grots are my babies...I love them. They take a beating and tarpit down things suprisingly well...unless its a overpowered deathstar haha.

First game was against a Thunderwolf star with an Imperial Knight (melta cannon and avenger mega bolter). My opponent was an awesome guy and I felt really bad that he rolled so many 1's T1 and T2. My superior rate of fire (yay poison!) decimated his star to a single one wolf by the end of T2 without the star doing anything. The IK was a pain to kill as it danced away and shot up stuff. But I had board control and just needed to not lose more units than necessary as the mission was killpoints (huge disadvantage for me!). Luckily the WK caught up with the IK on T5 and killed it...which proceeded to blow up and kill the WK in a glorious end of game. I won 11-1 with my opponent being tabled.

Second game was against a blood angels player and the game type was scouring. The list had some weird CAD blood angels units, but the primary focus of the list was the Skyhammer Annihilation Force. He killed the WK T1 due to grav, but that was about it. It was a slug fest in my deployment zone as he was in my face. However I revel in CC with part of this army and the grots slugged their way through units as they could. We miss-scored the game in the end as I forgot that killing wounds off GMCs and superheavies doesn't give you bonus points anymore. So while the technical score that was recorded was 6-5, it should have been 5-2...5-1 if I wasn't an idiot about killing a drop pod for linebreaker haha.

Last opponent was finally my first non-imperial opponent, an eldar player. His list was brutal. It was all scat pack jetbikes, a seer council on bikes, 2 farseers, 2 5 man squads of spiders, and a shiny new Skathach WK with deathshroud cannons. The list was brutal. The game was big guns I believe and I managed to seize. The list worked around psychic LD shenanigans as well as invis...it was really good against my list. I shot him up as best I could, but the WK got wrecked hard and his WK was really really good at killing things with those giant hellstorm templates. I tried to bum rush my grots up the table T1 and they tarpitted for a turn against the seer council but to no avail in the end. We called it end of T4 with the vast majority of my army being decimated.

I really liked my list and hope to try it out against other armies! It's not tourny winning good, but it is primarily DE points wise which means its decent at trying to do well against other ITC DE players for points!

What do you guys think?
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeMon Apr 25 2016, 07:37

Sounds like a good time was had.

Did you really need thoe Spiders?  I know they are good but they feel pretty out of place in a list with SO much speed already. I might recmmend a heavy option to take the pressure off the WK. Leaving it and only it to deal with the rough stuff is getting the WraithKnight torrented and killed and making first turns too important against you.

D-Cannons would do the trick methinks.
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BetrayTheWorld
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeMon Apr 25 2016, 18:01

I just now saw this discussion on the space marine psykers. You have to think outside the box here, gentlemen. The best listbuilders will, so you have to be prepared for ideas like the following:

Run 2 librarius conclaves. Take tigurious. Take 3 models from each conclave and have them in a unit together. Take 2 models from the other conclave and swap them to the conclave they weren't purchased from.

You now have 2 psychic deathstars with 5 psykers each. Each has a single model manifesting on 2+ with access to multiple powers, and 2 models manifesting on 4+. It's enough for each "deathstar" to be able to cast 6-7 powers a turn, for 12-13 powers total between them. You can stick them in a unit of w/e for ablative wounds.

You could afford to take a gladius strike force with a single minimum demi-company and a 10th company taskforce with the 2 conclaves that would fit most major tournament formats army building guidelines for 1 source/Detachment.
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeFri May 13 2016, 02:25

I enjoy using the spiders because they shoot well against most targets. I like to keep them in reserve and have them come on and deal with whatever needs prioritizing or in general some area of board control. You bring up a good point though. I like that my list is speedy on all fronts, but I could be convinced to try something else potentially, just not sure what.

As for the enclave super units, I would do what i normally do...avoid it or shoot it to death. I would normally throw grots at a unit like that, but the instant death from the psykers is a problem haha.
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeFri May 13 2016, 17:22

Yeah Grotesques (from the Grotesquerie) are really good, but a unit like that needs a big beast mob with a character attached who knows no fear. Maybe drop Urien into the unit before it charges. Could be fun.

