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| Corsairs, Exodites, Craftworlders and hopefully Kabalites soon | |
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+28masamune Ynneadwraith inchmurrin dulydude BetrayTheWorld Anarchistscourge lelith Calyptra Srota Count Adhemar Falke Hen Tai, the tentacle guy Squidmaster Cavalier Bardicnonsense spellcheck2001 Myca wormfromhell amorrowlyday aurynn Cherrycoke Rhivan The goat Korona CptMetal Scrz fisheyes Marrath 32 posters | |
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Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Mon Oct 24 2016, 00:14 | |
| Well, plastic glue arrived so I've finished making my Cult of Ynnead Just a reminder, the fluff on these guys is that they're the guardians of the entrances to each entrance to the world spirit. Exodites are inducted into the cult at a young age, and spend their life in martial training. Part of their pre-battle rite involves ingesting copious amounts of the Eldar drug Painbringer (purchased from the Dark Kin, along with their ranged weaponry). This heightens their resilience to levels not otherwise possible for an Eldar. The quantity ingested is even enough to numb any sensation of pain for the duration. However, a lifetime of these repeated extreme dosages has a number of side effects. Firstly, it slows the Eldar's natural phenomenal speed and reflexes, as well as their wits and intelligence. They are still far superior to a human's, but definitely below the average Eldar. The slower pace at which they stride across the battlefield is what gives them their name: 'Walkers'. The second effect is that it changes their physiology slightly, causing them to grow significantly larger than a normal Eldar otherwise would. Seriously, these guys are tall. Picture to show scale between a Walker and a Guardian: Yes or no on the Rule of Cool? I just love the idea of a 'roided up Eldar striding purposefully across the battlefield and punching a marine square in the face. Seems like such an un-Eldary thing to do, and fits with Exodites being a bit different. Such a shame Wracks aren't S4 anymore. Stupid nerf.
Last edited by Ynneadwraith on Thu Oct 27 2016, 10:06; edited 1 time in total | |
| | | Scrz Sybarite
Posts : 378 Join date : 2015-01-23
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Mon Oct 24 2016, 06:50 | |
| Irritatingly cool! Are they going to be count as wracks? | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Mon Oct 24 2016, 09:16 | |
| Thanks! Yep, counts-as Wracks. Thought up entirely so I can try the Ossefactor out as it seems fun I need to concoct some sort of Exodite Venom so I can use the Scalpel Squadron formation. Maybe something to do with the Dark Elf Scourgerunner Chariot... | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Mon Oct 24 2016, 13:34 | |
| I've now got a backstory to my exodites someone over on dakka had this idea: - Quote :
- I was thinking it might be interesting to frame all the bio-grown wraithbone implanting in your exodites in a story about overcoming a gift of Nurgle.
I got a fever, and the only cure is MORE Wraithbone! The more I've thought about it the better and better it sounds Selestini During their early years, the Selestini exodites were invaded by daemonic Plaguebearers. Although they were repelled at great cost, they left behind a terrible legacy. A gift from papa Nurgle ravaged their world, causing death and decay to everything it touched. The Selestini only conquered this plague by excising every ounce of infected tissue from their world and themselves, replaced with wraithbone equivalents. This event weighs heavily in their collective memories, and to this day any wound or infection is swiftly replaced with wraithbone.Selesti is the name of an exodite world mentioned in passing I think in the Iyanden supplement, that it was protected from an ork waaagh by the manipulations of Sylandri Veilwalker. I thought I'd expand on that further It would also explain why all the bases of my exodites are a barren gravelly sand. Most of their ecosystem was wiped out by the nurglite plague, and is taking thousands of years to recover. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Oct 26 2016, 00:48 | |
| Thought I'd do a sneak-peak of what I've just started working on Currently undecided as to whether it'll be a counts-as Wraithknight, or a counts-as Talos. What's closest size-wise? I must confess to not having seen either of them in person... | |
| | | Korona Kabalite Warrior
Posts : 109 Join date : 2016-10-11
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Oct 26 2016, 15:28 | |
| This is an amazing project - I love the fusion of the new wood elf bits and the 40k kits! I tried something similar when I started Dark Eldar in 5th but the scope of the conversions was a lot more modest - mostly just capes and some hooded helmets. This is really inspiring, I may steal some of your ideas! | |
| | | fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Oct 26 2016, 16:31 | |
| Damn dude. I dont look at your log for a week, and all this amazing stuff comes out. I love the look of the wrack legs on the guardian torso. Do they marry up well, or are they like the WFB stuff where the "male" and "female" portions of the torso/legs is reversed making it a B****? Also, LOVE the dragon tank. Please post more of that. I will be stealing it as soon as I get some more time or they drop a supplement on us (forcing me to make time ) | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Oct 26 2016, 16:52 | |
| - Korona wrote:
- This is an amazing project - I love the fusion of the new wood elf bits and the 40k kits! I tried something similar when I started Dark Eldar in 5th but the scope of the conversions was a lot more modest - mostly just capes and some hooded helmets. This is really inspiring, I may steal some of your ideas!
