| GW Rules Kill Team list Thoughts. | |
|
|
Author | Message |
---|
Utini2016 Slave
Posts : 13 Join date : 2016-03-13
| Subject: GW Rules Kill Team list Thoughts. Sat Mar 19 2016, 17:49 | |
| Hello Eveyyone So my friend and I don't have a lot time for full games in next 2 months so we decided to try kill Team Rules meanwhile . My opponent like Dak Eldar, Chaos space marines, and really really loves Necrons. My list. 199pts out max 200pts. ! Acohyst (leader) Wrack tool, Hex Rifle. 4 Wracks (1 Specialist Inflitrater, 1 Specilliast Melee Rending) 7 Kalabite Warriors. 1 upgrade to Blaster 3 Reavers 1 upgrade to carry a blaster (specialist NO cover save with shooting). I Wanted to use Mandrakes for my elite choice, but i like the idea of the wracks tearing into enemy models Anyhow Pls comment
Last edited by Utini2016 on Sat Mar 19 2016, 17:53; edited 3 times in total (Reason for editing : dam auto correct.) | |
|
| |
BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: GW Rules Kill Team list Thoughts. Sun Mar 20 2016, 05:32 | |
| Melee is notoriously bad in kill team, imo, because competent melee contenders tend to cost more than shooty ones, and no matter how many AP0 S11 attacks they have, they can never kill more than 1 model in melee per round.
As such, I'd probably take all the offensive and defensive ranged specializations you can, and plan to kite as best as possible with the shootiest units you have available.
Also, if fast attack are allowed, you should definitely take advantage of the killteam rules and take a unit of khymerae if you want melee units. They're beasts, so they move 12", are S4/T4 with a 5+ invulnerable save, and get 4 attacks on the charge for 10 points per model. Their only weakness in normal mode is a leadership of 4, but in killteam that doesn't matter because each model is a unit of 1, so no break checks. | |
|
| |
Utini2016 Slave
Posts : 13 Join date : 2016-03-13
| Subject: Re: GW Rules Kill Team list Thoughts. Sun Mar 20 2016, 18:39 | |
| Thank you for response As per GW rules 0-1 elite , 0-2 Troops , and 0-1 Fast attack. So I don't really want to give up the reavers for khymerea's. As understand the rules I would need to take a beast master to get kymerea also. the elite choice was really between mandrakes , Wracks, and Incubie. The mandrakes would probably perform better since they each have 2 shots. I just like my converted wracks i guess will see how they perform on the battle field though . | |
|
| |
BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: GW Rules Kill Team list Thoughts. Sun Mar 20 2016, 22:11 | |
| No, you don't need a beastmaster to get khymera. Ok, so I just had a look at the kill team rules(it's been awhile! ). If I was making the list, this is how I'd do it: It says to take 3 specialists and a leader, so... 1 Unit of Trueborn: 1 Trueborn w/Splinter Cannon(Weapon Specialist - Sniper -- Gives Rending, Precision Shots, and Pinning to a weapon with 6 shots!!!) 1 Trueborn w/Splinter Cannon(Guerrilla Specialist - Preferred Enemy - Reroll both hits & wounds on 1s) 2 Trueborn w/Splinter Rifles 1 Dracon w/Splinter Rifle(Leader) 1 Unit of Scourges: 1 Solarite w/splinter pistol & power lance (Combat Specialist - Instant Death) 4 w/ShardCarbines The way this kill team would play is, you'd keep both your splinter rifles in elevated positions(like ruins/battlements) to provide cover fire for the rest of your army. These are likely where many of your kills will come from. The rest of the trueborn and your Dracon will be your backfield objective holders, defending said objectives with their splinter rifles if enemies come to close, and the Dracon's 4 attacks on the charge(with furious assault later in game). The Scourges are going to be your expeditionary force, moving forward to contest enemy objectives with their 12" movement and assault 3 poison weapons. They have armor 4+ with an inbuilt 6+ invulnerable save as well. The solarite is a surprisingly effective melee combatant with a power lance, assault grenades, and 4 attacks on the charge. You'd be depending on your rending splinter cannon, plasma grenades, and solarite's lance to provide any anti-tank support, but I can't imagine you'll see a whole lot of mech at 200 points in those 3 slots. But of course, to each his own! Good luck, however you decide to do it! | |
|
| |
Utini2016 Slave
Posts : 13 Join date : 2016-03-13
| Subject: Re: GW Rules Kill Team list Thoughts. Sun Mar 20 2016, 23:54 | |
| Thank you again for the response That sounds like an interesting list to play . Since these game go so fast I will probably run something like your list just to see it performance. I will let you all know how it goes over next couple weeks we playing one battle Wednesday . | |
|
| |
BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: GW Rules Kill Team list Thoughts. Mon Mar 21 2016, 07:00 | |
| Cool. Let me know how it goes. I haven't played a lot of killteam games, but I can't imagine 36" poison rending pinning shots would be bad. Looking forward to seeing how it goes! | |
|
| |
Utini2016 Slave
Posts : 13 Join date : 2016-03-13
| Subject: Re: GW Rules Kill Team list Thoughts. Sat Mar 26 2016, 07:21 | |
| Hello again
Got to play 2 games on Thursday instead of Wednesday.
