he has two squads of 10 skitari, one with snipers and other with plazma.
two stryders with twinlinked las
an onager kitted with anti skimmer guns.
a strike avenger plane
a knight errant of mine that I've been letting him use
lastly he has an Hq with 3 of the battle servitors.
Both the Onager and Knight have interceptor weapons. Destroyed my plane the turn it came on last game.
I mostly struggled with getting a AT close to the onager while the knight was in my face
Made another 1500 point list with the following
Archon with wwp, shadow field, haywire nades, Blaster
trueborn with 4 blasters in a raider with nightshield. Archon joins them
5 warriors in venom with blaster. venom with dual cannons.
5 warriors in venom with blaster. venom with dual cannons.
Scalpel Squadron, ossifactors and dual cannons venoms.
5 scourges with 4 haywire blasters each.
5 scourges with 4 haywire blasters each.
Dark Artisan
Haemonculus with wwp, Liquifier, Sindriq's Sump, Vexator Mask and agoniser.
Talos with Ichor Injector
Cronos with Spirit Probe
So this list ill try just drop my guys in up close to his and pop them. Not sure what to do with the scourges as they will be needing to deal with the knight/onager before the trueborn drop in for the kill. I'm thinking about deepstriking one squad in near the onager to take it out, but I'm not sure what to do with the second entirely. Dark artisan will drop in the backfield and wipe out one of his squads with the two flamers. Wracks will deep strike in their backfield if viable otherwise to a save location/objective. Warriors take mid and back field objectives while their venoms fire at battle servitors.
I think this list would be best as the trueborn and dark artisan can do more damage to what he fields compared to the grotesquiere. I believe I forgot to mention the scourges in the first list but they were meant to be there.