Thankyou! It's amazing what praise does to one's self-esteem and motivation with these sorts of project I agree with the scope for modelling being a lot better these days. I think it was 5th when I last did anything to do with 40k (had to google what the hell a Wraithknight was when I came back, and then spent ages wondering what the hell it was doing in my skirmish level game and not running around in Apocalypse). I've got a couple of exodite guardians made from the old-school Kabalites and wood elf archers which probably look similar to what you made. Steal away! I'm flattered if anything make sure you post up your creations though. Might be something I can steal back - fisheyes wrote:
- Damn dude. I dont look at your log for a week, and all this amazing stuff comes out. I love the look of the wrack legs on the guardian torso. Do they marry up well, or are they like the WFB stuff where the "male" and "female" portions of the torso/legs is reversed making it a B****?
Also, LOVE the dragon tank. Please post more of that. I will be stealing it as soon as I get some more time or they drop a supplement on us (forcing me to make time ) Hah thanks man. The Wrack legs were probably the least-marriable thing I've done so far. The Wrack bodies have the torsos directly connected with the legs, so I needed to clip off the top half of the body, and then carve out a little dish with a dremel for the Dire Avenger torsos to sit into. There's a bit of tidying to do around the edges once you've done that as well. That's the same technique I've used with the guardian torsos and glade guard legs as that's a ball-to-flat-plane job. Honestly, the cheapy dremel I got from Halfords is the most useful thing I've bought for conversion work. It makes it so much easier to marry stuff together. Previously I was carving stuff out with an old hunting knife I had. Not a good idea if you've had a glass of wine or two of an evening... I hate the Harlequin bits in particular for the reversal of the legs and torso arrangement from every other Eldar and Dark Eldar model to date. It's not even as if the torso and legs are in the same proportion to other Eldar units. Bah! I'm still thinking up ideas of what to do next with the Carnosaur. I think another Raider hanger-on on the other side wielding some sort of converted hand-held scatterlaser thing would be useful to make it WYSIWYG. Either that or a Splinter Cannon if I want it to be a Talos. If it's a Wraithknight, I also need to work something out to mount the suncannon. I've got most of the bits for that, but I think I need to cannibalise a Wraithknight arm from somewhere for the other bits. The mount for the shield generator is made from wraithguard hip plates and a bit cannibalised from a thigh I think... | |
| | | Marrath Wych
Posts : 694 Join date : 2014-01-01 Location : A very spiky Webway-Hulk
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Oct 26 2016, 18:37 | |
| I'm overcome with sweet nostalgia, that carnosaur totally reminds me of the Dino Riders i played with as a kid. It also looks very good, continue. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Thu Oct 27 2016, 10:53 | |
| - Marrath wrote:
- I'm overcome with sweet nostalgia, that carnosaur totally reminds me of the Dino Riders i played with as a kid.
It also looks very good, continue. Thanks man that's what Exodites are aren't they? Grimdark Dino Riders ------------------------------------------ Latest bit of work Seeing as most of my army lists so far feature an Autarch with a Power Axe, Fusion Gun and Banshee Mask I thought I'd convert something up to be WYSIWYG. I must admit I'm not the biggest fan of the Banshee Mask bit, but I can't think of a better way of doing it... Wych running legs are the best bit ever though Then I put together a proof-of-concept model for my Cult of Faolchu. They can either count as Scourges or Swooping Hawks, and because my Exodites are pretty much the same paint scheme as my Craftworlders I can use them for both armies Lastly, I had a load of spare bits lying around so I thought I'd put together an alternative squad of Wardens to go with my more feudal-looking Hunter squad (really like how those turned out, but they don't fit with the rest of the army). I've been thinking of coming up with a couple of different Exodite cultures using different tropes, and producing a codex of sorts as a bit of inspiration for people looking to do exodite conversions of their own. Here goes Selesti (my exodites)- Spoiler:
It was high priests of the temple of Isha that originally called for the exodus of Eldar to the maiden world of Selesti. Their new worlds were built in her honour, and all life upon them flourished.
