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| The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Tue Jul 19 2016, 21:39 | |
| Infiltration - Story:
Welcome to the team Trueborn! You are a member of the Kabal of the Darkened Light. Your Archon has a special task for you. You, as well as a handful of comrades picked by the Archon, shall infiltrate the base of the Kabal of the Eldritch Eye through a hidden entrance that one of the kabal's many spies have uncovered. The goal of this mission shall be given to you by the Archon himself. Until then, your task is to train for the mission.
Classes - Quick Look At The Classes:
1 Person Per Class Dracon: Close Combat Specialist/Leader Sybarite Pilot: Close Combat/Ranged Combat HW Trueborn: Heavy Weapons Specialist SW Trueborn: Special Weapons Specialist PE Trueborn: Poison Expert Support Trueborn: Support Specialist/Combat Drug Specialist
- Sample Character Sheet:
Dark City Username: Character Name: Appearance: Acquired Wounds: (There is no need for you to fill this part out. This will be what I use to keep track of your wounds.) Feats: Night Vision
Items:
Armor: Weapons:
Traits:
Skills Intelligence: Strength: Toughness: Close Combat: Ranged Combat:
- Dracon/Korazell's:
Dracon Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, First in Command Items: Armor: Kabalite Armor Weapons: Combat Sword, Splinter Pistol Traits: SkillsIntelligence: 12 Strength: 6 Toughness: 6 Close Combat: 6 Ranged Combat: 6 Skill Points Spendable - 10 Points Available for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsKeep Combat Sword and take with other Weapon: 3 Replace Combat Sword with Venom Blade: 3 Replace Combat Sword with Power Sword: 5 Replace Combat Sword with Agoniser: 10 Ranged WeaponsKeep Splinter Pistol and take with other Weapon: 3 Replace Splinter Pistol with Blast Pistol: 7 ArmorGhostplate Armor: 5 ItemsPhantasm Grenade Launcher: 7 Plasma Grenade: 1 Haywire Grenade: 2 Bandages: 1 Cartridge: 2 First in Command - As the First in Command you will be expected to do more work than the rest of your group and will also be held responsible when things don't go according to plan
- Sybarite Pilot:
Sybarite Pilot Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Pilot Items: Armor: Kabalite Armor Weapons: Combat Sword, Splinter Pistol Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 5 Ranged Combat: 5 Skill Points Spendable - 8 Points Available for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsReplace Combat Sword with Venom Blade: 3 Ranged WeaponsKeep Combat Sword with Weapon: 4 Keep Splinter Pistol with Weapon: 3 Replace Combat Sword and Splinter Pistol with Splinter Rifle: Free Replace Combat Sword and Splinter Pistol with Shard Carbine: 5 ItemsPlasma Grenades: 1 Haywire Grenades: 2 Needle with Hypex: 3 Bandages: 1 Reaver Helmet: 5 Cartridge: 2 Reaver Helmet allows for improved vision. Hypex allows you to see better when moving at fast paces, along with allowing you to move faster. Pilot - You are able to pilot Reaver Jetbikes, Venoms, and Hellion Boards skillfully.
- Heavy Weapons Trueborn/Haridar:
Heavy-Weapons Trueborn - Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Splinter Cannon Traits: SkillsIntelligence: 8 Strength: 8 Toughness: 5 Close Combat: 2 Ranged Combat: 8 Skill Points Available - 10 Points for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsN/A Ranged WeaponsDissinigrator Cannon - 10 Darklance - 12 ArmorHeavy Kabalite Armor - 5 ItemsPlasma Grenades - 1 Haywire Grenades - 2 Bandages - 2 Cartridge- 2 Enhanced Weapon Sights - 5 Grave Lotus - 2 Grave Lotus increases strength by 1 for short time.
