Having a FLGS vs FLGS 40K event in my area, and we all agreed to 1850 points. I am not looking to win this event, I just want to have fun. So here is my list idea.
+Realspace Raiders Detachment+
HQ
-Succubus, Archite Glaive, Agonizer, Haywire Grenades, Armor of Misery
Troops
-Wyches(15), 3x Hydra Gauntlets, Hekatrix w/ Agonizer and Haywire Grenades
-Kabalite Warriors(5), Blaster
Venom DT, secomd Splinter Cannon
-Kabalite Warriors(5), Blaster
Venom DT, secomd Splinter Cannon
Fast Attack
-Reavers(6), Arena Champion, 2x Cluster Caltrops
-Reavers(6), Arena Champion, 2x Cluster Caltrops
-Reavers(3), Blaster
-Reavers(3), Blaster
+Scarlet Epicureans+
-Haemonculus, Syndriq's Sump
-Cronos, Spirit Probe
-Wracks(10), 2x Ossefactors, Acothyst w/ Hexrifle and Scissorhand
-Wracks(10), 2x Ossefactors, Acothyst w/ Hexrifle and Scissorhand
+Scalpel Squadron+
-Wracks(5), Ossefactor, Acothyst w/ Hexrifle and Flesh Gauntlet, Venom DT w/ second Splinter Cannon
-Wracks(5), Ossefactor, Acothyst w/ Hexrifle and Flesh Gauntlet, Venom DT w/ second Splinter Cannon
So the theory is the Wyches run along with the Scarlet Epicureans, within Cronos' bubble. The Haemy and the Succubus both join the Wyches because the RSR gives 5+ cover on turn 1, and 4+ if Night Fighting. Plus Haemylets the Wyches be Fearless and treat PFP as being 1 turn higher than it actually is. That means they gain FNP(6+) because of Haemy, and Cronos' Spirit Probe makes it regular FNP, and then FNP(4+) from turn 2 onward. Syndriq's Sump will give the Haemy Fleet for the charge. The Wyches and Wracks are there to draw fire and get into melee. Also the Armor of Misery gives the Succubus Fear, and forces a -2 penalty to Ld of enemy units within 6". Combine that with the -1 Ld penalty within 12" granted by Freakish Spectacle, and enemy units I assault will have to pass a Fear test at -3 Ld or hit me on 5+. High initiative will pin down Hit & Run. In the aftermath of close combat, I will be sweeping non-power armored units left and right.
The Reavers, have 2 units kitted for Hammer of Wrath shennanigans, and 2 units with a Blaster. The Blaster Reavers and the Warriors will hopefully Lance vehicles to death, and the rest of the army handles infantry. I spread out the Blasters in hopes they would not be destroyed in the first 2 turns. Transports will be highest priorities for the Blasters, as Predatos, Hammerheads, and such can be wrecked easily enough with 2d6 S6 Rending Hammer of Wrath attacks, in addition to the Bladevanes on the other Reavers.
The Scalpel Squadron is so good. I know you all want me to drop the Ossefactors and the Acothysts, but trust me when I say that those will be points well spent when you drop in and wipe out all of a Tau player's Pathfinder (MARKERLIGHT) units first turn and cripple a unit of Broadsides. It's a great day when a Flicker Field beats an Interceptor shot from a Broadside's Railgun.
So I expect to see lots of power armor, plus Tau, Orks, Necrons, Nids, and Craftworld kin. I have a Space Marine army, so I know how they play, and I face the Orks and Tau often, so no surprises there. The Nids guy was a real poor sport when he defeated my Marine army, and I want a pound of flesh!!!