| New GW "update style" codexies | |
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+15mrmagoo Squidmaster doriii krayd Ispa Evil Space Elves Skulnbonz colinsherlow Count Adhemar CptMetal Calyptra nexs Thor665 Jimsolo Mushkilla 19 posters |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: New GW "update style" codexies Tue Oct 20 2015, 20:55 | |
| Next weeks white dwarf has an interesting section regarding the new Tau codex (link to the original german image): - Quote :
- Picture of new codex... its the old cover... and all the text indicates to the codex beeing the old one with only added content.
left side italic "2 The rules of the previous codex where brouth up to date with datasheets for all new units, formations and the new hunter contingent."
last textblock of main text: "The new rules in this edition of codex: tau empire are also included in War Zone Damocles: Kauyon. Tau-Collectors who want all rules in one place(and also lots of artwork, background and uniform[they mean battledress] advice), wil enjoy the reworked codex. if you already own the previous version of the codex, Kauyon will supply you with all new content. How you get all tau rules will be your choice." So it looks like GW is experimenting with patch/update style codexies? Does that mean we might get an update/patch sooner than we think? Thoughts? | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: New GW "update style" codexies Tue Oct 20 2015, 21:01 | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: New GW "update style" codexies Tue Oct 20 2015, 21:53 | |
| I would not be sad about that. | |
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nexs Wych
Posts : 766 Join date : 2014-12-28
| Subject: Re: New GW "update style" codexies Tue Oct 20 2015, 23:10 | |
| I will not hope, for the sake of my internal balance and harmony. | |
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Calyptra Wych
Posts : 802 Join date : 2013-03-25 Location : Boston
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 01:26 | |
| I very much doubt it. First, for us to get something like this, they'd have to give us some new units, and I don't see them doing that, given that we didn't even get new units when our current codex was released. Second, as I understand it, all of the existing Tau rules are staying the same. Even if we were to get a new unit or two and a release like this, all of the problems with our current codex would likely remain.
After watching GW largely ignore Dark Eldar for 17 years now, I still think it will probably be a number of years before we get a new codex, if ever. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 05:14 | |
| We already got a new codex, why should they want to make another one? But this keeping the rules crushed my hope about a better chaos codex | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 07:06 | |
| Somehow I'm not surprised that the 'new' codex involves not actually writing a new codex. Just bang the new units in there and reprint the old one. Save a load of money and watch as the '20%' of your customers that play the game decide whether to bother buying it or just wait for Bran Stark's photocopier and scanner to warm up. | |
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Calyptra Wych
Posts : 802 Join date : 2013-03-25 Location : Boston
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 17:22 | |
| I like it. I've never been a fan of rewriting all the rules every couple years. I always feel like, "I already bought this game. What do you mean I have to buy it again?" And I end up with a bookshelf full of invalidated purchases. | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 17:51 | |
| I somewhat agree, but it I shell out forty to sixty dollars for a new book, I expect some new fluff, rules, and art to justify it. | |
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colinsherlow Hekatrix
Posts : 1034 Join date : 2011-11-23 Location : Vancouver BC
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 18:14 | |
| The fluff has been updated a bit on the new Tau dex.
Not a fan of this format, but can see some merit to it.
GW doesn't seem to be able to keep to a single format of writing so this is something I wouldn't expect to last long | |
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 18:41 | |
| Without a doubt we will get a mini update. They need to take away "skilled rider" from our reavers, and need to add 5 pts per model on those overpowered wyches! | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 20:04 | |
| I'm okay with this mainly because you can simply buy the new campaign book with the unit/formation rules and get new fluff with it. I actually like this idea assuming the original codex is sound.
That being said, I'm really disappointed that they potentially aren't updating marker light rules and cheap interceptor. If DE needed to have things nerfed/cleaned up I'd like to see other codexes get the same treatment.
A girl can dream. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 20:51 | |
| They won't stick with that concept. So don't worry. | |
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Ispa Hellion
Posts : 89 Join date : 2014-07-31
| Subject: Re: New GW "update style" codexies Wed Oct 21 2015, 22:44 | |
| - Calyptra wrote:
After watching GW largely ignore Dark Eldar for 17 years now, I still think it will probably be a number of years before we get a new codex, if ever. As a DE player i understand this.....but then a friend of mine has a Sisters of battle army LOL | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: New GW "update style" codexies Thu Oct 22 2015, 04:49 | |
| I have both armies.
As I recall, I took our last update with a grain of salt until models showed up in stores and I could hold them in my hand. | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: New GW "update style" codexies Thu Oct 22 2015, 08:18 | |
| Also in all fairness, GW copy pastes most entries when they release new codexies anyway. At least this time they are owning up to that fact. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: New GW "update style" codexies Thu Oct 22 2015, 16:25 | |
| I think that whatever GW decides to do with the Ork or Nid codex is probably a better indicator of what they will do with DE, as it seems that all of those codices are in similarly dire need of an update. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: New GW "update style" codexies Thu Oct 22 2015, 17:42 | |
| That doesn't mean that they get the same treatment. For me, it seems totally random. | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: New GW "update style" codexies Thu Oct 22 2015, 17:53 | |
| - CptMetal wrote:
- That doesn't mean that they get the same treatment. For me, it seems totally random.