- Special Weapons Trueborn:
Special-Weapons Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Shard Carbine, Splinter Pistol Traits: SkillsIntelligence: 8 Strength: 5 Toughness: 5 Close Combat: 4 Ranged Combat: 6 Skill Points to Spend - 10 Points for Armor, Weapons, and Items - 20 WeaponsClose Combat WeaponsCombat Sword: 1 Ranged WeaponsReplace Shard Carbine with Shredder: 3 Replace Shard Carbine with Blaster: 4 Replace Shard Carbine with Haywire Blaster: 4 Replace Splinter Pistol with Blast Pistol: 7 Replace Splinter Pistol with Shredder: 5 ItemsPlasma Grenades: 1 Haywire Grenades: 2 Bandages: 1 Cartridge: 2
- Poison Expert Trueborn/Cavash's:
Poison Expert Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Poisonous Veins Items: 5 Vials of Poison Armor: Kabalite Armor Weapons: Splinter Pistol, Venom Blade Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 6 Ranged Combat: 6 Skill Points Available - 10 Points for Weapons, Armor, and Items Available - 15 WeaponsClose Combat WeaponsExtra Venom Blade - 5 Ranged WeaponsSplinter Rifle - 3 Shard Carbine - 5 Extra Splinter Pistol - 1 ItemsPlasma Grenade - 1 Haywire Grenade - 2 Bandage - 2 Cartridge- 2 Envenomed Armor - 5 Vial of Poison - 2 Envenomed Kabalite Armor - Your armor's shoulder blades, edges, and spikes are coated in venom that is produced by small tubes running from your poisoned veins to the edges of the blades, armor, and spikes, allowing you to critically harm your enemy with any part of your armor. Poisonous Veins - Your body is riddled with tubes that run poison through your veins, keeping you in a constant state of pain. Because of this your senses are more alert than those of your other companions.
- Support Trueborn/Zerg's:
Support Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Splinter Rifle, Combat Weapon Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 5 Ranged Combat: 5 Skill Points Available - 12 Points for Weapons/Armor - 5 Points for Items - 20 WeaponsClose Combat WeaponsReplace Combat Sword with Venom Blade - 3 Ranged WeaponsReplace Splinter Rifle with Shard Carbine - 3 Take Splinter Pistol - 1 ItemsPlasma Grenade - 1 Haywire Grenade - 2 Bandage - 2 Cartridge - 2 Helmet with Built in Binoculars - 2 Hypex - 3 Serpentine - 2 Grave Lotus - 2 Painbringer - 4 Adrenalight - 2 Splintermind - 4 Hypex - Increases your awareness when moving and your speed. Serpentine - Gives a +1 bonus to close combat for a little amount of time. Grave Lotus- Gives a +1 bonus to strength for a little amount of time. Painbringer - Your excitement for battle makes you shoot faster and swing your blade faster for a short time. (Increases Close combat and Ranged combat skill +1 for short time) Adrenalight - Gives you a +1 to Ranged Combat for a short time. Splintermind - Damages the body, increasing your speed and senses for a short time. (+1 to Intelligence, Strength, and Toughness for a short time)
All characters start with a combat knife. Please post your characters below. And now, a few things to note - Shots per CartridgeSplinter Pistol and Splinter Rifle: 10 Shard Carbine: 15 Splinter Cannon: 25 Dissinigrator Cannon: 5 Dark Lance, Blaster, and Blast Pistol: 3 Shredder: 5 Haywire Blaster: 4 (ALL Ranged Weapons come with a Cartridge. While in your inventory make sure to identify what weapons your Cartridge go to) Skill points may be used to level up skills as followed For ranks 1-10 on a skill: Cost is 2 For ranks 11-20: Cost is 3 For ranks 21-30: Cost is 5 Each player will be given a set number of skill points each month based on their performance (kills/things done/general usefulness. All characters will have similar skill points gifted to them each month) Matches will be updated once a week - sometimes sooner if everybody posts by the due date. If somebody(or somebodies) misses a week, don't fret! I'll merely write up a post for you that fits your character. SKILLS MAX Intelligence - N/A Strength - 16 (20 for Heavy Weapons Trueborn) Toughness - 16 (20 for Heavy Weapons Trueborn) Close Combat - N/A Ranged Combat - N/A Let me know if you have questions below! This was quickly written so everything may not be present (my fault if it isn't.)
