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 What Stratagems are you hoping to see in the new dex

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CptMetal
mynamelegend
Zenotaph
eae
Sarkesian
Gorefather
Count Adhemar
Lord Asvaldir
Elfric
SERAFF
Faitherun
Kantalla
Bibitybopitybacon
Colonel Cabbage
lament.config
Tiax_Dalrok
Bad-baden-baden
SushiBoy013
Dalakh
FuelDrop
Burnage
The Strange Dark One
dumpeal
Tounguekutter
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AuthorMessage
Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeFri Mar 23 2018, 13:34

Colonel Cabbage wrote:
Elfric wrote:
Definitely need a stratagem that allows one unit to fire twice in the shooting phase, and something that allows wyches and incubi to get massive charges off coming out the Webway like "roll 3d6 when charging if unit has emerged from the Webway"

I agree it would be nice, but remember that the Webway already costs 1-3 CP, so adding another stratagem to help with charging makes the tactic even more costly, and probably prohibitively so.

Yeah, but that's a potentially game-winning strategy right there. Two big units making a near-certain first turn charge on a badly bubble-wrapped opponent? 4 or 5 CP for that could well be worth it.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeFri Mar 23 2018, 15:21

SERAFF wrote:
We definetly need a stratagem wich allows us to wound vehicles with poison better than 6+ as well as a stratagem which makes our poison weapos AP -1.

The whole point of poison weapons is that they wound organic targets on a set value and barely damage vehicles, there's no way there's going to be a stratagem that makes splinter weapons better vs vehicles. AP -1 would be nice though, or something to add more shots.

3d6 charge range with rerolls would be an almost guaranteed charge, I'd love to see that but not sure it will happen.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeFri Mar 23 2018, 16:25

Lord Asvaldir wrote:
3d6 charge range with rerolls would be an almost guaranteed charge, I'd love to see that but not sure it will happen.

Blood Angels have it with Death Company and Bloodletters can do it too. There are probably more.
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FuelDrop
Hekatrix
FuelDrop


Posts : 1392
Join date : 2015-06-21

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeFri Mar 23 2018, 21:34

Enhanced Biotoxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit wound non-vehicles on 2+ rather than 4+. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

(Note: Sternguard get this standard, why can we not have poison as good as Space Marines?)

Metal-reactive acids (1 CP): At the start of the game choose a unit of Trueborn. Splinter Weapons wielded by this unit wound Vehicles on 4+ and get -1 AP. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

Contagious viro-toxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit generate a mortal wound on any to wound roll of 6+, in addition to normal damage. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.
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dumpeal
Hekatrix
dumpeal


Posts : 1275
Join date : 2015-02-13
Location : Québec

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeFri Mar 23 2018, 21:47

FuelDrop wrote:
Enhanced Biotoxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit wound non-vehicles on 2+ rather than 4+. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

(Note: Sternguard get this standard, why can we not have poison as good as Space Marines?)

Metal-reactive acids (1 CP): At the start of the game choose a unit of Trueborn. Splinter Weapons wielded by this unit wound Vehicles on 4+ and get -1 AP. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

Contagious viro-toxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit generate a mortal wound on any to wound roll of 6+, in addition to normal damage. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

That's good, but it should cost at least 2CP
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FuelDrop
Hekatrix
FuelDrop


Posts : 1392
Join date : 2015-06-21

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeFri Mar 23 2018, 22:52

dumpeal wrote:
FuelDrop wrote:
Enhanced Biotoxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit wound non-vehicles on 2+ rather than 4+. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

(Note: Sternguard get this standard, why can we not have poison as good as Space Marines?)

Metal-reactive acids (1 CP): At the start of the game choose a unit of Trueborn. Splinter Weapons wielded by this unit wound Vehicles on 4+ and get -1 AP. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

Contagious viro-toxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit generate a mortal wound on any to wound roll of 6+, in addition to normal damage. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

That's good, but it should cost at least 2CP

Why? We are already paying a premium to field Trueborn, and if they are getting the advantage of this they are not using their special weapons slots which is what you normally buy them for.
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Gorefather
Hellion
Gorefather


Posts : 82
Join date : 2017-07-05

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeSat Mar 24 2018, 01:54

Murderer's Honor, 1cp. If an Archon, Succubus, or Haemonculus is charged while within 12" of a unit of Incubi, that unit may immediately declare a charge and swing before enemy charging units attack.

Soulthief Matrix, 2cp. If an enemy psyker successfully casts a psychic power within 12" of a Haemonculus they may immediately attempt to deny the power, if they successfully deny the power the casting unit suffers a number of mortal wounds equal to the difference in rolls.

Nightmare Contraptions, 1cp. Activated in the Fight Phase, if a unit of Wracks is within 6" of a Haemonculus for every model they slay (in close combat) a new Wrack is added to the unit.
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Bad-baden-baden
Kabalite Warrior
Bad-baden-baden


Posts : 228
Join date : 2017-06-01
Location : Montreal

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeSat Mar 24 2018, 02:30

Gorefather wrote:
Murderer's Honor, 1cp. If an Archon, Succubus, or Haemonculus is charged while within 12" of a unit of Incubi, that unit may immediately declare a charge and swing before enemy charging units attack.