Lots of this^ | |
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doriii Sybarite
Posts : 251 Join date : 2013-04-19 Location : durr
| Subject: Re: New GW "update style" codexies Thu Oct 22 2015, 22:59 | |
| if patching thing includes making better codices faster then im in
also does anyone know what comes after tau and in the future ? | |
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Calyptra Wych
Posts : 802 Join date : 2013-03-25 Location : Boston
| Subject: Re: New GW "update style" codexies Thu Oct 22 2015, 23:44 | |
| - doriii wrote:
also does anyone know what comes after tau and in the future ? Current rumors say more Age of Sigmar and plastic 30k. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: New GW "update style" codexies Fri Oct 23 2015, 04:51 | |
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Squidmaster Klaivex
Posts : 2225 Join date : 2013-12-18 Location : Hampshire, England
| Subject: Re: New GW "update style" codexies Fri Oct 23 2015, 10:38 | |
| The word a little while back was Tzeentch Daemonkin as a joint release, so therew would be units for 40k and AoS. | |
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mrmagoo Sybarite
Posts : 325 Join date : 2014-12-02
| Subject: Re: New GW "update style" codexies Fri Oct 23 2015, 15:23 | |
| Rumors I am seeing are that Age of Sigmar are getting some more, Then Horus Hersey(no details), then Nids are getting a large update.
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: New GW "update style" codexies Fri Oct 23 2015, 17:08 | |
| The new Tau codex is insane... the stormsurge's destroyer missile can use one markerlight token to become strength D. Maybe that will remove knights from the meta? - Quote :
- Hunter Contingent
Consists of: 0-1 Command 1+ Basic 1-10 Auxiliaries
0-1 Command: - 1 Commander or Shadowsun - 0-1 Ethereal or Aun'va or Aun'shi - 1-2 Crisis bodyguards
1+ Basic (Hunder Cadre): 1 Commander 0-1 Fireblade 0-1 Crisis Bodyguards 3-6 Strike, Breacher or Kroot 1-3 Stealth Suits, Ghostkeels, Riptides or Crisis. 1-3 Pathfinders, Piranhas, Vespid, Drones 1-3 Broadsides, Hammerhead, Stormsurge, Sniper
1-10 Auxiliaries:
Retallion Cadre - 1 Commander - 3 units of Crisis - 1 Broadside unit - 1 Riptide unit Rules: Relentless +1 BS when Deep striking May choose to enter from reserves in turn 2 via Deep Strike. This includes Broadsides.
Heavy Retribution Cadre - 2 Stormsurges - 3 Ghostkeels Rules: If target is at 12" or less from the Ghostkeel, reroll to hit. It two units of the formation, shoot at the same target, target unit cannot run or move flat out next turn, and assault distance is halved (rounded down)
Infiltration Cadre - 3 Pathfinder units - 2 Stealth battlesuit units - 1 Piranha unit Rules: If one unit of the formation is destroyed, rest of the formation enters from reserve next turn automatically. If an enemy unit gets hit by 3 or more markerights from this formation, you get a free Seeker missile hit to this unit.
Optimised Stealth Cadre - 1 Ghostkeel - 2 Stealth Suit units Rules: Ghostkeels and any Stealth Battlesuit unit in the formation at 6" of the Ghostkeel ignore cover, add +1 to BS and hit vehicles in the rear
Firebase Support Cadre - 2 units of battlesuits - 1 unit Riptides Note that they do not have to be max size like before Rules: They formation can combine their shooting attacks and shoot as a single unit. When doing so, they get Tank and monster hunter SR.
Armored Interdiction Cadre - 3 Units of Hammerheads - 1 Unit of Sky Rays Rules: Choose a point in the battlefield. When shooting to a unit at 6" or less from this point, reroll to hit.
Air Support Cadre - 1 Sun Shark Bomber - 1 Razorshark Strike Fighter Rules: Ignore shaken and stunned with 2+. Beginning of the turn, roll a D6 for each lost hull point. If you roll a 6, recover 1 HP.
Allied Advanced Cadre - 4 units of Kroot - 2 units of Vespids Rules: Vespids get Infiltration and Stealth (Forests) Kroot at 12" from Vespid units, get Obscured (Forests) instead of Stealth (Forests), and get +1 BS They all get supporting fire with other units of the formation.
Rules for Hunter Cadre: - Supporting Fire at 12" - Can run and the shoot. In this order.
Rules for Hunter Contingent: - Reroll Warlord trait - Units can combine their shooting attacks, and shoot as if they were a single unit. So they can get benefit from special rules and the same markerlight, for example. This is really, really powerful.
Other Changes: Fire Team SR - +1 BS when 3 or more models in the same unit fire at the same target (or is it maximum squad size?) Sky Rays/Hammerheads can now be taken in Squadrons of 1-3 Riptides can be taken in units of 1-3 So maybe an update codex wouldn't be too bad for us. | |
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