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 2 Covenite Fleshcorps Lists

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The Shredder
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The Shredder


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Join date : 2013-04-11

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PostSubject: 2 Covenite Fleshcorps Lists   2 Covenite Fleshcorps Lists I_icon_minitimeMon Jan 19 2015, 12:21

I've made a 1500pt and a 1750pt Covenite list:

1500pts:

Covenite Fleshcorps Formation:
- Haemonculus Silence w/ Scissorhands, Hexrifle, Panacea Perverted, Vexator Mask
- 5 Wracks w/ Ossefactor, Acothyst w/ Hexrifle, Raider w/ Dark Lance
- 5 Wracks w/ Ossefactor, Raider w/ Dark Lance
- 5 Wracks w/ Ossefactor, Raider w/ Dark Lance

DE CAD
- Archon w/ Blaster, Haywire Grenades, WWP
- 5 Trueborn w/ 4x Blaster, Venom w/ Splinter Cannon
- 5 Trueborn w/ 4x Blaster, Venom w/ Splinter Cannon
- 5 Warriors w/ Blaster, Venom w/ Splinter Cannon
- 5 Warriors w/ Blaster, Venom w/ Splinter Cannon
- 5 Scourges w/ 4x Heat Lance
- Razorwing Jetfighter w/ Dark Lances, 2 Shatterfield Missiles


1750pts:

Covenite Fleshcorps Formation:
- Haemonculus Silence w/ Scissorhands, Hexrifle, Panacea Perverted, Vexator Mask
- 5 Wracks w/ Ossefactor, Acothyst w/ Hexrifle, Raider w/ Dark Lance
- 5 Wracks w/ Ossefactor, Raider w/ Dark Lance
- 5 Wracks w/ Ossefactor, Raider w/ Dark Lance

DE CAD
- Archon w/ Blaster, WWP
- 5 Trueborn w/ 4x Blaster, Venom w/ Splinter Cannon
- 5 Trueborn w/ 4x Blaster, Venom w/ Splinter Cannon
- 5 Warriors w/ Blaster, Venom w/ Splinter Cannon
- 5 Warriors w/ Blaster, Venom w/ Splinter Cannon
- 5 Scourges w/ 4x Heat Lance
- 5 Scourges w/ 4x Haywire Blaster
- Razorwing Jetfighter w/ Dark Lances, 4 Shatterfield Missiles

In both lists, the Haemonculus (warlord) goes with the Hexrifle Wracks, and the Archon goes with the Heat Lance scourges.

In the early game, the Wracks will just offer a bit of supporting fire (either against durable infantry or MCs) - and might go into combat later to mop up a unit or finish off a MC. My Warlord and his unit will hang back (on or near an objective) and plink away with their Ossefactors and Hexrifles. If the enemy has MCs, then they'll aim some shots his way and hope to get lucky with their Hexrifles (unlikely, but worth a go). If not, then they'll just fire at some infantry and see if they can snipe out a special weapon or somesuch. As with the Wracks, they can always jump into combat to finish off a unit or protect an objective (though, since they contain my Warlord, I'll probably be more careful with them than with my other Wracks).

The Archon and co will deep strike next to the most threatening vehicle. Or, failing that, next to a MC or unit with 2+ saves and attempt to do as much damage as possible. I don't expect them to survive the enemy shooting phase, but if they do I'll probably detach the Archon so that the Scourges can fly to a different target (unless there's a target within 6" of them, obviously).

If you're wondering about my Haemonculus build, it's because he's meant to be representing a particular character - so I've given him some extra stuff for flavour reasons.

Also, you'll notice that, despite the Wracks having Raiders (as per the formation), I'm using minimum squad sizes for all of them. Basically, this is simply because I thought the points could be better spent elsewhere - like on more anti-vehicle weapons. And, I prefer more MSU style armies anyway. I just thought I'd mention this in case anyone was wondering.


Anyway, any advice or suggestions for either list?
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