However, the healthy splendour of these worlds was too much for Grandfather Nurgle to resist, and he unleashed one of his many gifts upon this world. Only by excising the infected tissue and replacing it with wraithbone could the Selestini hold back the inevitable doom of their world.
Their salvation came in the dreams of their seers. Isha, held captive by Nurgle, had heard her children's plight. She whispered the cure to her daughters, and saved their kingdoms. However, the scars of this event are still evident among the Selestini. To this day, any impurity or imperfection in their bodies is replaced with wraithbone, and great forests of petrified trees lie on barren soil. The gifts of the Lord of Decay reap a heavy toll. Ybaric Cluster- Spoiler:
The worlds of the Ybaric Cluster are typical of the Imperium's view of the exodites: verdant jungles and forests permeated with glades and exodite structures.
The Ybaric Cluster exodites hail from worlds that were at the core of Eldar commerce in the pre-Fall Empire. This cultural trait has endured, and they maintain strong links with neigbouring exodite worlds, as well as craftworlds Iyanden and Biel-Tan. Through this, they can provide their warriors with superior arms and armour, and a greater quantity of spirit stones allowing them to range further in greater numbers.
They are some of the more active and and aggressive Exodite kingdoms and their warriors can often be found among other Exodite warhosts, loaned out in exchange for materials and favour by the lords of the Ybaric Cluster.
In the crunch, this will be represented by using Dire Avenger rules for their footsoldiers, and potential access to Grav-Tanks.
Teleth-ai- Spoiler:
The worlds of the Teleth-ai reach differ markedly from most exodite worlds. In place of lush forests and verdant glades, colossal conifers reach up through the snowy landscape and rocky wind-swept steppe reaches as far as the eye can see.
While most Exodite worlds are populated by reptilian dragons common on the ancient Eldar homeworlds, the Exodite worlds of the Teleth-ai Reach sport rather different fauna. In place of cold-blooded raptors, giant feline predators stalk the plains and are ridden into battle by their warriors. Similarly, preternaturally swift giant stags are ridden alongside them, providing ranged support while the lions tear into their foes.
This is purely because I really want to make a couple of models using the giant stags from wood elf Wild Riders as windriders, and lions of Chrace as Reaver Jetbikes. In the Iyanden codex, Teleth-ai was an exodite worlds that was invaded by the Imperium but they were repelled with the help of Iyanden. Haranshemash- Spoiler:
Haranshemash is a world in mourning, their population decimated by the forces of chaos in one of the largest battles the eldar have fought in recent times. Overcome with nihilism, more and more of their population turn to the Cult of Ynnead, lingering close to their wayshrines listening to the feins susserus of the innumerable eldar souls contained within, and finding solace in the potent drug concoctions offered by the Walkers.
This existence is a perilous one, and wanders dangerously close to the sins of the old eldar empire. However, the Cult of Kurnous was all but annihilated during the battles and can no longer enforce the strictures of their faith. The Last Lord of Haranshemash, the sole remaining descendent of the Cult of Asuryan, struggles on to renew the faith of his people.
This is based on the description of Haranshemash in the Eldar codex, and thinking about what such a devastating conflict would do to an eldar population. Carnac Wanderers (potential spoiler for the Carnac Campaign books)- Spoiler:
The Exodites of Carnac once owned a flourishing empire based around the maiden world of Carnac. When Necrons under Anrakyr the Traveller assaulted their planet they fought fiercely alongside the warhosts of craftworld Alaitoc. However, they fought in vain. The necron legions conquered their world and desecrated their world spirit.
The few survivors that escaped to Alaitoc did not not linger long. They exist as nomadic wanderers, travelling the length and breadth of the webway. Their hatred for the Yngir burns bright, and vengeance is all that they seek. Their cause is a popular one with the outcasts of Alaitoc, and many merge into warbands that roam the webway hunting for the ancient enemy.
