Thanks for your thorough advice, Shred.
- Shred wrote:
- Firstly, you can't have 2 Void Dreamers in the same detachment.
- page ref.?
- Shred wrote:
- - When you have the option, I'd always try to run units with identical weapons. Hence, I'd want dark lances on all those balestrikes, I'd want 3 Dark Lances on the ravager and I'd want 2 Pulse Lasers on the Hornet.
Fair point. I prefer the mixed on the Ravager for a few reasons... but mostly it's because you only fire 2 at full effect moving 12": if there's armour hiding, I'm more likely to want and move to keep range at max for as long as possible. It doesn't hurt that a dissie + 2 lances is plenty to give it a decent TEQ punch. Saves 5 points.
Hornet - I'm with ya mostly... unfortunately the model in question will not comfortably mount 2 pulses at present. May swap for scatter or consider how to improve conversion.
- Shred wrote:
- - Considering that he has to be your warlord, I'd want something more substantial then a Shimmershield on my Corsair Prince.
I did not see that rule at all. Thanks for pointing it out.
- Shred wrote:
- - Wouldn't it be better to put one of the Jetpack-less Reaver squads into the Titan Breakers Coterie (since they gain virtually no benefit from Hate Bringers)?
Yes. CAD habits die hard.
- Shred wrote:
- - I like to have Blasters or Heat Lances on my Reaver Jetbikes, but it's up to you.
Me too. Had to shave points and they were designed mostly as Prince caddy...
- Shred wrote:
- - If you can find the points, that Shadowseer would probably like a Mask of Secrets.
Interesting... will consider in future... but I'm now not convinced on the Harlie-star generally; gonna try Malevolents next (see below).
- Shred wrote:
- I'm assuming that those Reavers with basters will be riding in those empty Raiders? Personally, I'd want them with Fusion Guns (and would probably give them Corsair Venoms instead of Raiders), but then I favour a more aggressive strategy with them so this might be more down to personal preference.
Yes, that's the plan... also last night, I realized that I probably had enough dark light fire... so swapped those Raiders to disintegrators. Worked a treat. Melta units sounds like it would do okay with a sufficient number of units, but these are essentially the Ravager's outriders. With Obj Sec, they really just want to stay mobile, and stay shooting at extreme range. I also just have the models armed with them... so it 'feels right' in this list lol.
Anyway - game was good, won 5-2 in Crusade, with First Blood, Linebreaker and three objectives. Opponent had Decurion with minimized Canoptek Harvest, Royal court, full transport barge, 15-man warriors, 2x5 Immortals in Scythes, 2x5 Lychguard, 5 bikes.
Harlie star killed bikes first turn, warrior blob second turn, and was shot off table in third. Probably worth it, as those ignores cover jetbikes could have downed stuff real quick.
Harvest Formation was just stupid. I didn't realize that you could turn off the Wraith's Protocols by killing the tomb spider... so it took me 4 turns and roughly 50% of my fire to kill them, and they still ate two units (raider, venom). Mostly didn't matter though because I was ~200% faster than the opponent, with ~50-70% more range.
If his Scythes had gone for my transports earlier instead of smashing my Harlies, he probably would have done a bit better.
Corsairs just ARE that good!
Anyway - here goes with list two:
Command Crew:
Dreamer - j.pack - lvl 3 - shimmer - 110
Dreamer - j.pack - lvl 3 - 95
Titan Breakers
Baron - sabre - bike - shimmer - psychic - 95
5 Reavers - 2 blasters - 70
5 Reavers - 2 blasters - 70
2x5 Malevolents - 4 pw - 210
hornet - lance/pulse - 80
5 balestrikes - 3 DLance - j.packs - 120 (75 + 45 = 120)
Sky Burners
Baron - psychic - jetpack - 50
5 Reavers - 2 blaster - j.packs - 95
Dark Eldar CAD:
Succubus - archite - 95
DT: Venom - dual cannon - 65
2x5 warriors - 80
DT: Venom - dual cannon - 65
DT: Raider - night - dissie - 70
FA Raider - night - dissie - 70
6 Reavers - 2 caltrops - 2 blasters - 146
Razorwing - 2 lances - 140
Ravager - 2 lances - 120
1846
Pretty much the same strategy here, but with the Harlies broken out into 2x5 Malevolents. After using Warp Tunnel, my basic plan is to throw those units in turn 2-3 and let them bog down one flank of the enemy. Smaller units of them means that I'm less likely to face shooting because I'm less likely to sweep stuff... the Harliestar suffered from being TOO kitted in my battle today lol.
Beyond that, I shaved points just getting Barons. They are low level psychers to get my dice pool up and throw the odd useful Divination around when it suits. Thought about going to 3 Dreamers, but this seems better as I don't think that much Aethermancy is going to be relevant, really.
I'm going to have to pull the 'transport shuffle' in the early game, as the plan is still to have have kabalites in venoms and Reavers in Raiders... hopefully that won't be too difficult or annoying : P... may just convert my razorwing as a Nightwing proxy to free up the FA slot so that I don't have to do this, but Obj Sec on kabalites wins games in my experience - even if it's just 10 dudes in venoms... could be worth the early game hassle.
Anyway - thanks again!
Cheers,
The Good Doctor.