Last edited by Lord_Alino on Fri Jul 22 2016, 21:19; edited 12 times in total | |
| | | Korazell Sybarite
Posts : 392 Join date : 2013-03-08
| Subject: Re: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Tue Jul 19 2016, 21:53 | |
| Ahzriva Dahveris As a trueborn born into authority, Ahzriva was raised with as much emphasis on schooling, training, and courtly behavior as much as she was infused with cruelty and ruthlessness. Her Mother held a special spot in her heart during her upbringing for being supportive of her less-than sightly interests in the realms of flesh-crafting and torture but it was her father whom she'd credit with making her into the person she proudly is today. Where mother was soft and silent in her fury and terrifying in the absence of outright violence only to lash out later in the cruelest of ways in methodical brilliance, Father was blunt in all of his ways. And he was, to a point, weak. Mother was a vial of poison. A secret trap. A plot. Father was as subtle as a monkeigh's thunder-hammer laying siege to a fortress of glass. His bravado was legendary in their Kabal, his boasts both laughable and yet probable, and his ire was all consuming. He was a beast filled with basic wants and sought basic ways to bring those under him to their heels. When raising her, mother would lead by example. Traps of needles left in their dwelling for Ahzriva to avoid or find and thank the kindness her mother displayed by not poisoning them. Father lead by nature. He was, even for Dark Eldar, a deviant. His parties were vivid displays that mocked Slaanesh and how Commorragh was hidden and out of reach, his private galleries living dioramas of murder and violation. His dinner parties were always secret affairs with cuisine gathered from the galaxy's finest specimens and prepared with care. Drugs and drink flowed freely. He was a grotesque glutton of murder and vile tendencies, a tick that had grown grotesquely fat on the filth it sucked from the society that it rode on. Ahzriva wanted nothing of his world of soft-pleasures and his circus of meglomania. She struck out on a raid, leading it to a Agri-world that should have been easily culled. When they had made planetfall undetected and had landed they made it only two hours before one of her subordinates gave away their position. The fool had lost himself in the blood-lust and let fly with weapons that announced them and the city alarms sounded. This Agri-world was well defended. In fact, it was completely different than the one she was given intelligence on from her father and mother. Here there were imperial guard regiments, batteries, radar, and alert soldiers. The kabalite whom had shot the disintegrator wildly had nearly been cut down a mere five minutes later via sniper-fire. The retreat was sounded. They fought bravely and brought down plenty in their retreat. When they got back to their vessels they began to board only to have their raider's blown from the sky. Ahriza was first aboard, manning the disintegrators to cover the retreat. Once they had escaped the guns of the monkeigh and things settled down she turned her ire to the Kabalite whom had given away their raid and had cost them direly. She had thought to cut him down with her words until he was cowering and then dispatch him but to her surprise the blame was being pushed elsewhere. According to her crew, she was to blame. In fact, she was the one who fired the shot. Who was going to believe her? Certainly, her father and mother would want to side with her, but, from a military stand-point? She WAS in charge. The spineless worm who had shot when she had ordered silence and stealth got in her face, backed by his fellows, and declared their plan to have her gutted and fed to the razorwings. In this moment Ahzriva understood something. She could be clever, she could be stealthy, she could kill without a drop of blood spilled, and she could plot and scheme but at the end of the day those are the deeds that no one hears about. Those are the deeds that are done in quiet, the tools of silence. These curs did not fear her for her ability to do those things...because they didn't know. She had no boasts like her father. Had no lavish displays of cruelty or depravity. She wasn't established as a ruthless monster. Fear had not yet been fostered. That would be changed. Like a clawed-fiend she lunged out and attacked her foolish accuser. She took great chunks of his flesh out with her teeth and nails, eating what bites stained her lips like a starving creature, and drug him down to the deck bubbling after she ripped out his throat. Others started to close