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 The Yncarne's potential

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BizarreShowbiz
Mononcule
amorrowlyday
mattblowers
dumpeal
Count Adhemar
The Red King
lelith
WildCandy
Ynneadwraith
BetrayTheWorld
Painjunky
TeenageAngst
Myrvn
PsychicHobo
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amorrowlyday
Hekatrix
amorrowlyday


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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeWed Mar 22 2017, 21:06

I'm seconding @jimsolo
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeWed Mar 22 2017, 23:02

Agreed. The trigger for United in Death is simply a Soulburst action.
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Painjunky
Wych
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeThu Mar 23 2017, 10:29

I've been playing it wrong then, and just ... Wow. Shocked

Ynnari just keep getting better the more you play and understand them. I already thought they were OP.

I feel soo dirty. Embarassed
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Draco
Kabalite Warrior
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeThu Mar 23 2017, 14:58

If a unit dies, does the SFD trigger first, or the Yncarnes teleport?
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dumpeal
Hekatrix
dumpeal


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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeThu Mar 23 2017, 17:34

Draco wrote:
If a unit dies, does the SFD trigger first, or the Yncarnes teleport?

I think it happens on the same time level. If SFD and/or the Yncarne are yours, you can choose which one happens first and if one is yours and the other is your enemy's, the one happening first is the one which it's the player's turn.

But I' not sure if you can teleport your Yncarne and THEN soulburst it to charge.
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BetrayTheWorld
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeFri Mar 24 2017, 05:03

Count Adhemar wrote:
Agreed. The trigger for United in Death is simply a Soulburst action.

I wasn't talking about united in death. I was talking about the "Warhost of ynnead" special rule from the detachment, and it doesn't trigger off of the psychic power because it specifies "when a unit dies".

Also, Adepticon ruled against being able to trigger 2 ynnari units from different detachments from a single death using the bonus from the reborn warhost detachments. Details incoming in the adepticon thread.
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BizarreShowbiz
Sybarite
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeFri Mar 24 2017, 09:23

BetrayTheWorld wrote:
Also, Adepticon ruled against being able to trigger 2 ynnari units from different detachments from a single death using the bonus from the reborn warhost detachments. Details incoming in the adepticon thread.

What happens in Adepticon, stays in Adepticon. Unless it was GW who made the ruling, that is. Being Adepticon doesnt make it less of a house rule.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeFri Mar 24 2017, 09:38

BetrayTheWorld wrote:
Count Adhemar wrote:
Agreed. The trigger for United in Death is simply a Soulburst action.

I wasn't talking about united in death. I was talking about the "Warhost of ynnead" special rule from the detachment, and it doesn't trigger off of the psychic power because it specifies "when a unit dies".

I'm aware of that and if you read the comments after your last post I'm sure you'll comprehend that I wasn't talking about the Warhost of Ynnead, I was responding to Jimsolo's comment.
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TeenageAngst
Incubi
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeFri Mar 24 2017, 21:19

Quote :

What happens in Adepticon, stays in Adepticon. Unless it was GW who made the ruling, that is. Being Adepticon doesnt make it less of a house rule.

Truth. Don't get your marbles in our oatmeal, Adepticon has strange rules anyway.
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BetrayTheWorld
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeSat Mar 25 2017, 06:08

Count Adhemar wrote:
BetrayTheWorld wrote:
Count Adhemar wrote:
Agreed. The trigger for United in Death is simply a Soulburst action.

I wasn't talking about united in death. I was talking about the "Warhost of ynnead" special rule from the detachment, and it doesn't trigger off of the psychic power because it specifies "when a unit dies".

I'm aware of that and if you read the comments after your last post I'm sure you'll comprehend that I wasn't talking about the Warhost of Ynnead, I was responding to Jimsolo's comment.

Oh ok, my mistake. I may have missed it. I was quickly skimming and catching up with threads due to lack of time due to my participation in adepticon.
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lament.config
Sybarite
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeSat Mar 25 2017, 08:15

I've been thinking about swapping to the Yncarne for a few reasons. Points cost and more warp charges are on top of the pile. I'm not convinced the Yncarne can be "the big guy" in my lists or keep up with jetbikes.

The ability to arrive when a unit dies seems fun and the synergy that could have with MSU bike lists seems obvious. I still haven't played with it though. I do like the aggressive nature of the revenant discipline but, the few buffs are really soft.

Edit: Also it's best buffs are when it's taken in an expensive formation
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TeenageAngst
Incubi
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeSun Mar 26 2017, 00:26

I will say the Ancestor's Grace or whatnot is super helpful for getting an edge on an opponent with an equal initiative and/or WS. That spell on Grotesques or a Talos is a treat.
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PsychicHobo
Hellion
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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeSun Apr 16 2017, 10:45

I trialled the Yncarne a bit more recently, and I have to say it was a complete infuriation for my opponents. You have to constantly be on the lookout to reposition it though, and constantly teleport it across the board. Use that teleport move to pull it out of combats where it could be in danger and just keep as a massive potential 'consequence' for any action that that your opponent wants to take that could kill a unit of yours.

It performs a very different function to a Wraithknight, whose purpose is to draw firepower and tank whilst gunning down whatever's killable. The main thing is the Yncarne is a bit risky at times, whereas the Wraithknight is far more consistent.

Still, the Yncarne is very good, and I think it's a massive pressure on your opponent. But you literally have to treat it like it's fragile and constantly look for a way to warp it somewhere where it'll do damage without getting gunned down - and most importantly, forget about the whole 'centrepoint of the army' thing. It just isn't good at that.
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lelith
Sybarite
lelith


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PostSubject: Re: The Yncarne's potential   The Yncarne's potential - Page 4 I_icon_minitimeSun Apr 16 2017, 16:55

My dream is teleporting her to the enemy backyard and then double-tapping nova powers (whispers & flames). I haven't had opportunity for picking good psychic rolls thus far - or THE good warlord trait.
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