Greetings fellow denizens of Comorragh!
Having been absent from the 40k universe for almost 13 years, I have recently acquired a Drukhari army and am itching to enslave some of the lesser races!
All theatrics aside, I have a few games lined up over the next few weeks against some old friends who have also been drawn back to the hobby, sporting a various selection of armies, from a Guilliman Ultra/castle list, Khorne Chaos List with winged daemon prince and Bezerker/rhinos, AdMech robot spam list and an armour heavy Guard list, amongst others.
Up first on Saturday my minions will be taking on the Khorne list, then a very unfluffy Templar ‘shooty’ list with landraider, devastators and character spam.
Keen to sharpen up a bit and give myself a good fighting chance against these codex/stratagem rich factions, I thought I’d approach some more seasoned and experienced players in 8th edition and run my list by them. Which brought me here.
From the reading I’ve done so far on 8th edition Drukhari tactics, especially against MEQ armies, I’ve deduced the following (please fee free to correct me!)
- Bring as much Darklight as possible
- Kabalite spam is great for securing objectives
- Raiders and venoms are great for soaking up overwatch or even charging units on their own, keeping the frail infantry able to shoot for another turn.
- Forget about being particularly competetive in close combat unless your charge/strike is timed perfectly with no chance of being countercharged
- Mandrakes are great!
- Haemonculus is our only real CC HQ worth taking, but will be difficult to get into position to do much damage unless it’s from a countercharge
1500 list (Batallion)
HQ
Archon - Warlord (Hatred Eternal)
Agoniser, B Pistol
68 pts
with/ Court
Sslyth, Ur-ghul, Lhamaen, Medusae
90 pts
Haemonculus -
Crucible, Relic (Parasite Kiss), Electro whip
83 pts
Troops
Kabalite Squad 1
x4 splinter rifles, x1 Blaster
50 pts
Kabalite Squad 2
x4 splinter rifles, x1 Blaster
50 pts
Kabalite Squad 3
x5 splinter rifles
35 pts
Kabalite Squad 4
x5 splinter rifles
35 pts
Elites
Trueborn (5)
X4 blasters, Dracon with Splinter rifle
115 pts
Mandrakes
X5 mandrakes, 1 nightfiend
114 pts
Fast Attack
Scourges
X4 Dark lances, Solarite w/ Shardcarbine
150 pts
Heavy Support
Ravager 1
X3 Dark lances
155 pts
Ravager 2
X3 Dark lances
155 pts
Talos
X2 splinter cannons, x2 macro scalpels
126 pts
Dedicated Transports
Raider (for Archon/Court/Blasterborn)
X1 Dark lance
115 pts
Venom 1 (for Kabalite Squad 1)
Splinter cannon / twin splinter rifle
80 pts
Venom 2 (for Kabalite squad 2)
Splinter cannon / twin splinter rifle
80 pts
Total: 1501 points - 6 CPS
The Plan:
Kabalites to zip around, draw fire, grab objectives and if necessary, provide deep strike denial dpending on deployment zone.
Ravagers and scourges to provide anti tank, archon/blasterborn fire support to kablites until the raider gets destroyed (as I imagine it will have a big target painted on it) and the court/archon to counter charge anything that starts to get too close. The Talos/Haemy tag team placed centrally for a counter charge if my opponent manages to get through the Kabalite screen and/or the Court.
Despite what I’ve read about the Talos I think with the Haemy it should do ok if they both get stuck in together, plus it could be a reasonably good distraction for my opponent on some of my heavy firepower, as I doubt my opponents will know it’s capabilities that well (they’ll probably assume it’s a lot scarier than it actually is!)
Mandrakes to deploy after a couple lf turns when a gap opens on a character/long range unit (such as devestators for Templars) or vehicle (such as land raider) to shoot up/tie up respectively.
I’d really appreciate any advice/tweaks so that the Drukhari can gain a much needed reputation as a force tk be feared amongst my local group!