in and she lashed out, dropping them with wounds that were placed to maim and incapacitate. She was stabbed, shot, and bruised as she fought any who grew closer until she stood covered in blood, eyes wild and alive with madness and her chest heaving with the thrill of such carnal carnage. Of those that escaped on her raider, three were left standing, watching her stand with gore and strips of flesh dripping from her hands and mouth. The black glistening armor was caked with rich red down her front from those that struck down. Fear has stayed their hands. Fear had kept them alive while this whirlwind of rage dared them to come close and try her, wounded as she may be. They did not. The raid was brought back around and they went to the otherside of the planet. They gathered their slaves and no one dared to break from her commands. She took her prisoners and her crew and she put the fear of her in them, no other gods could help them, she abused them in ways that cut deeper than any blade. Her crew were forced to dine with her on their fallen and captured alike. By the the time the raid had docked back to her home-spire and she stepped off she was regarded as a deamon in eldar flesh, like her father, feared, with her crew too eager to flee from her pressence than to judge her. She embraced her parents. For they both had taught her how to be both feared and deadly. Dark City Username: Korazell Character Name:Ahzriva Appearance: Pale, red hair, long ponytail, sharpened teeth. Acquired Wounds: (There is no need for you to fill this part out. This will be what I use to keep track of your wounds.) Feats: Night Vision Items: Armor:Ghostplate Armor Weapons: Power Blade Splinter pistol 3 cartridges 2 bandages 2Plasma nades Traits: Skills Intelligence: 12 Strength: 7 Toughness:7 Close Combat:8 Ranged Combat:7
Last edited by Korazell on Wed Jul 20 2016, 01:33; edited 4 times in total | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Tue Jul 19 2016, 21:54 | |
| Oh god that was a surprise XD Okay | |
| | | Cavash Lord of the Chat
Posts : 3237 Join date : 2012-04-15 Location : Stuck in an air vent spying on plotters
| Subject: Re: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Tue Jul 19 2016, 21:56 | |
| I may bulk up the appearance description later. Just wanted to call dibs.
Dark City Username: Cavash Character Name: Nih'il Dahv Appearance/description/bit o' story: Nih'il Dahv is a Young Trueborn Male. His eyes shimmer with the arrogance exuded by all Trueborn, and he is loath to tolerate True Kin of lower stature holding the same power as him. Despite being born into the time of the Kabals some think his heart beats with the ideologies of the long fallen Houses of old.
As a child he was raised by his birth mother. His infancy was filled with violence and hatred aimed towards him by his own blood. His father's hypex induced rages had claimed his life on two occasions in his most vulnerable years resulting in him becoming familiar with the sarcophagi of the dark oubliettes in his early days.
As he grew stronger he broke away from his family to spend a large portion of his life with a band of petty murdering drug runners. It seemed that no matter where he turned drugs were ruining the minds of those around him. He grew to resent his adopted gang and quickly became aware of the inferiority that came of being spawned of tube. They had no formal education and lived for the most basal urges. Stealing a large supply of their drugs, he fled to the realm of Sal’tillavaan.
He did not speak of what occured in the port whilst he was there, but when he returned to his Kabal his veins pumped with toxins. The toxins ached and made his joints flare with agony, but they kept him strong. He fueled himself with hatred to drive himself onward.
It was upon his return that he strangled his own father to death in a fit of rage and vengeance. He cast his corpse into a fire and scattered the ashes into the wind. He could never locate his mother. After his return he found a place within the Kabal of the Darkened Light.
Acquired Wounds: Feats: Night Vision, Poisonous Veins
Items: 5 phials of poison, bandagex2, Plasma Grenade. Armor: Envenomed Kabalite Armor Weapons: Venom Blade, Extra Venom Blade, Splinter Pistol, Extra Splinter Pistol.
Traits:
Skills Intelligence:10 Strength:9 Toughness:9 Close Combat:8 Ranged Combat:6 | |
| | | Hellraiser In Exile
Posts : 107 Join date : 2016-02-20
| Subject: Re: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Wed Jul 20 2016, 21:33 | |
| Dark city name: Hellraiser RP name: Zharrtak
A vast escape. A landslide in time. Aeons of time had past in the cell.