Soulthief Matrix, 2cp. If an enemy psyker successfully casts a psychic power within 12" of a Haemonculus they may immediately attempt to deny the power, if they successfully deny the power the casting unit suffers a number of mortal wounds equal to the difference in rolls.

Nightmare Contraptions, 1cp. Activated in the Fight Phase, if a unit of Wracks is within 6" of a Haemonculus for every model they slay (in close combat) a new Wrack is added to the unit.

Correct me if I'm wrong, but wracks are Dark eldar, no? They're not made from Mon'Keigh are they? And furthermore they're not zombies either. It's a good rule, but from my fluff knowledge it doesn't fit too well.

But I could be wrong. I'm sure someone on here is more knowlegable than I.
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Bad-baden-baden
Kabalite Warrior
Bad-baden-baden


Posts : 228
Join date : 2017-06-01
Location : Montreal

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeSat Mar 24 2018, 02:36

Count Adhemar wrote:
Lord Asvaldir wrote:
3d6 charge range with rerolls would be an almost guaranteed charge, I'd love to see that but not sure it will happen.

Blood Angels have it with Death Company and Bloodletters can do it too. There are probably more.

Blood angels can do it with ANY unit coming from deepstrike. It also only costs 2 cp. Most often you use it on the big blob of sangunary guard you should take.
Death company have their own stratagem that lets them advance and move prior to game starts, also virtually guaranteeing a first turn charge when you factor in the reroll that lemartes gives you.
Then you consider the fact they get +1 to wound, with a sangunary priest they get +1 S, so they're wounding most things on 2s... then you think about their living god of a character they have for 130~ points and you start to get a better idea of where melee dark eldar stand.

5 CP in order to charge with a unit of wyches and a unit of incubi is insanely expensive, consider that unless we get some unreal CC buffs, were toast.
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Gorefather
Hellion
Gorefather


Posts : 82
Join date : 2017-07-05

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeSat Mar 24 2018, 20:27

Bad-baden-baden wrote:
Gorefather wrote:
Murderer's Honor, 1cp. If an Archon, Succubus, or Haemonculus is charged while within 12" of a unit of Incubi, that unit may immediately declare a charge and swing before enemy charging units attack.

Soulthief Matrix, 2cp. If an enemy psyker successfully casts a psychic power within 12" of a Haemonculus they may immediately attempt to deny the power, if they successfully deny the power the casting unit suffers a number of mortal wounds equal to the difference in rolls.

Nightmare Contraptions, 1cp. Activated in the Fight Phase, if a unit of Wracks is within 6" of a Haemonculus for every model they slay (in close combat) a new Wrack is added to the unit.

Correct me if I'm wrong, but wracks are Dark eldar, no? They're not made from Mon'Keigh are they? And furthermore they're not zombies either. It's a good rule, but from my fluff knowledge it doesn't fit too well.

But I could be wrong. I'm sure someone on here is more knowlegable than I.

My wording wasn't exactly right but my thinking is that the Wracks "disable" the victims and the Haemonculus would hook them full of mind breaking chems and stims. Closer to Grotesques but less vat grown.

Ideally there would be a "slave fodder" type unit for the tormented monsters to follow but I'm just throwing out ideas lol.
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FuelDrop
Hekatrix
FuelDrop


Posts : 1392
Join date : 2015-06-21

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeSun Mar 25 2018, 00:55

Spectacular performance (1 cp): At the start of the turn choose one unit of Wyches, Bloodbrides, or Succubus. The unit must be within 1" of an enemy unit. All Dark Eldar within 12", including that unit, may reroll failed feel no pain saves and automatically pass all leadership checks this Morale phase.
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Sarkesian
Kabalite Warrior
Sarkesian


Posts : 223
Join date : 2016-01-12
Location : Utah

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeSun Mar 25 2018, 17:39

2-3CP: carpet bombing - Voidraven Bomber may drop bombs over multiple units it flew over this turn. Max of 3.
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eae
Slave
eae


Posts : 17
Join date : 2018-03-26

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 09:03

I've been thinking of this one for a month now. I think it would be a very original, devious and yet not game-breaking stratagem that allows Drukhari to benefit from their strengths and mitigate the disastrous effect that is usually caused by losing first turn:

2CP IT'S A TRAP!
Use this stratagem once per battle, at the end of any turn when you don't have any models on the battlefield other than Flyers. Ignore Sudden Death rule and play the next turn as usual.
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Zenotaph
Hekatrix
Zenotaph


Posts : 1210
Join date : 2014-04-22
Location : Munich/Bavaria

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 09:08

Splinterracks: 1CP/3CP, At the Start oft the game, declare 1/2 Raider to be equipped with Splinterracks.
Any splinterweapon fired out of this vehicle can reroll hit- and woundrolls of 1.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 09:19

Zenotaph wrote:
Splinterracks: 1CP/3CP, At the Start oft the game, declare 1/2 Raider to be equipped with Splinterracks.
Any splinterweapon fired out of this vehicle can reroll hit- and woundrolls of 1.