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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Mar 07 2017, 02:26

Oh my, I haven't been here in a while. With Ynarri out and my big boy Mr. Rowboat Robby, the Robster Gillyman, I have been full blow super deep into 40k. I won't lie, my focus of late had been getting ready for LVO 2017 Narrative event where I brought a lot of Marine armor for some fun. With all the new stuff lately, I've had to dive in and grab each of the Triumvirates.

I have sucessfully completed Cawl and Celestine. I have assembled the Inquisitor, Avatar and Yvraine (Visarch to assemble at some point). I will get Rowboat and gang this Saturday and probably start immediate work on my big boy in blue. I am first and foremost a Marine player when I started in 40k, so I'm super excited to see where my Ultramarine second founding chapter, Tempest Guard goes with the new rules, more on that later I suppose.

My first love of the new triumvirates led me to play with Cawl recently at a small ITC event with a mainly armored Marine list (not rhinos and tacts...like Predators and such). I didn't have much time to get a list in working order that was mostly painted at least so I gave it a shot. I won one game against Orks, round 3. It was hilarious, but I had a good time.

Cawl is an utter beast. If you aren't facing D weapons, stomps, etc he will go the distance for imperial armies as a decent beat stick and ablative wound master. Watch out for this guy and use your poison and use your nifty ID weapons from grots or whatever you have to beat out his lack of EW. Furthermore, Cawl opens the armory to some Tau like shenanigans with the Mortispex...this is an amazing artefact that gives Tau like powers to a unit...be wary of the centurion doomsday squad rocking one of these guys if you have fliers.

Celestine is the new kid on the block that you will see a ton of in many different types of Imperial lists. Poison is a waste on her at T3. However, its our most easily massed weapon and will probably prove some of the most effective means to kill her. I wouldn't focus her too much. Shes solid in combat, but grots can easily take her beating. The hit+run will be brutal to contend with. She will probably be in a deathstar most of the time, maybe wolves, maybe a rare IG blob squad. Shes a great tank and will be difficult to deal with in these situations. I would do what you do with most other deathstars...attempt to out-maneuver and kill the rest of the army. Remember, objectives win games, especially in the ITC format. She also unlocks some great relic gear as well that will definitely see some high level use.

The inquisitor is boring but can be useful in certain situations. I doubt you will see much of her.

Ynnari, beautiful Eldar shenanigans. I'm still figuring out what sort of list I want to try with them. I want to use the avatar but competes with the WK...tough choices! Part of me wants to do something with a double warhost (at least 7 units each of course) and use some wwp shenanigans with wraithguard. I'm thinking overall of using a lot of bikes (scat and reaver) to be able to be in position when I need to be to take advantage of soulburst. The hard part about Ynarri with the warhost detachment and formations is that you do not get Objective Secured...this will be the Achilles heal of this faction for now as it will be outclassed in objective capturing by marines and any other massed obsec based army.


So there you go, some updates on my thoughts of some of the new goodies for imperial and eldar players alike. I'm sure I'll chime back in with some more thoughts as I get to play with the new goodies more and more. I'll throw down some list ideas as well for various armies I'm toying with these days...the usual weird lists that I come up with.

What are your thoughts?
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Unorthodoxy
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeWed Apr 12 2017, 19:45

I think Celestine is excelletn and killing Cawl proved to be incredibly hard.  hes quite the tank.  I haven't seen Bobby G yet in action but just reading it, it looks pretty fracking busted to me.  Lol.  Le sigh.

I fought the Ynnarri three times.  I found out they really hate my Optimized Stealth Cadre.  hehehe.


Last edited by Unorthodoxy on Thu Apr 20 2017, 22:18; edited 1 time in total
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ligolski
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Apr 18 2017, 04:02

Gman Bobby Boogie Man Papa G Smurf Man isn't overpowered and I think he is appropriately costed. Considering he moves a meager 6" during his movement, he is slow. HOWEVER, I have made many 10+ inch charges thanks to some luck and the +1 charge range when he is your warlord (why wouldn't he be!?!?) .
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PostSubject: Re: A TDC Blog: strategies , unit analysis, batreps, observations, tactics   A TDC Blog: strategies , unit analysis, batreps, observations, tactics - Page 19 I_icon_minitimeTue Apr 18 2017, 04:27

I miss the Duck. Anyone know if he is OK and everything?
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