In the crunch, I thought that the rules for Mandrakes would work really well for these guys. Stealth, Shrouded, Infiltrate, Move Through Cover. Give them force fields to represent the 5++ Mandrakes have, and modified Shardcarbines to represent their Baleblast. Tirathain- Spoiler:
The culture of the Tirathaini exodites differs significantly from other exodite kingdoms. Where most exodites largely descended into techno-barbarism, the Tirathaini developed a powerful culture grounded in legends of the ancient culture of the Eldar homeworld. Their warhosts are arrayed in glittering splendour, Knight Walkers jousting their foes with bright lances and other powerful laser weaponry. Larger constructs still stride forward and engage their foes in close combat.
Located in the very galactic south, the Tirathaini are engaged in battle on two fronts. In the north, their worlds are colonised by the Imperium, and defended by the Ultramarines. More pressingly, the tendrils of hive fleet Hydra aproach from the galactic south. On the outermost worlds, battle has been joined with advanced vanguard organisms, and desperate preparations are being made for a full-scale conflict. Alongside Teleth-ai itself, Ishariel and Ursidhe-Ka are centres of Tirathaini power.
This is to allow people to do a more 'Brettonians, in spaaace' thing rather than a 'Wood Elves, in spaaace' thing. It's based on all of the background fluff about Exodite Knights, and all the 'feudal eldar' stuff that they talk about. The name Tirathain is an exodite world mentioned in the Tyranid 5th ed codex, but I'm not sure what happens to it in there. If it's eaten by the tyranids then that can go in their fluff too. The other names are named exodite worlds on the eldar galactic map thingy that are in the south of the Ultima Segmentum.
In the crunch, these guys would have access to a lot of War Walkers and Wraithlords to represent the various Knight Walkers they can field.
What do people think? | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Thu Oct 27 2016, 18:47 | |
| God-damnit, I've just had the coolest idea for my Corsairs which will have me have to re-do the whole lot of them :S or at least go back and change them.
Here's the idea:
Khaine's Ravens Eldar Corsair force that has a standing contract with the Haemonculi of the Dark City. Each new recruit has a pair of jet-black wings grafted to them, in the image of the black ravens of Morai-Heg. In Eldar myth, these Ravens were the eyes and ears of the Crone goddess.
During the Fall, Morai-Heg bid her ravens to fly with Khaine and peck at the eyes of Slaanesh during their titanic battle.
Khaine's Ravens take after these birds of legend, spying on the forces of the Ruinous Powers, and conducting surgical strikes to take out their leaders.
Looking at the prices of Scourge wings from the usual places I can tell this is going to be an expensive thought...
As an aside, Corsair rules seem perfectly suited to making a Scourge murder-flock army... | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Fri Oct 28 2016, 01:26 | |
| Finished modelling my Cult of Faolchu (all but one model which I've run out of wings for). I must admit, I think the Scourge wings are my second favourite bit after the Wych running legs Also, thanks a million to Drakheart over on Dakka for sending me some spare Fusion Gun bits. My Son of Asuryan looks so much better with the proper little fuel canister jobby, and I'm thinking of using one of the old 2nd ed. Eldar Fusion Guns to make a mold so I can cast some more I wonder if you can melt sprues to cast bits in plastic... | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| | | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| | | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Tue Nov 01 2016, 09:43 | |
| Well, I think I've screwed the pooch painting my Daughter of Khaine. I've got a fair amount of experience now painting bone colour armour, but the last time I painted metal was on the shoulder-pad of a Kroot Carnivore I painted on a whim nearly a decade ago...
Cue a terrible paint job on a unique converted model.
Drat.
So, options? 1. Make another (I've got some different ideas of what I can do to make her look more Avatar-like) 2. Anyone had any luck stripping paint from plastic models without melting them into goo? | |
| | | fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Tue Nov 01 2016, 12:56 | |
| Honistly, I just re-prime in a series of very light coats. You dont loose much detail so long as you dont get antsy and just giv-er.