For a stratagem, that's pretty weak. Splinter Racks should be a piece of vehicle equipment and should twin-link all splinter weapons in/on that vehicle.
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Elfric
Kabalite Warrior
Elfric


Posts : 100
Join date : 2018-03-04

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 09:50

Agree splinter racks should be warhead upgrades for raiders.

I like the idea of increasing raiders to transport capacity 11 but if you take splinter racks they take up one spot on the boat.
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Zenotaph
Hekatrix
Zenotaph


Posts : 1210
Join date : 2014-04-22
Location : Munich/Bavaria

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 10:42

Count Adhemar wrote:
Zenotaph wrote:
Splinterracks: 1CP/3CP, At the Start oft the game, declare 1/2 Raider to be equipped with Splinterracks.
Any splinterweapon fired out of this vehicle can reroll hit- and woundrolls of 1.

For a stratagem, that's pretty weak. Splinter Racks should be a piece of vehicle equipment and should twin-link all splinter weapons in/on that vehicle.
I didn't want to overpower it. Just the thought of beeing able to reroll something, aside the court of the Archon, is nice.
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mynamelegend
Kabalite Warrior
mynamelegend


Posts : 225
Join date : 2015-04-05

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 12:48

A 2 CP stratagem that amounts to "No rules to mitigate morale losses are in play for this unit in this morale phase - no ATSKNF, no "only one model will flee no matter how bad the result" ala Commissars or Dark Angels, no 2 CP Auto-Pass or even 1 CP rerolls, nothing. You roll the dice and you take your losses".

Quite possibly make it the faction stratagem of some suitably horror-based Haemonculus coven like the Dark Creed.

If our weapons are to be terror, dark lances, and speed... I'd like terror to actually be a viable weapon.
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CptMetal
Dracon
CptMetal


Posts : 3069
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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 13:06

The Kommissar has been nerfed. I think he only grants re rolls now.
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FuelDrop
Hekatrix
FuelDrop


Posts : 1392
Join date : 2015-06-21

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 22:49

Splinter Racks (gear): All splinter weapons carried by passengers in this transport are twin linked while they are aboard. Any model can choose to be armed with a twin linked splinter rifle while aboard this transport.

Splinter Storm (1 CP): Choose a unit embarked on a transport with Splinter Racks. That unit doubles the rate of fire of splinter weapons it fires this shooting phase (this stacks with splinter racks) and rerolls to hit rolls of 1 with said weapons.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeMon Mar 26 2018, 23:11

That's a bit much. Doubling twin linked splinter rifles means 8 shots per model at rapid fire range, far too high a very rate that's even better than a splinter cannon. I'd much rather see splinter racks just return as a wargear for raiders, though considering how good twin linked is now maybe granting rerolls to hit or wound for embarked units would be more reasonable. Than I'd like any splinter weapon related stratagems, maybe like one that grants splinter weapons an ap value for the phase, are just generic stratagems that don't have to be used by units just in raiders. I suppose we'll find out soon enough though if some of our vehicle gear is returning.
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Hen Tai, the tentacle guy
Sybarite
Hen Tai, the tentacle guy


Posts : 388
Join date : 2016-12-13
Location : Norway

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeTue Mar 27 2018, 01:06

Ticking bombs
Cost 2 cp
Chose a talos pain engine after the charge phase.
You may blow up said pain engine and cause d6 mortal wounds on every unit within 6"
Remove the model after using this stratagem.
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John M
Kabalite Warrior
John M


Posts : 217
Join date : 2013-03-17
Location : Aberystwyth

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeTue Mar 27 2018, 03:11

Some sort of energy shield for infantry, 1CP and they get 5+ ward save
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeTue Mar 27 2018, 03:16

Ward save? Is someone missing good old classic WHFB? Smile

+5 invul would definetly be a solid stratagem though for a single cp. While I hope most of our stragems have an offensive focus because it feels wrong to have DE focused on defense, I certainly wouldn't mind one or two stratagems that give us a save boost/to hit penalty sort of thing.
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|Meavar
Hekatrix
|Meavar


Posts : 1041
Join date : 2017-01-26

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PostSubject: Re: What Stratagems are you hoping to see in the new dex   What Stratagems are you hoping to see in the new dex - Page 2 I_icon_minitimeTue Mar 27 2018, 07:24

Lord Asvaldir wrote:
Ward save? Is someone missing good old classic WHFB? Smile

+5 invul would definetly be a solid stratagem though for a single cp. While I hope most of our stragems have an offensive focus because it feels wrong to have DE focused on defense, I certainly wouldn't mind one or two stratagems that give us a save boost/to hit penalty sort of thing.

I agree most of our stratagems should be based on speed and offense.
Although one or 2 defensive stratagems would be nice.

I really liked the night fighting stratagem mentioned by some one here.
3cp (usable first round only)
All charges and shooting have only half range.
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