Hey Hewkers!
I was just building a 500 pt list for my DE and realized there's only a few resources online that go into detail for creating such a small list for this army. I already have more than 500 pts of DE, but I seem to have trouble building a decent larger points list with them, so I'm scaling it back to see how/where I can improve. That being said, some units/models at 500pts don't quite carry the same weight as they do in larger point games, but this being a new army for you, this list should be a good starting point.
HQHaemonculus (95 pts)
+Flesh Gauntlet
+Armour of Misery
TroopsKabalite Warriors (x5) (110 pts)
+Blaster
+Raider
Kabalite Warroirs (x5) (40 pts)
Fast AttackVenom (65pts)
+2nd Splinter Cannon
EliteIncubi (60pts)
HeavyTalos (130 pts)
+TL Haywire Blaster
Here are some of my thoughts behind the list and how to use it.
The Haemonculus - one of the cheapest HQ options which I originally only had equipped with the flesh gauntlet, but with an extra 15 pts laying around after I had filled the rest of my list out, I figured the Armour of Misery would be huge for survivability (4+/6++) and also a bonus in making the enemy fail Leadership tests! (-2 Ld within 6", since this will be a Close Combat unit, it seemed like a good value for points). The Haeme will hop in the venom first turn with the Incubi and utilize the double splinter cannon config to harass and thin enemy forces. Turn 3 is when this unit should try to get into assault and put the hurt on your opponent (now I haven't used the Haeme extensively before, but believe he should fair decently in a challenge with the armor of misery and the fleshgauntlet, Melee: Poisoned 4+, Lethal Dose [A roll to wound of a 6 causes instant death]).
The troops are pretty standard. 2 groups of 5 kabalites, one group with a blaster and raider. The group with the raider should be utilized for zooming around capping objectives and the disintegrator cannon should put pressure on some of the enemy infantry. The other squad of kabalites should hang back and hold objectives/supply some support fire if necessary (they can be quite fragile, so use caution when deploying!)
Now for the Talos. It has 2 roles in this list. One, is to draw fire, the other, to take out heavy armored targets. It's a monsterous creature so it's tough and your opponent should have a tough time taking this guy out. I also equipped it with the TL haywire blaster as there is somewhat of a lack of anti-tank in this list so far, and haywire is one of my favs (especially TL
). This unit is going to be slow, but as long as it's on the field it should draw fire away from other units and once it gets in range it should be able to take out heavy armored units or even vehicles. (A ravager might also fair adequately in this slot, but you still have to worry about anything with str 5 weapons, like fire warriors...)
I feel for DE, this list has a lot to offer at 500 pts. I am sure it has some weaknesses too (I'm more than open to suggestions/critique), but I think it makes a great starting point. If you grab this list from a GW store it will run $183.75 in the states (tax not included), so it's not too terrible (I wish it was cheaper though, lol). I hope this helps, let me know how things go with your army!
Best regards & happy wargaming,
BH73