Regardless, please post the pics!! | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Tue Nov 01 2016, 13:02 | |
| That's the issue unfortunately :S I went a bit heavy on a black/gloss wash so I think if I spray over that it'll have pooled up in the recesses and mask most of the detail :S Can't hurt to give it a try though... I'll have a crack at stripping it somehow, but I've ordered some bits for a replacement just in case. I've even got an idea for a mini-wailing doom which I'm rather pleased with | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Tue Nov 01 2016, 20:34 | |
| This evening's activities Painted my Son of Asuryan. Not sure if he's too blingy tbh, but I'm warming to him. He is supposed to be an Exodite lord after all... Also, I've been looking at pics of ravens in real life and they're not actually jet black. In reality, they're a very, very dark shade of almost blue-green with a glossy sheen to them. So, I mixed up a wash from abaddon black, incubi darkness, water and a couple of drops of acrylic gloss. It doesn't show particularly well in pictures, but it's worked really nicely much improved. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Nov 02 2016, 00:22 | |
| Well, I've changed the undersuit colour on my Son of Asuryan/counts-as Autarch to the darker Bestial Brown and it looks much better than the slightly yellowy Balor Brown haven't got a pic though... I do, however, have the first two proof-of-concepts for my Exodite Guardians What do you reckon? | |
| | | Scrz Sybarite
Posts : 378 Join date : 2015-01-23
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Nov 02 2016, 08:02 | |
| - Ynneadwraith wrote:
2. Anyone had any luck stripping paint from plastic models without melting them into goo? Depending on the type of paint used, stripping is pretty easy. This is a short guide: -Enamel paints : *Maybe you can use the model as scenery/casualty? -Acrylics : *Denatured spirit or anything with high enough alcohol content, will dissolve the paint, primer and some times the glue, but leave the plastic intact after being submerged for 24 hrs. *Pine tree oil or whatever is in the simple green/pine sol will remove some of the paint and leave the primer. You might have to soak the mini for a couple of days and scrub it several times. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Nov 02 2016, 14:54 | |
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| | | Marrath Wych
Posts : 694 Join date : 2014-01-01 Location : A very spiky Webway-Hulk
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Nov 02 2016, 18:27 | |
| Congratulations! To your Birthday and a nice, innovative little army And actually it's not all that little. Been in the hobby for more than 3 years now and have 1 less painted Dark Eldar model than you Even though 4 are Venoms w/gunner, and i got distracted a bit by Tyranids... Anyway, it's cool, keep up the good work! @Stripping paint: I have no personal experience, but at my local GW everyone says this is good for stripping and cleaning brushes: http://www.produktkatalog.bode-chemie.de/produkte/flaechen/bacillol_af.php I think it is pretty much what Scrz advised. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Nov 02 2016, 23:00 | |
| Thankyou! Personally, I'd count each Venom as at least 5 models each. Part of the motivation for making this army was that I'd never have to paint another vehicle ever again! Fairly certain I fell asleep halfway through doing my Fire Prism Also, I've got a fun idea for a Tyranid Kill Team bubbling away at the moment: Looted Tyranids! I'm picturing a Zoanthrope with an Ork Mekboy sitting on its head, control panel in hand and wires leading down to the Zoanthrope's brain. Then, a host of little Gaunt gribblies with crude warpaint (red wunz go fasta!) and some Ork metal jawbones attached All these ideas, not enough time! | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Thu Nov 03 2016, 22:53 | |
| Pass on painting this evening in favour of a little modelling Thanks to the fantastically generous Drakheart on Dakka gifting me some 2nd ed. Eldar Fusion Guns I've been able to finish the last two Fusion Reavers for the Khaine's Ravens I must say they've been fantastic fun to convert. Real commendations to the people who designed the Eldar and Dark Eldar kits. The level of interchangeability is phenomenal. Aside from the arms (Dark Eldar have flat joints, Eldar have ball and socket) which is easily corrected, everything fits together. Heads fit onto torsos fine, and torsos onto legs. Even the front and rear portions of Kabalite Warrior and Guardian torsos fit together! Really cleverly done | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Fri Nov 04 2016, 20:43 | |
| Had a big shipment of bits arrive today, the upshot of which is i've doubled my dino count! First off, my Beastsinger (counts as Beastmaster). You can't see it, but the little chain that normally holds the hellion legs to their skyboard sits neatly on the Pterradon's crest nice coincidence But, what's a beastmaster without her beasts? My thinking is that i'd have to do something to represent the khymaerae's 5++ save, so i thought little shield generators would work nicely mirrors their bigger brother too: I've settled on it being a Talos. Partially because it's not quite tall enough to be a Wraithknight, and partly due to philosophical reasons (why has Apocalypse corrupted my skirmish-level infantry game?). So, i chopped up a Talos tail, mashed together some Hellion legs with a Wych torso and the weapon arms from a Raider and got this dude Lord knows what he's aiming at, but he seems happy enough. Also, took a closer picture of his companion (made from a Raider hanger-on, a Dark Elf Corsair cloak, a Wych head and a Sylvaneth Tree Revenant arm | |
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