Hey all. So, as mentioned in the title, this list is intended to be a good bit of fun for casual play, but with enough firepower for when things get competitive. This is partially inspired by a Start Collecting Drukhari box that I got for Christmas, which explains the inclusion of Reavers (I know they're not at their best points wise at the moment, but I still want to try them out). Also, as this box's Raider is the first I've built with a Disintegrator Cannon, I'm shying away from the almighty Dark Lance for this list.
This was done on, but not copy-and-pasted over from, Battlescribe, so the points should be correct.
Outrider Detachment (+1 CP) - 1493 points - 74 Power
No Force Org
- Court of the Archon: 2 Sslyths - 62 points/6 Power
HQ
- Archon with Blaster and Agoniser (Warlord) - 73 points/4 Power
- Archon with Blaster and Power Sword - 73 points/4 Power
Troops
- 10 Kabalite Warriors (Sybarite has Splinter Rifle and Power Sword) - 74 points/5 Power
- 10 Kabalite Warriors (Sybarite has Splinter Rifle and Agoniser) - 74 points/5 Power
Elites
- 5 Kabalite Trueborn (2 Blasters, 2 Splinter Cannons, Dracon has Blast Pistol and Agoniser) - 129 points/5 Power
Fast Attack
- 10 Hellions (Helliarch has Phantasm Grenade Launcher, Splinter Pistol and Stunclaw) - 180 points/9 Power
- 6 Reavers (2 Blasters, 2 Grav-Talons, Arena Champion has Power Sword) - 224 points/10 Power
- 5 Scourges (2 Blasters, 2 Splinter Cannons, Solarite has Blast Pistol and Agoniser) - 144 points/6 Power
- 5 Scourges (2 Blasters, 2 Splinter Cannons, Solarite has Blast Pistol and Venom Blade) - 145 points/6 Power
Dedicated Transports
- Raider with Disintegrator Cannon - 125 points/6 Power
- Venom with 2 Splinter Cannons - 95 points/4 Power
- Venom with 2 Splinter Cannons - 95 points/4 Power
One Venom will take the Archons and Sslyths, while the other will take the Trueborn. And I thought it might be a bit of fun for the Hellions to embark on the Raider, seeing as they are technically an infantry unit - the reason being that, the last time I used Hellions in a match, they died before they could get into close combat, where they could actually do something. The added protection of the Raider might just be enough to keep them safe until they get into a good charge range.
I know it means leaving my two Warrior squads on foot, but as there's no heavy/special weapons in them, they're less of a priority to protect - most of my big guns are either embarked (Trueborn/Archons), deep-strikeable (Scourges) or fast enough to get away if they need to (Reavers/Transports).
In terms of my dedicated 'heavy' squads - the Trueborn and 2 Scourge squads - I like the synergy of this weapon combination: by the time the Blasters are in range, the Splinter Cannons are in half-range, meaning more shots. While I could've done this with Dark Lances for the Scourge squads, Blasters give me the incentive to get in a bit closer and utilise my abundance of Rapid Fire weapons.
As usual, comments, advice and suggestions are all greatly appreciated.
Edit: Scratch the 'Hellions in Transport' idea. Just read a rule on Battlescribe saying I can't do that. (Guessing the wording's been updated since the index was released). I'll have to think of a new way to keep the Hellions safe.