Nobody seems to like my DE/E obsec spam list
. TBH I don't really like it either, it's definitely effective, but the spammy nature makes it a little boring to play. So I cooked up something with a little more variety.
Edit: Needed more hawks and fewer scatbikes.
DE CAD:
Archon (warlord), Blaster, Huskblade, Armor of Misery, Haywires, WWP - 160
5 Incubi, Raider, DL, NS - 175
5 Warriors - 40
5 Warriors - 40
Clawed Fiend - 30
Clawed Fiend - 30
Grotesquerie:
Haemie, Syndriq's, Agonizer, Stinger Pistol- 120
4 Grots, Abby, SH, Raider, DL, Sails - 225
4 Grots, Abby, SH, Raider, DL, Sails - 225
Craftworld CAD:
Autarch, Banshee Mask, Fusion gun, Power spear - 100
3 Scatbikes - 81
3 Scatbikes - 81
3 Scatbikes - 81
7 Swooping Hawks, Exarch - 122
Skathach Wraithknight, 2 Inferno Lances, 2 Starcannons - 355
If I go second it'll probably be mostly in reserve with some combo of Wraithknight, fiends, and warriors deployed depending on the opponent. If I go first I'll prob deploy mostly everything except maybe the incubi, and warriors (depends on the opponent and warlord traits though).
The characters all go with the Incubi. Haemie has syndriqs for fleet and gives them fearless and FNP/Furious Charge/Rage a turn early, and Zealot T4. They either drop near a vehicle to pop/force to jink, or near squads to give -3 Ld (both if I can manage). Rest of the army then kills stuff or forces break checks at -3. After that incubi try to charge/multi-charge to kill and break/tie-up stuff as necessary.
Wraithknight keeps its toes in cover and does what WKs do. For those that don't know it's one of the new IA11 units, it can jump back into ongoing reserve once per game instead of moving (good if I need to keep it alive late in the game), and each inferno lance shoots D3+2 melta shots with a 36" range (a screen shot of its rules are posted on the FW website for IA11 if you want to take a look). It's better than a HWC against everything besides T5 and GMCs. I went with starcannons for more AP2 and to try to get scatbikes (and other stuff) to jink.
Fiends either hide, get maelstroms, or harass units that suck in CC. Gotta be careful not to lose combat since they have super low Ld though, so their ideal target would be anything S3. Also they can eat dangerous overwatch for either the grots or WK (I'm looking you, Scytheguard).
Thinking about cutting some stuff to swap the Archon for a Succubus, but there's already a lot of points in that unit.
Thoughts? Questions? Comments?