The first days had offered an extreme sensation of opression to his mind was not due to the fact that he, as well as everyone else was acting on their own. It was the constant hunting to be let back out of the cell, to the violent madhouse that the prison was where the scum as well as predators and the alfa males, were. Citizens who had survived their obstinacy towards the masters and sects of dark eldar society.
To be locked inside a cell is a unspeakable torture to the dark eldar. Inside this cell, the dark eldar will be hindered from joining the constant stride, the constant rush that the raiding and constant conflict that is offered to Archons and their subordinates. First comes the raving. The celled eldar felt an outburst of rage and a violent need for action. He began to scratch the walls and scream in madness, ravaging in an uncontrolled, almost ecstatic way. When he was let out of his cell, he engaged in the most violent of acts. Blood was spilled, fights were commensed and anybody could become his victim. People he tended to hate, people he tended to like. He became a feared man. Every day, his yearning for violence got even more severe. He craved death. He wanted to die in his acts so he could leave the pain that was his existence. The time went on. He had now become like a machine. His mind was blurred in constant ravaging. He was insular for communication. One day came what felt like a serenity. He had committed such violent acts in the prison that he no now longer felt remorse, nor anger. His mind was still blurred, now in a different way. He existed. He was there in a most abscent way. He strode through the corridors making no contact with the environment. One day, his thoughts started to come back to him. Who he was and what he was doing in the prison.
His crime had been an assassination attempt on his powerful archon. For this crime, he had been sent to the prison of Zharrtak. The reason was simply that he was sick of living under the rule of somebody else. Under the rule of his archon, he was a respected, trueborn member of the commorite society. He had debated with archon of the kabal and his divining men about the politics of his warfare. This was seen with contempt and only furthered him to his decision to kill. He had established contacts with piratical rogues in the lower reaches of society whom he provided with riches and weaponry that their thieving hands would very unlikely get their hands on in their petty life. He just saw it like he was throwing some cheap pearls to swine. The pirates followed his every whim. At the night of the planned assassination, pirates stormed the archon's palace. The archon was having a great feast with guests of high rank. The pirates came through balconies and ventilation systems which set the archon and his court off guard. The pirates shrieked and threw bombs into the palace, of fire and gas, sheading terror. The traitorous trueborn was now the leader. He calmly walked into the hall with a shardcannon, killing dozens whilst whistling on a song. The battle raged. He called in his incubi who fought in anger. In the end, the pirates had killed the Incubi and most of the court. Some guests made it out alive. The archon had retired to his crypt and reemerged to see the traitor before him.
He bathed in a gloomy dream for several days, reexperiencing the coup with details. He heard the screams of all his victims. He was enjoying it. Soon, his mind became clear again. He wanted to go out so he stole some gruesome curved blades that he poisoned and then broke out from the prison. Once out again, he sought contact with raiders.
Feats:
Items: 2 haywire grenades, plasma grenade, cartridge Armor: Kabalite armor Weapons: Double shredders
Traits:
Skills Intelligence: 8 Strength: 5 Toughness: 5 Close Combat: 4 Ranged Combat: 6 | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Fri Jul 22 2016, 16:47 | |
| I'll write up the first post once we get 1 or 2 more character sheets in (maybe 3) | |
| | | zergavas Kabalite Warrior
Posts : 131 Join date : 2012-04-06 Location : Sweden
| Subject: Re: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Fri Jul 22 2016, 20:52 | |
| Dark City Username:Zergavas Character Name:Zergavas Appearance: A dusty old suit of Kabalite Armour, Shrouded in an even more raggied and dusty coat that appears to wear some sort of symbols on it. Backround story: There was a coat once that was lusted after by all the people in a small village. One day, during an inspection for heretics, an Imperial Inquisitor entered the village. After burning some damned heretics to death for heresy, he saw the coat in a store hanging upon a manikin. The Inquisitor was in awe of the beautiful coat and knew he had to have it.
Stopping his duties, the inquisitor hopped and skipped and jumped to the store with a smile upon his face. Purchasing the coat from the filthy shop keep, he placed it over his bloodied outfit and moved on to the next planet he was to inspect with his men after having the coat refitted with several inquisitorial icons.