1st game: Used the list in first post for first game facing off again necron death marks and 1 destroyer 1 heavy destroyer. Won the first game by 2 points line braker (thanks to reaver ) and holding an objective with the infiltrating Wrack. My friend didn't have enough models to really assault and remove the wrack holing the objective. we both lost our leader models which we both agreed was just poor judgment our parts.
I saw your point about melee units can only roughly kill mobs once every 2 or 3 turns. rest of time moving to engage in melee.
2nd battle
Used a different list.
8 Kalabit warriors 1 Splinter Cannon (rending specialist), 1 shredder (infiltrate specialist)
3 Scourges 1 Splinter Cannon (Relentless Specialist), 1 shredder (Leader) got lucky on role and end using Dirty Figher Rending special rule for his attack with melee and shredder.
M friend ran 10 necron Warrior and 3 tomb blades with particle beamers and nebuloscopes.
Lost this one by 1 pt Dam those bikes really really suck ignoring cover. Cant rem his specialist. his leader was one of the Necron warriors with challenge rules for his special rule. he rolled for him. he stuck him in the back and never let him bee seen.
The splinter cannon did really well until they died to combine fire from warriors and bikes. I was finally able to remove last bike with my leaders shredder. | |
|
| |
CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: GW Rules Kill Team list Thoughts. Sat Mar 26 2016, 09:50 | |
| What about mandrake in that format? We play it with a LOT of terrain so they could be fun. | |
|
| |
Utini2016 Slave
Posts : 13 Join date : 2016-03-13
| Subject: Re: GW Rules Kill Team list Thoughts. Sun Mar 27 2016, 21:37 | |
| Hello CptMetal I thought about using mandrakes as some of my friend we play with say they are pretty goodie KT rules, I just like the look of my converted Wracks. I do have some converted Mandrakes that i made out of Spectral Host models (Fatntay Battle Undead unit). I will see about making A KT list with Mandrakes and see how they perform. I do like the Splinter Cannon because of range and rate of fire. anyhow Than you for the response | |
|
| |
BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: GW Rules Kill Team list Thoughts. Mon Mar 28 2016, 01:24 | |
| Maybe try something like this:
Unit 1 Dracon w/Haywire Grenades Kabalite Trueborn w/Splinter Cannon(Rending Specialist) Kabalite Trueborn w/Dark Lance 2 Kabalite Trueborn w/Splinter rifles
Unit 2 2 Kabalite Trueborn w/Dark Lance 3 Kabalite Trueborn w/Splinter rifles TOTAL: 200 points
Then you'd basically want to put the 3 dark lances in ruins/cover to shoot from the back with their 36 inch shots, same with the cannon. Then you'd have 5 trueborn and a Dracon to be your expeditionary force, slowing the enemy approach and hugging ruins while moving towards the enemy deployment zone.
It's not a fast moving list, but it will shut down whatever fast moving stuff your opponent brings to bear with all the long range AT in the list. | |
|
| |
Utini2016 Slave
Posts : 13 Join date : 2016-03-13
| Subject: Re: GW Rules Kill Team list Thoughts. Mon Apr 04 2016, 03:17 | |
| Heya BetrayWorld
Cannot have but 1 Elite choice.
Did another two battles today faced off with my friend bringing 9 necron bikes Ignore cover saves (BLEH). Needles to say lost both games those bikes are just sick again all units we dark elder can bring in a kill team.
ran both battles with 10 warriors 1 had splinter cannot rending specialist , 1 shredder infiltrate speciailiist, 2nd squard was 5 Scourges One with a Splinter cannon relentless specialist and shredder my leader.
With cover not mattering fist game was done b turn 3 with him wining by 3 pts.
2nd game went better as i was able to kill his leader with lucky Plasma grenad throw and his leader failing both is amor save 3+ and reanimation 5+. I still ended up losing but only by 1 pt this time. Battle was over by turn 3 again.
Those bikes are just sick with their no cover upgrade and the carbine being ap 4.
My friend and I had fun , BUT he even agreed it would be no fun to face 9 bikes every week and is going to change his list around to something not so heavily favoring him. | |
|
| |
Sponsored content
| Subject: Re: GW Rules Kill Team list Thoughts. | |
| |
|
| |
| GW Rules Kill Team list Thoughts. | |
|