Leaving his ship proudly after landing upon the planet he was to inspect, he took a breath of fresh air and hummed a tune whilst walking down the ramp. "Now is the time!" he thought to himself. "Now I will show them all what it means to be an inquisi-" BLAM! The inquisitor's head exploded in a sickening display as bits of his brain splattered over his coat.
In his daydreaming he had failed to notice the emptiness of the town square. That, and the multitudes of true kin raiders and ravagers zooming around the planet.
A lone figure approached the dead inquistor after killing the few remaining men that had survived the onslaught caused by the kabalites of the Kabal. The figure wore a dark armor with spectacular violet edging and had a helmet equipped with binoculars, of which he used to examine the fine coat that the filthy monkeigh wore.
Examining the outfit the inquisitor wore, he said softly with a grin on his face, "That's a nice coat. Acquired Wounds:all of them Feats: Night Vision
Items:3x Cartridge(shardcarbine) 2x Catridge (splinter pistol), Built in binoculars, 2x adrenalight, 1x Painbringer
Armor: Kabalite Armor Weapons: Shardcarbine, Splinter Pistol, Splinter Pistol
Traits:
Skills Intelligence: 10 Strength: 8 Toughness: 5 Close Combat: 5 Ranged Combat: 8 | |
| | | Haridar Hellion
Posts : 45 Join date : 2014-08-22 Location : Saint-Petersburg
| Subject: Re: The Infiltration Mission RP Started. Sign-Ups closed. (If you wish to join then PM me) Fri Jul 22 2016, 21:11 | |
| Dark City Username: Haridar
Character Name: Solerion
Backstory: The Sea Vipers are known as savages and hungry for battle and raids under cover of heavy rain. Their obsession with their vehicles are unusal, almost insane to outsiders. However, this traditions and rituals are quite strange to outsiders, especially when they force to accept members of other Kabal into their fold.
Solerion is one of such unfortunate subjects: his crew was killed during the planetary raid on volcanic colony of Skay Ankley. Due to explosion of the transport he was in - The Daring Mangler, he was forced to escape with other survivors through dangerous paths of Webway that were still active on planet surface. When he returned to Commorragh with few other survivors, they gave themselves to Archon Saerion for rite of justice. The leader of Sea Vipers was enraged with news of some Inquisitor that ruined the raid, but the information he gor from his minions was rather useful. The punishments Saerion inflicted to his servants was severe, but not fatal. Many of them were tortured, left with no share of slaves. Solerion, due to the loss of his crew, and most important - his Raider, was forced to become a "Sombre Blade" - a mercenary to other Kabals until his debt to Sea Vipers could be repaid. In money, slaves, or with his life.
The Sea Vipers Kabal have little allies outside their district in Commoragh, but they still provide their "Sombre Blades" to anyone they see fit. Due to some strange and even disturbing circumstances, Raidmaster Saerion sent Solerion to Darkened Light Kabal, in order to test Archon Illitriz's temper and his people as well. The reason why Solerion is tolerated among other Kabalites is a mystery, but his skill with splinter cannon is second to none. And prehaps it is fitting for him to join such missions for noone will shed tears for his death.
Apperance: Solerion is an examplar of Sea Vipers: a pale skin whith sick blue-green pigment, almost transparent in some places. Blank white eyes with no pupils stare and cause everyone to feel a little disturbance in his presence. Light ochre hair and sharp features of the face are the final freatures of this kabalite - all is a common things among Sea Vipers due to their genetic alterations each of the warriors pass to enter this Kabal. Solerion is still wearing proudly the colours of his kin - a polished and shining armour of bright blues and brass. A heavy helmet with pink fluorescent lenses and light purple hair tuft on top provide information about possible targets.
Items:
Armor: Heavy Kabalite Armor Weapons: Splinter Cannon, Haywire Grenades Wargear: Enhanced Weapon Sights, Cartridges x2, Bandages x2
Traits:
Skills Intelligence: 9 Strength: 9 Toughness: 10 Close Combat: 5 Ranged Combat: 8 | |
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